Jump to content

Archived

This topic is now archived and is closed to further replies.

Sesquashtoo

Trees that are growing out of the airport tamac and taxi ways...

Recommended Posts

I have a few custom install airports that have trees that are growing out of the concrete areas of the airport. They were for XP9 and higher.  Do I have to live with this, or could it perhaps be my layering of them over forested OSM data?  

 

If there is a way to clean that up, that would be appreciated.  This is only a few, but I would think that I could see the exclusion work at those airports. Has this been observed by anybody else? If so, what did you do to 'cut them down', lol.....

 

 

Share this post


Link to post
Share on other sites

There was an explanation somewhere- something to do with version 10.25 and OSM. Basically scenery/airport devs need to re compile their scenery with exclusions. My home airport has this now but I used FSX to XP converter so I think I'll have to live with it cause I can't figure out how to edit it.

Share this post


Link to post
Share on other sites

There was an explanation somewhere- something to do with version 10.25 and OSM. Basically scenery/airport devs need to re compile their scenery with exclusions. My home airport has this now but I used FSX to XP converter so I think I'll have to live with it cause I can't figure out how to edit it.

Oh....ok, Ryan...thanks with that.  There are only a few...and BTW, you want to RUN to Andras's site and grab his DENSER FOREST download.  It makes XPX:25 along with his HD Mesh, drop-dead gorgeous!!!!

Share this post


Link to post
Share on other sites

Oh....ok, Ryan...thanks with that.  There are only a few...and BTW, you want to RUN to Andras's site and grab his DENSER FOREST download.  It makes XPX:25 along with his HD Mesh, drop-dead gorgeous!!!!

Its at the bottom of the Hd mesh download page

Share this post


Link to post
Share on other sites

Its at the bottom of the Hd mesh download page

...correct, and my bad...I should have pointed that out...thanks for the help!

 

Ses

Share this post


Link to post
Share on other sites

It's very easy to add some exclusions with Overlay Editor to your add on scenery.

 

Gesendet von meinem GT-I9100 mit Tapatalk 2

 

 

Share this post


Link to post
Share on other sites

Hi all,

 

I'm not seeing trees growing through taxiways but LFML, for instance, has taxiways missing which are there in WED.

 

I disabled HD Mesh V2 just incase this was the cause but it wasn't.

I then added exclusions for everything but the taxiways are still missing.

 

I have 10.25 installed and no OSM, by the way.

 

Does anyone else see the same issue at LFML?

 

Cheers

 

Stu

Share this post


Link to post
Share on other sites

Hmm, taxiways are NOT part of the mesh (neither in default nor in HD scenery). The definition of airports (runways, taxiways) is all in the so called APT.DAT file (in Resources/default scenery/default apt dat/Earth nav data/).

Share this post


Link to post
Share on other sites

It's very easy to add some exclusions with Overlay Editor to your add on scenery.

 

Gesendet von meinem GT-I9100 mit Tapatalk 2

Thanks Ralf...I will then look into that and learn how to do it.  

Share this post


Link to post
Share on other sites

From your response, Andras, I take it that the missing taxiway issue maybe a 10.25 bug?

 

Does anyone else have missing taxiways at LFML?

 

Stu

Share this post


Link to post
Share on other sites

From your response, Andras, I take it that the missing taxiway issue maybe a 10.25 bug?

 

Does anyone else have missing taxiways at LFML?

Possibly yes ... but in the way, that the user collaboration based airport info might be "broken". All the data is collected / prepared for X-Plane over here:

http://data.x-plane.com/

Share this post


Link to post
Share on other sites

Most of these problems stem from lazy/ignorant scenery designers not providing exclusion zones for their creations. Exclusion zones will "kill" underlying default scenery elements - you can actually tell the exclusion zone which one to suppress, like forests, facades, objects, roads, etc.

 

Often designers built for a certain version of X-Plane scenery (like XP9) and there where no forests on that airport premise in that version.

 

Now in XP10 there is, so it shows.

 

There is also a feature called "airport boundary" which, afaik, Laminar will take a look at when recutting scenery. Everything within that boundary will be suppressed (no houses, trees, etc.) and the ground will be "flattened" a little bit, to avoid steps or steep slopes within the airport area. This only happens during scenery recuts (every few years).

 

The last problem is within the OSM tagging rules. Often service roads on airports (the one that the fuel trucks, baggage carts, etc. use) on the airports are tagged as roads in OSM. So the new HD scenery recut places roads there, and XP lets little cars drive on them if the original airport has no exclusion zone to suppress roads (often they dont, because designers want the roads to "attach" to their airports, and exclusion zones can only be true-north oriented rectangles, in other words they are very hard to customize).

 

Jan

Share this post


Link to post
Share on other sites

i am aware of that. both aiports i mentioned are out of the box (edds from aerosoft, eddn is empty), no custom ones. i do not intend to customize these...

 

ben had a blog about this, and i proposed airport boundaries should exclude dsf infos by default, but no answer there...

Share this post


Link to post
Share on other sites

Interesting indeed.

 

I went to the trouble of adding exclusions and an airport boundary to LFML and it made absolutely no difference to the missing taxiways.

 

I tried re shuffling the hierachy in WED but it made no difference whether the taxi ways are up top or bottom of the list. Only some taxiways are missing though.

 

EDIT: I've just noticed that where the taxiways are not showing, the taxiway line markings are?

Could anyone shed some light on that little chestnut?

 

 

Share this post


Link to post
Share on other sites

After some discussion with Ben Supnik, we could confirm, that the author of the apt.dat infos made quite a mess of the taxiways with tons of self-intersecting bezier loops ... which is quite bad and makes the renderer in X-Plane 10 go nuts  ...(thats why it looks so bad). So, the only - and real - way to fix this would be to clean up the apt.dat and re-submit to data.x-plane.com.

Share this post


Link to post
Share on other sites

Thanks, Andras.

 

LFML was one of Aerosofts upgraded airports that came with XP 10 Global retail.

 

I guess I could have an attempt at rebuilding with WED

 

Stu

Share this post


Link to post
Share on other sites

×
×
  • Create New...