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Biermuskel

snow covered ground

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hey..

I hope someone can help me with my issue.

 

I would like to know how i can disable the snow covered ground in fsx during fall/winter?  i dont use any particular ground addon like GEX or something similar. 

 

Thanks in advance

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FWIW, I simply fly all my winter flights using an arbitrary date--like Nov 1--for all my flights and use wx (I use an add-on wx engine--Active Sky Next) taken from the actual date I fly or historical wx from Active Sky.

 

Yeah, that glaring, unbroken whiteness is annoying to me too.

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thanks very good idea.. i also use a weather add-on (in my case REX). should solve my problem.. thanks for the reply

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Of course you could change the date to a late spring thru early fall date but then why bother with real weather? So many annoying things about this sim, snow is the least of my worries. As long as I don't skid off the EOR with 90 folks a'screamin behind me, I can put up with a little snow.

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Of course you could change the date to a late spring thru early fall date but then why bother with real weather?

 

Why bother with RW wx?  Because where I live here in West Virginia about 95% of our winter days have no visible snow while we may be "enjoying" snow squalls and/or reasonably strong wind (20 kts or more) and air temps of 15-20* F.  That's a series of reasons as to why an unbroken blanket of glaring white is not always accurate and RW WX may well be.

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Just copy all textures containing *b2wi* (normal winter), place them in a temporary folder and rename them to *b2hw* (heavy winter). Then copy them back to your texture folder. No more snow in ANY temperate region, however.

 

Sascha

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Set your default flight to early Sept (fall colors) then save it and disable "Use system time" in settings, bye bye snow 

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As long as the snow is there in the real world too, what is the problem? I am not sure, but isn't snow coverage depicted the same as in the real world? So e.g., snow is reported in the weather reports so the ground is covered in snow, and when snow isn't reported everything is green. I have never really paid attention to it though, so perhaps snow is there by default on some locations...

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I am not sure, but isn't snow coverage depicted the same as in the real world? So e.g., snow is reported in the weather reports so the ground is covered in snow, and when snow isn't reported everything is green.

 

No, not in the least.  FSX has generally crappy seasonal depictions.  On one day everything is green, the next everything is fall colors, and there is no relation whatsoever to what is actually outside and depicted in FSX. 

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I have even seen snow on the ground in Florida, and the Red Desert of Australia. FSX is very flaky in regard to snow placement.

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No, not in the least.  FSX has generally crappy seasonal depictions.  On one day everything is green, the next everything is fall colors, and there is no relation whatsoever to what is actually outside and depicted in FSX. 

 

If you've got a better idea how to solve the transitions between seasons WITHOUT unnecessarily increasing the number of texture sets used, I'm very glad to hear it.

 

Not for implementation into FSX or P3D, of course, but to judge how much of a grasp you have of the tradeoffs necessary between accurate, but efficient seasonal terrain generation.

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I have even seen snow on the ground in Florida, and the Red Desert of Australia. FSX is very flaky in regard to snow placement.

 

+12.5

 

 

If you've got a better idea how to solve the transitions between seasons WITHOUT unnecessarily increasing the number of texture sets used, I'm very glad to hear it.

 

 

 

Not for implementation into FSX or P3D, of course, but to judge how much of a grasp you have of the tradeoffs necessary between accurate, but efficient seasonal terrain generation.

 

I'm sorry, I seem to have offended you for some reason.  No, I was not trying to imply I had a better idea, I was merely stating the obvious.

 

Again, my apologies.  Would you be happier if I deleted all my flight sim programming and never darkened your door again?

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I'm sorry, I seem to have offended you for some reason.  No, I was not trying to imply I had a better idea, I was merely stating the obvious.

 

Again, my apologies.  Would you be happier if I deleted all my flight sim programming and never darkened your door again?

 

No, but gaining a bit more understanding of the inner workings of a flight simulator could help.

 

The depiction of seasons does not "suck", it simply adheres to limitations imposed by available computing power. If ACES could have done it any better within the timeframe spent on FSX, they bloody well would have. Thus, a little appreciation for what there is can't hurt.

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The depiction of seasons does not "suck"

 

Again, I seem to have offended you Sir.  I have reread my posts closely and nowhere do I ever use the word "suck".  I did use the words "generally crappy" because IM (not so) HO and the opinions of many others the seasonal depictions in FSX are generally agreed to be somewhat wanting and some might even say "crappy". But suck?  Never mentioned in any of my posts in this thread, although I many have indeed used that term somewhere else in the past.

 

Are you one of the original programmers of FSX?  You seem overly invested in trying to make others (me at least) bend to your will as to the level of programming excellence used in developing the FSX program.

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Maybe a other christmas sale goes down the road, and some people are a little bit overstressed. :unsure:

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There are snow level bgl files somewhere, I remember someone posting an update with new snowfall levels a few years ago for the USA but can't find it anymore.

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Again, I seem to have offended you Sir.  I have reread my posts closely and nowhere do I ever use the word "suck".  I did use the words "generally crappy" because IM (not so) HO and the opinions of many others the seasonal depictions in FSX are generally agreed to be somewhat wanting and some might even say "crappy". But suck?  Never mentioned in any of my posts in this thread, although I many have indeed used that term somewhere else in the past.

 

Are you one of the original programmers of FSX?  You seem overly invested in trying to make others (me at least) bend to your will as to the level of programming excellence used in developing the FSX program.

 

"Generally crappy" and "suck" (used as an adjective) is very much in the same ballpark in my dictionary. I would have accepted "somewhat wanting".

 

I am neither an original programmer of FSX nor am I in any way affiliated with MS. I am just sick of seeing that a seven year old piece of software built upon even older software still receives strongly worded terms for not doing this or that differently. It's like reading a history book while expecting a different outcome and then complaining about it.

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Bjoern please calm down! To me, "generally crappy" does not sound like abusive language.  However, Dan apologized thinking he did offend you and your answer shows that maybe you had a bad day and needed to "release some steam".  So, have a good german beer my friend, relax and all will be well.

 

:drinks:

 

Jean-Jacques

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"Generally crappy" and "suck" (used as an adjective) is very much in the same ballpark in my dictionary. I would have accepted "somewhat wanting".

 

I am neither an original programmer of FSX nor am I in any way affiliated with MS. I am just sick of seeing that a seven year old piece of software built upon even older software still receives strongly worded terms for not doing this or that differently. It's like reading a history book while expecting a different outcome and then complaining about it.

Just what is your problem ? And I don't mean with Dan, I mean in general, what is your deal ?

 

This is exactly the kind of pot-stirring we could do with a whole lot less of around here.

 

The seasonal representations in the sim are crap. Deal with it.

 

You "would have accepted"...get over yourself...seriously.

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Just to reiterate: there's a couple things that affect season depiction.

 

First, there are only 5 texture sets, so that's the most variation you can get without substituting textures.

 

Second, WRT terrain, the granularity of the horizontal resolution, which is QMID 15 in FSX (approx 1km).

 

Third, the number of seasonal maps, which is 12.

 

Fourth, the way 3d objects are designed (whether and how they respond to seasonal changes).

 

Fifth, the presence of "snow" in the weather depiction.

 

Note that IRL elevation plays a major role in seasonal appearance, but there is nothing in FSX to take account of that, except snow/ice landclass which can create permanent snow (for example on mountain peaks).

 

scott s.

.

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Just copy all textures containing *b2wi* (normal winter), place them in a temporary folder and rename them to *b2hw* (heavy winter). Then copy them back to your texture folder. No more snow in ANY temperate region, however.

 

Sascha

 

I did that, and there are still some winter textures in FSX (FTXG). So I copied and renamed ALL *wi* to *hw* and voilla no more ice age! There are still snowy trees, but that is even better for a cold winter look without snow if you ask me. :)

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I did that, and there are still some winter textures in FSX (FTXG). So I copied and renamed ALL *wi* to *hw* and voilla no more ice age! There are still snowy trees, but that is even better for a cold winter look without snow if you ask me. :)

Good on you! I forgot all about 3rd party addons.

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If the FS winter textures are changed with those without snow, all addon airports will look ugly, because they have the winter snowy textures and thus you will get a snowy square area surrounded by green terrain...

 

post-122838-0-75725400-1387485728.jpg

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If you've got a better idea how to solve the transitions between seasons WITHOUT unnecessarily increasing the number of texture sets used, I'm very glad to hear it.

 

Not for implementation into FSX or P3D, of course, but to judge how much of a grasp you have of the tradeoffs necessary between accurate, but efficient seasonal terrain generation.

 

 

No, but gaining a bit more understanding of the inner workings of a flight simulator could help.

 

The depiction of seasons does not "suck", it simply adheres to limitations imposed by available computing power. If ACES could have done it any better within the timeframe spent on FSX, they bloody well would have. Thus, a little appreciation for what there is can't hurt.

 

 

"Generally crappy" and "suck" (used as an adjective) is very much in the same ballpark in my dictionary. I would have accepted "somewhat wanting".

 

I am neither an original programmer of FSX nor am I in any way affiliated with MS. I am just sick of seeing that a seven year old piece of software built upon even older software still receives strongly worded terms for not doing this or that differently. It's like reading a history book while expecting a different outcome and then complaining about it.

 

 

Seriously bad attitude.

 

@ Dan (Woodhick)   - don't be under any illusion that you said anything wrong to justify or deserve this guy's cranky attitude.  

 

He just does this sometimes.

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