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Flight Toolkit - 0.9.0 - Includes early alpha support for FSX aircraft conversion

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Same problem Stone, can't get it opened. I'm going to try to try 0.7.3 to see if that one still works. That's the only one I remember getting to open and work successfully. If that one doesn't work and no one else has problems opening 9.1 then perhaps there is still a problem. 

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Trying again, TY!

We are all connected..... To each other, biologically...... To the Earth, chemically...... To the rest of the Universe atomically.
 
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  • Author

Panda, can you see if you are getting the same error? Also, make sure you reboot after the install.

Stonelance, what is it that you need edited?  Perhaps I can help.

Thank you.

Rick

 $Silver Donor

EAA 1317610   I7-7700K @ 4.5ghz, MSI Z270 Gaming MB,  32gb 3200,  Geforce RTX2080 Super O/C,  28" Samsung 4k Monitor,  Various SSD, HD, and peripherals

 

 

Still seems to think it needs Alaska.  It backs up and modifies the FileLocator in the Flight root directory alright, but the new FileLocator in the DLC folder doesn't get any imports for the new content.

 

Edit: It was working.  Managed to get the trike from FSX converted as a test (although the exterior didn't show), but on consequent launches of the tools would crash.  I removed the files from the trike conversion, so I think it might be getting hung up trying to load previous settings or something.  Here's the stack trace:

 

 

Application: AddonBuilder.exe

Framework Version: v4.0.30319
Description: The process was terminated due to an unhandled exception.
Exception Info: System.FormatException
Stack:
   at System.ParseNumbers.StringToInt(System.String, Int32, Int32, Int32*)
   at System.Convert.ToByte(System.String, Int32)
   at FlightToolkit.ContentID+<>c__DisplayClass4.<.ctor>b__1(Int32)
   at System.Linq.Enumerable+WhereSelectEnumerableIterator`2[[system.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089],[system.Byte, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]].MoveNext()
   at System.Linq.Buffer`1[[system.Byte, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]]..ctor(System.Collections.Generic.IEnumerable`1<Byte>)
   at System.Linq.Enumerable.ToArray[[system.Byte, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]](System.Collections.Generic.IEnumerable`1<Byte>)
   at FlightToolkit.ContentID..ctor(System.String)
   at FlightToolkit.DLCManager.Refresh()
   at FlightToolkit.DLCManager.Initialize()
   at FlightToolkit.DLCManager.get_Instance()
   at FlightToolkit.FileLocator.Initialize()
   at FlightToolkit.FileLocator.get_Instance()
   at FlightToolkit.AssetLocator.Initialize()
   at FlightToolkit.AssetLocator.get_Instance()
   at FlightToolkit.MainWindow.<.ctor>b__0(System.Object)
   at System.Threading.QueueUserWorkItemCallback.WaitCallback_Context(System.Object)
   at System.Threading.ExecutionContext.RunInternal(System.Threading.ExecutionContext, System.Threading.ContextCallback, System.Object, Boolean)
   at System.Threading.ExecutionContext.Run(System.Threading.ExecutionContext, System.Threading.ContextCallback, System.Object, Boolean)
   at System.Threading.QueueUserWorkItemCallback.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem()
   at System.Threading.ThreadPoolWorkQueue.Dispatch()
   at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback()
  • Author

Did you have an addon installed, and then try to open the same addon in the builder again? Bad things will probably happen if you do that.

 

Edit: I just tried it and I don't see anything bad happening, but it is hard to say. I should probably change the tools to ignore the installed version of the addon that you are working on in the addon builder. Can you describe your scenario that is causing the crash in more detail?

  • Commercial Member

I get this with some aircraft (in the conversion log):

 

 

Operation failed:
The given key was not present in the dictionary.
System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at FlightToolkit.ConvertLiveries(String aircraftCFGPath, Dictionary`2 assets, OutputTextureFormat outputTextureFormat, TextWriter logger, ProgressCallback progress)
   at FlightToolkit.AircraftConverter.ConvertFromFSX(String aircraftCFGPath, String outputPath, OutputTextureFormat outputTextureFormat)
   at FlightToolkit.ConvertAircraftData.<SaveToAddonAsync>d__2.MoveNext()
--- End of stack trace from previous location where exception was thrown ---
   at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
   at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
   at FlightToolkit.Outro.<>c__DisplayClass4.<<.ctor>b__0>d__8.MoveNext()

Brandon Filer

Well I did manage to get 7.3 running well so it is not an issue with my PC I think. Checking the event viewer they are the same errors. 

It's fine; thanks for all your work. :)  Merry Christmas!

  • Commercial Member

Do you know which aircraft?

 

The default Mooney Bravo is one of them. I've had it happen with a couple of add-on aircraft as well. If I take the model and textures from my freeware Bell 206 and replace them with those of an airplane that converts properly, it will throw the same error.

Brandon Filer

I still can't get the addon builder to start up. When I double click the application, the process comes up, then disappears in the task manager.

Alex Leung

 

Aerospace Engineering Undergraduate

Glider & Private Pilot via Royal Canadian Air Cadets

  • Commercial Member

On a happy note, the Piper Cub from FSX converts rather well (minus gauges obviously). With a little hand tweaking, I was able to make the glass on both the exterior and interior transparent. This is quite fun to just fly around.N4eEUgG.jpg

 

q7amBuL.jpg

 

Fantastic work, Stonelance! I look forward to the future improvements to the conversion process.

Brandon Filer

I was able to get the builder open as well. Fantastic work stonelance! Thanks!

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