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X-Plane X Unuseable

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The art stab being used, plus the "Puffs" technique, where that type of propulsion is used ( hiden ) to account for some of the flight characteristics that otherwise wouldn't be possible to reproduce using X-Plane's FDM...

 

You can look for the "Puff Magic" :-) inside of Plane Maker, when you open the Sbach 300 with it.

 

 

Hmm but is plane maker easy to use ? 

 

You can look for the "Puff Magic" :-) inside of Plane Maker, when you open the Sbach 300 with it.

 

 

Stop pulling my leg, I don't see this Magic anywhere in Plane Maker  with the SB30.

Ryzen 5 1600x - 16GB DDR4 - RTX 3050 8GB - MSI Gaming Plus

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Plane Maker is a great tool, but a very complex one too, if you want to use it to tune a model.... There is a "Puffs" section somewhere, I guess under the engines menus... but I don't recall exectly where ...

 

A Puff is one of those "jets" used, for instance, on space modules, for precise orientation in the outer space.  In an aircraft like the SB300 they werte used to help with some yaw / roll / pitch coupling effects not possible to model using only the exact aircraft data and X-Plane's FDM.

Flying gliders since 1980

Flightsimming since 1992

AMD Ryzen 5600x, 32GB RAM, GPU Nvidia RTX 3060 Ti 8 GB, 1 TB and 500 GB nvme2 SSD drives, HP 27" 60Hz LED monitor @ 1920x1080, T16000, Hotas from old X52 Pro, Saitek Combat Rudder Pro (2010 model)

Plane Maker is a great tool, but a very complex one too, if you want to use it to tune a model.... There is a "Puffs" section somewhere, I guess under the engines menus... but I don't recall exectly where ...

 

A Puff is one of those "jets" used, for instance, on space modules, for precise orientation in the outer space.  In an aircraft like the SB300 they werte used to help with some yaw / roll / pitch coupling effects not possible to model using only the exact aircraft data and X-Plane's FDM.

 

 

Hmm ok I will try it.  Else I will stick with the MS893.

Ryzen 5 1600x - 16GB DDR4 - RTX 3050 8GB - MSI Gaming Plus

@Jcomm , 

 

 PLEASE HELP, i did not find that magic thing, and I can not taxi the Sbach she just spins horribly even on little rudder input, but once in the air she is a queen :)

 

BTW will a gaming wheel pedal work as rudder ?

Ryzen 5 1600x - 16GB DDR4 - RTX 3050 8GB - MSI Gaming Plus

@ironmaiden

 

when possible you should really offer you a rudder control system! It will make such a difference!!!

 

Forget about the puffs... :-)  They're there but that isn't really what you need to fly the SB300.

 

It's been a long time since I last used that model, but if I do remember they recommend in the Manual that comes with it to place the Art Stab and Axis sliders in a given position before flying it... I just do not recall what position... you'll have to check.

 

When taxiing and in the initial takeoff run, keep the stick back a bit, to have support from the tail wheel!

 

The "Rallye" - Morane Saulnier 893, is a nice aircraft, but it's flight dynamics aren't that great, at least not as good as those you find in the excellent DR-400 also from XPFR...

Flying gliders since 1980

Flightsimming since 1992

AMD Ryzen 5600x, 32GB RAM, GPU Nvidia RTX 3060 Ti 8 GB, 1 TB and 500 GB nvme2 SSD drives, HP 27" 60Hz LED monitor @ 1920x1080, T16000, Hotas from old X52 Pro, Saitek Combat Rudder Pro (2010 model)

@Jcomm,

 

 Ya I know that I should get those CH Pedals , just saving up now  , which ones are you using ?

 

  I do use a little bit of stick while taxing but the lightest of yaw input spins her and tilts her to the left or the right and thats when I start taxing from the wings ;)

 

I will have a look at those manuals 

 

Yep I got the DR-400 too. But I like this SB30 smooth when she is up.

Ryzen 5 1600x - 16GB DDR4 - RTX 3050 8GB - MSI Gaming Plus

 

 


There is another program called FS2XPlane which will allow conversion (to a degree) of some FSX fields. You can often do a conversion and bring the 3d buildings into WED for your own project.

 

Isn't that called copyright or IP theft ?

I have the Saitek Rudder Pedals. Before these I started with the Thrustmaster RCS, then the CH.

 

The Saitek are ok, but so were the CH. The Thrustmasters didn't have the tip brakes...

Flying gliders since 1980

Flightsimming since 1992

AMD Ryzen 5600x, 32GB RAM, GPU Nvidia RTX 3060 Ti 8 GB, 1 TB and 500 GB nvme2 SSD drives, HP 27" 60Hz LED monitor @ 1920x1080, T16000, Hotas from old X52 Pro, Saitek Combat Rudder Pro (2010 model)

Alright thanks Jcomm.

Ryzen 5 1600x - 16GB DDR4 - RTX 3050 8GB - MSI Gaming Plus

  • Commercial Member

Isn't that called copyright or IP theft ?

No.  Buying FSX scenery and converting it to X Plane is legal.  Scenery developers for FSX have even said they don't mind if it's done, as long as X Plane users don't expect support for the conversion.

some of the flight characteristics that otherwise wouldn't be possible to reproduce using X-Plane's FDM...

 

The validity of that assertion is actually undetermined. More precisely, it's right to say that the developers of the Sbach chose to use those sort of tweaks, or (they) weren't able to model the required flight dynamics without using them.

 

I say this with reason, because, although I never developed an aircraft similar to the Sbach 300, some time ago I did a quick modification to Paolo's MB339 and managed to get it to do quite realistic Lomcevaks (one of the most extreme maneuvers, aerodynamically speaking). And I did this with a single modification (using exact aircraft data), without even modyfing airfoils, post stall behaviour, etc.

"Society has become so fake that the truth actually bothers people".

Well, the Lomcevak is a gyroscopic / torque ... and other factors - based maneuver, so, I believe you shouldn't even be able to do it, at leat as a pure Lomcevak, on a jet aircraft like the MB339 :-). It's fundamentaly based on gyroscopic precession of the prop, and I don't think the spinning turbine inside the MB 339 can give that same effect (?)

 

The problems with the SB300 start where the problems woth modelling prop effects correctly in X-Plane stem from...  The SB300 authors "puff"ed the tail to overcome some of those limitations, most probably with yaw damping, in X-Plane's FDM...

 

Got your video of the MB 339 !  Looks great! Never had that aircraft in X-Plane!

Flying gliders since 1980

Flightsimming since 1992

AMD Ryzen 5600x, 32GB RAM, GPU Nvidia RTX 3060 Ti 8 GB, 1 TB and 500 GB nvme2 SSD drives, HP 27" 60Hz LED monitor @ 1920x1080, T16000, Hotas from old X52 Pro, Saitek Combat Rudder Pro (2010 model)

Isn't that called copyright or IP theft ?

 

 

No.  Buying FSX scenery and converting it to X Plane is legal.  Scenery developers for FSX have even said they don't mind if it's done, as long as X Plane users don't expect support for the conversion.

 

In truth they mostly don't come across in a useable fashion anyway. You'll likely get bits and pieces that will work and many that won't, leaving a lot of work to be done. It's not something that just works. I was lucky enough that the one of George Keoghs excellent freeware airfields that I converted with permission left me with some usable buildings I could place with just the groundwork and placement of library objects to be done.

That aside I imagine most vendors won't care if you use some of their models that you've already paid for in a conversion for personal use only. Airport design of the fields you fly to/from is something that becomes simply another part of the XP hobby eventually, some like to distribute their own designs and I'm thankful for that however some, like me, just like to improve their own sim for their own satisfaction. Piracy as I see it is the distribution of someone elses work without permission which strikes me as an incredibly risky and stupid thing to do. That some people are willing to risk their own liberty and money for the benefit of people they don't know by uploading pirated works beggars belief imo. Very strange!

 

 


some like to distribute their own designs and I'm thankful for that however some, like me, just like to improve their own sim for their own satisfaction. Piracy as I see it is the distribution of someone elses work without permission which strikes me as an incredibly risky and stupid thing to do.

 

Where it could become a bit murky is when a payware airport is converted and subsquently the art assets are re distributed as freeware.

I doubt any FSX payware scenery designers are fine about this.

Where it could become a bit murky is when a payware airport is converted and subsquently the art assets are re distributed as freeware.

I doubt any FSX payware scenery designers are fine about this.

 

Agreed, I very much doubt that they would, it's hard enough to make a living. It does appear that self restraint went out with the coming of the internet age though and that the practice is rife. However I wasn't suggesting that anyone should do this in case that's the impression that you've been getting. I was merely pointing out the existence of FS2XP in order to point out that the absence of default airfield scenery in XP is not something that should put anyone off an excellent simulation platform. How the end user of the tool employs it is not my concern. My automatic assumption was that users would use it within the bounds of applicable laws.

There is also in the works a wesite by Laminar Research to serve as resource for airfield scenery built in WED, which can be uploaded to directly from WED as far as I can make out so the lack of airfield scenery is being addressed by the devs and community both.

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