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NondiPloom

X-Plane X Unuseable

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I've been unable to use X-Plane X (Global) because the A/C are uncontrollable; they go left / right, nose-up / nose-down in rapid succession regardless of joystick input.. I've had this problem on 3 computers with 2 operating systems:  Windows 7 & (ugh) 8.  My latest is Windows 7.  My 'puter & joystick run MS FS 2004 just fine. 

 

I fail to understand what could be the problem except that it is within the X-Plane 10 program itself.  (Thanks to tech support, my first set of disks were found to be faulty and replaced.)  It seems impossible the three 'puters and 2 Op Systems could cause the identical problems.

 

Ready to give up.

 

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Also make sure that the axis are correct.  They are not the same as fs2004.

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Did you calibrate your joysticks?

Yes, calibrated, changed axis.  Same problem(s) when trying to fly using mouse.  Have just had the thought that the problem is with the A/C; the severity of the problem changes somewhat with the A/C.  E.g., The Stinson is unbelieveable; the C-130 is somewhat more controllable, but if I can get it airborne, I get a stall warning with anything other than full down stick---and it still climbs with that.  Incredible.

 

I bought X-Plane X because the first short, mouse-controlled flight with it on a Windows 7 laptop was really great.  The I cleaned up the system and it's been un-controllable ever since.  Three seperate, isolated machines, 2 op systems, two set of disks and two or three demo downloads:  all no good.

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First, start with the Cessna 172, with sky clear weather, no wind.

 

 

Stephane LI-THIAO-TE

Envoyé de mon iPad à l'aide de Tapatalk

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What program did you use to calibrate the axes? Try it a different way and see if it helps.

 

Hook

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If your other simulators fly ok, then the problem is in X-Plane...

 

It can be the joystick callibration. Did you center all of your joystick axis and hit the button that reads something like "take this as the center/neutral position"... in the joystick configuration menu?

 

Are you by any chance using more than one joystick attached to your computer, and probably one or more of the axis is being controlled by it and you didn't notice the problem in the axis settings menu?

 

Try to unplug all joysticks from the PC, and then fly with the mouse and see if the aircraft appear to be more controllable.

 

Then plug the joystick an try to fly with it. Make sure you set the trim ( pitch and roll at least ) and use them to try to keep the aircraft trimmed ( rather difficult in X-Plane sometimes, but that's not you fault :-/ )

 

Also, the in configuration menu, start with the artificial stab sliders all to the right ( your aircraft will fly more like airbuses... but will be more free from some weird phenomena that plague X-Plane aircraft, specially prop aircraft... )  Are you able to control it better that way?

 

Yes?  Then reduce the Art Stab settings to 50% and try again

No?   Well, there must really be a problem with your controller... :-/

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calibrate and center it in XPX. That is XPX issue as Jcomm has pointed out as in the other Sims according to you it is fine. 

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the C-130 is somewhat more controllable, but if I can get it airborne, I get a stall warning with anything other than full down stick---and it still climbs with that.

 

Sounds like it could be an elevator trim problem.Go to "Data Input & Output", search for the "trim" entry and check the first of the 4 buttons:

 

Po4tjPs.jpg

 

Then return back and report the values you see in the box at the upper left.

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Clear all axes and settings in XPLANE menu! (might be some defined or "twisted" controller  axis, was the same on my old G940)!

Edited by AUA425

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It helps sometimes to move all your joysticks or controllers through their complete movements before starting to actually fly but after loading an aircraft. For instance I use the Saitek Cessna trim control, but if I don't wiggle it around after loading an aircraft and just start flying, the first time I try to trim the controller it will go to full up trim. Of course the plane will pitch up dramatically.

 

Another thing is to make sure a autopilot is not engaged at takeoff. I have had that accidently happen on occasion and strange things sometimes occur.

 

If it was the program that was faulty, everyone would probably be having this problem. Obviously not everyone is. 

 

Hope you get it ironed out. 

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Or is it the flight models problem? I had that with an addon....

 

Impossible!  It's perfect!

Some real aircraft, mainly the props, have problems with the way they're built, and that makes people think the simulator is wrong!

I wish someone could build an aircraft the way it should be built, and then we would finally understand how close to real X-Plane 10 is.

Tell that to Cessna, Piper, Beechcraft... Useless, they keep making the same mistakes... over and over :-/

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I played around with the joystick settings and X-Plane behaves a bit better.  I was able to take off with the 172 despite slow acceleration and a top speed of about 70.  Control of it was 'dicey'.  As I've yet to find a way to stop a flight and reset it, I let it crash, then re-selected the 172.  Upon attempting to fly again, the sim had the throttle stuck at a much higher than idle rpm and the joystick's throttle was totally ineffective.

 

As an aside, X-Plane leaves an incredible lot to be desired form the user's point of view.  It isn't newbie friendly at all.


Fine.  What is the purpose of each of the 4 boxes aliogned with each function?  X-Plane's documentation is apparently so poor to be non-existent.  That's especially poor product developement after how many years? About 20?

 

Sounds like it could be an elevator trim problem.Go to "Data Input & Output", search for the "trim" entry and check the first of the 4 buttons:

 

Po4tjPs.jpg

 

Then return back and report the values you see in the box at the upper left.


Or is it the flight models problem? I had that with an addon....

I doubt it's the flight model. It's with multiple planes included with X-Plane:  Stinson, 172, C-130, at least one of the jets.

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X-Plane's documentation is apparently so poor to be non-existent.  That's especially poor product developement after how many years? About 20?

 

http://www.x-plane.com/support/manuals/

 

Fine.  What is the purpose of each of the 4 boxes aliogned with each function?

 

Page 143 of the manual:

 

http://www.x-plane.com/files/manuals/X-Plane_10_Desktop_manual.pdf

 

In short:

 

first box: Internet output;

 

second box: Disk file output;

 

third box: Graphical output;

 

fourth box: real time, on screen output.

 

 

However, I previously told you to check the first of the four boxes, but it was wrong, I meant the fourth box!

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When I first started using X-Plane 10, I could hardly control any of the aircraft and I really can't tell you what I did, but now control is no problem.  Was it changing the controllers?  Maybe.  I did "upgrade" the controllers, but didn't notice that much difference between them - just bought more expensive (and hopefully more durable) equipment.  I did upgrade my computer from a dual core i-5 and 8 GB of DRAM and a GTX560 1GB to a i7-4770 and 16 GB of DRAM with a GTX770 4GB.  This resulted in being able to up the settings considerably but that shouldn't have effected control.  I also am flying Carenado aircraft almost exclusively - especially the C90 King Air.   I just feel that I have started mastering what I deem to be a great (and as opposed to others - constantly improving) work of art!

 

Now the simulator is easier to control, but the wife is out of control.....!!!  Can't understand all the money!

 

John

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wb05kj: I'm having the same troubles as Nondiploom.  Have tried CH FlightSim Yoke, Thrustmaster, and keyboard.  C172 does an immediate left turn on takeoff with all.  I've calibrated till I'm sick of it.  

 

And the documentation is quite hard to understand.  That's what happens when an Engineer tries to write a manual.   SPEAK ENGLISH AUSTIN (in case you rerad this).

 

Was gonna let XPX lie in the cabinet since FSX is working like a charm, but Nondibloom made me speak up.

 

Charlie


Oops . . . .That's NondiPloom not Nondibloom.  Sorry.

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It's clear to me that X-Plane 10 is not ready for the casual user.  The user interfaces are jokes and whoever wrote the manual has NO IDEA how to write one.  It's part novel, part marketing propaganda, and part manual.  The worst part is that the relevent parts of any particular subject are scattered throught the TOME.

 

It's now apparent that linke another poster in this thread, I'll have to re-calibrate my joystick each time I use XP X. 

 

On another not I finally learned one way to replay a flight.  Unfortuantely the views provided are worthless for visually analyzing your landings:  you can't look at the plane from alongside.!  Really dumb omission.

 

wb05kj:  Call me anything except late for supper!  ;^)

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It really makes one wonder when the VSI says you're climbing at 500 fpm or more but the artificial horizon says you're flying level.  It also makes me wonder that X-Plane apparently doesn't give you a means for re-setting / re-starting a flight.  Kluge.

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It's now apparent that linke another poster in this thread, I'll have to re-calibrate my joystick each time I use XP X. 

 

That is not correct, there's no need to recalibrate the joystick each time you use XPX.

 

On another not I finally learned one way to replay a flight.  Unfortuantely the views provided are worthless for visually analyzing your landings:  you can't look at the plane from alongside.!  Really dumb omission.

 

That is not correct, you can look at the aircraft from basically any angle.

 

It really makes one wonder when the VSI says you're climbing at 500 fpm or more but the artificial horizon says you're flying level.

 

That is not correct, the artificial horizon works fine.

 

It also makes me wonder that X-Plane apparently doesn't give you a means for re-setting / re-starting a flight.  Kluge.

 

That is not correct, you can set and re-start a flight as you like, you can e.g. place the aircraft on the runway, on short final, on long final, etc.

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On another not I finally learned one way to replay a flight.  Unfortuantely the views provided are worthless for visually analyzing your landings:  you can't look at the plane from alongside.! 

After you toggle replay mode, you need to select the view (e.g. chase etc. from the view menu, then you can then pause replay and see your plane at any angle you like).

 

X-Plane is different and the UI seems odd at time but it was written to support Windows, Mac and Linux, so the UI needs to compromise.  I realize that coming from FSX many items seems making no sense, I had the same experience as you at the beginning.  Give it sufficient time and patience.  We are here to help, but not spending enough time in reading and constantly complaining will just increase your frustration level.

 

Note that there is no way to set "realism" in XPX, you fly the plane as real pilots do (in the confine of a simulated model obviously).  The veering to the left is the torque effect in XPX, so severe it's called the torque bug.  There is way to counter that "bug"  just Google "torque bug and XP".  The visuals in XPX requires some adjustment as well, after getting used to the "painted" view from FSX (because of DX9 technologies" I actually needed some times to get use to the more photo real (DX11) world visuals that XPX provides.  The sky above my home airport is portrayed much more realistically in XPX than FSX.

 

Bottom line : be patience and be ready to deal with some culture shock but the reward, at least for me is well worth the efforts.

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You should not chase the VSI as there is always a delay in the VSI just use it for reference. For checking level left the horizon should be approx four fingers from the view i.e. the horizon should be approx four finder above the dash board in VFR flight. 

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Note that there is no way to set "realism" in XPX, you fly the plane as real pilots do (in the confine of a simulated model obviously).  The veering to the left is the torque effect in XPX, so severe it's called the torque bug.  There is way to counter that "bug"  just Google "torque bug and XP".

 

There are good and bad flight models for either X-Plane or FSX, so it's not a matter of different realism between the two.

 

The "torque bug" applies basically only in the air, and it's a problem affecting X-Plane flight model. Hopefully some fixes or improvements could be implemented in the next releases.

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