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DylanM

P3D and DX12

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DirectX 12 would do wonders with Prepar3D. With much lower CPU overhead, the application will become significantly less CPU-bound.

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Good thing I water cooled my 780's. They already got pretty hot. Now I can really justify the money it took lol. Future proofing at it's finest. 

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64 bit P3D AND DX12... oh god this gon be craaaaaaaaaaaaaaaaaazy

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I can just imagine the possibilities if P3D get ported over...

http://www.neowin.net/news/directx-12-a-game-changer-for-xbox-one

 

Not going to happen any time soon, as it would exclude the vast majority of PCs from running P3D. 

 

Windows 7 is going to be the predominate desktop OS for at least the next two years, and MS doesn't dare port DX12 to Win7 as it's just about the only bait they have to entice people to switch to Windows 8 (which simply isn't going to happen for most users).  Any software that restricts itself to Win8 users is going to be dramatically less successful than it would have been if it also ran on Win7.

 

Windows 9 (or whatever MS calls the next major release) may offer compelling reasons to switch, but Win8 simply requires too many sacrifices for the few minor improvements it does offer.

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Not going to happen any time soon, as it would exclude the vast majority of PCs from running P3D. 

 

From this article:

 

http://www.extremetech.com/gaming/178904-directx-12-detailed-backwards-compatible-with-all-recent-nvidia-gpus-will-deliver-mantle-like-capabilities

OS and GPU support

One of the surprise announcements at the show is that Nvidia will support DX12 on every Fermi, Kepler, and Maxwell-class GPU. That means nearly every GTX 400, 500, and 600 series card will be supported. Interestingly, AMD isn’t necessarily following suit — the company has indicated that it will support DX12 on all GCN-based hardware, but hasn’t indicated if HD 6000 or HD 5000 cards will be included in that.

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Well; the future is bright but far away!

Release date "holyday 2015" is more than 18 months away!

But maybe in P3D V3.0 we will see DX12 and 64bit. Togehter with a new generation of hardare availabe than this will be "game changing" (ups) :ph34r:

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Well; the future is bright but far away!

 

Release date "holyday 2015" is more than 18 months away!

 

But maybe in P3D V3.0 we will see DX12 and 64bit. Togehter with a new generation of hardare availabe than this will be "game changing" (ups) :ph34r:

Yes apparently DX12 exploits multiple cores much better too.  Sounds yummy!

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Not going to happen any time soon, as it would exclude the vast majority of PCs from running P3D. 

 

Nothing would prevent Prepar3D from supporting DirectX 11 and 12 at the same time. If one has a newer OS, why not have the option to use the much faster API?

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DX12 will work with Windows 7 most likely.

 

Unfortunately I don't think so. DirectX 11.1 and 11.2 are already locked on Windows 8.1. DirectX 12 will most likely work only on Windows 8.1 and Windows 9.

 

If Windows 9 is a great OS, then I can't see much problem with that because 8.1 is already better than 7 when it comes purely to performance. But if they completely kill the desktop like it's being rumoured, then OpenGL shall start taking the lead.

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They haven't confirmed or denied whether DX12 will work with Win7. But they are trying to compete with AMD's Mantle which works on Win7 and now OpenGL is getting big with Valve's SteamOS being Linux based. Most gamers are using Windows 7 as well.

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From this article:

 

http://www.extremetech.com/gaming/178904-directx-12-detailed-backwards-compatible-with-all-recent-nvidia-gpus-will-deliver-mantle-like-capabilities

OS and GPU support

One of the surprise announcements at the show is that Nvidia will support DX12 on every Fermi, Kepler, and Maxwell-class GPU. That means nearly every GTX 400, 500, and 600 series card will be supported. Interestingly, AMD isn’t necessarily following suit — the company has indicated that it will support DX12 on all GCN-based hardware, but hasn’t indicated if HD 6000 or HD 5000 cards will be included in that.

 

It doesn't matter that the GPU maker supports it on any particular GPU if the OS maker doesn't support DX12 in their OS.

DX12 will work with Windows 7 most likely.

 

Nope.  MS won't even put the later point-releases of DX11 on Win7...  they're Win8-only.  MS is definitely not going to port DX12 to Win7 as that's about the only leverage they have in getting people to drop Win7 for a newer OS.  MS wants your money... adding new capabilities to an "old" OS doesn't help their new products gain market-share.

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It doesn't matter that the GPU maker supports it on any particular GPU if the OS maker doesn't support DX12 in their OS.

 

The reference to the article was given to answer questions about which cards would be supported and had nothing to do w/ the OS connect...of particular interest to Titan owners ;o)

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The reference to the article was given to answer questions about which cards would be supported and had nothing to do w/ the OS connect...of particular interest to Titan owners ;o)

 

You replied to (and quoted) a post about OS limits.

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