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Clouds kill FPS in 2.3

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Some guys are really desperate with all these clouds. Maybe we should have a cloud simulator and not a flight simulator? :lol:

Spirit

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Some guys are really desperate with all these clouds. Maybe we should have a cloud simulator and not a flight simulator? :lol:

Spirit

Ahahaha... Or maybe another high-performance PC dedicated to clouds generation only, different than the simulator running PC. :D

Would it be possible?

Capt. RICCARDO RIGHETTI
Proud customer of the PMDG 737NGX and PMDG 777X (wating for next... PMDG 747 v2 - Queen of Skies)

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well with the cloud.fx from v2.2 I have my fps back. :lol:

 Rig Specs; CPU AMD Ryzen 9950X3d, GPU 5090 32gb,  Memory 64GB 2x32 CL28 , WD-SN710 Black 500 GB, WD-SN710 Black  2TB, MSI x870XeTomahawk, Be Quit Straight power 1200 Watt platinum. LG Oled C4

 

 

                                                         

well with the cloud.fx from v2.2 I have my fps back. :lol:

Well, so now it would be interesting to know which new features have been introduced in the cloud.fx v2.3 file or what are main differences in the code which are responsible for such performance reduction.

How was it possible?

Capt. RICCARDO RIGHETTI
Proud customer of the PMDG 737NGX and PMDG 777X (wating for next... PMDG 747 v2 - Queen of Skies)

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It looks like the amount of clouds drawn......if I compare this with the 2.3 cloud.fx file and the 2.2 file

 

Credit for this goes to Word Not Allowed! :im Not Worthy:

 Rig Specs; CPU AMD Ryzen 9950X3d, GPU 5090 32gb,  Memory 64GB 2x32 CL28 , WD-SN710 Black 500 GB, WD-SN710 Black  2TB, MSI x870XeTomahawk, Be Quit Straight power 1200 Watt platinum. LG Oled C4

 

 

                                                         

It looks like the amount of clouds drawn......if I compare this with the 2.3 cloud.fx file and the 2.2 file

 

Credit for this goes to Word Not Allowed! :im Not Worthy:

Did you compare 100% same situations, settings, weather? Same at all?

Capt. RICCARDO RIGHETTI
Proud customer of the PMDG 737NGX and PMDG 777X (wating for next... PMDG 747 v2 - Queen of Skies)

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Anyone able to upload their cloud.fx 2.2 file? Sure theres a lot of us who dont have the 2.2 install any more and want to try this fix out. My fps is also getting killed while in/near clouds in this build (ASN, REX textures 512) and pushing my gpu (780) up close to 80 degrees!! 

 

​would be most appreciated, very keen to get P3d running nicely again

Matt Barron

 

Boeing777_Banner_Pilot.jpg

Did you compare 100% same situations, settings, weather? Same at all?

yep both same situations, no traffic, full overcast ( historical weather with ASN for KIAD ) some place same time etc. but difference for me is around 15-20 fps.

 Rig Specs; CPU AMD Ryzen 9950X3d, GPU 5090 32gb,  Memory 64GB 2x32 CL28 , WD-SN710 Black 500 GB, WD-SN710 Black  2TB, MSI x870XeTomahawk, Be Quit Straight power 1200 Watt platinum. LG Oled C4

 

 

                                                         

yep both same situations, no traffic, full overcast ( historical weather with ASN for KIAD ) some place same time etc. but difference for me is around 15-20 fps.

 

Can you confirm this fps gain in flight as well? Did you notice any difference in visual appearence (read: clouds coverage...) between those two tests?

Capt. RICCARDO RIGHETTI
Proud customer of the PMDG 737NGX and PMDG 777X (wating for next... PMDG 747 v2 - Queen of Skies)

---

ofanhv.png

Follow me on my Website and Flickr

it looks like that cloud thicknes is less with 2.2

 Rig Specs; CPU AMD Ryzen 9950X3d, GPU 5090 32gb,  Memory 64GB 2x32 CL28 , WD-SN710 Black 500 GB, WD-SN710 Black  2TB, MSI x870XeTomahawk, Be Quit Straight power 1200 Watt platinum. LG Oled C4

 

 

                                                         

The "amount" of clouds is unchanged from 2.2 to 2.3, assuming that you are using the same UI settings. What was added was a short piece of "volumize" code, which overlays a 2D texture of random RGB pixels (CloudNoise.dds), in order to make the cloud sprites change slightly in appearance as you pass through them. LM staff suggested disabling that section in the shader (HLSL) source code, then deleting the shader folder so that P3d would recompile all the shaders.

This cloud.fx tweak made it worse - put back 2.3 version - but all of a sudden I am getting stutters which I never had before and I pay close attention to what I play with now the only thing that has changed is loading the latest version of ASN - was fine before I did this - its the only thing I have done different - how many here are using the latest ASN just release a few days ago - if I shut it off its fine - like to know what you think and like an idot I deleted the last version - hmm - going to see if I can get that from Hifi to test my theory 

Rich Sennett

               

The "amount" of clouds is unchanged from 2.2 to 2.3, assuming that you are using the same UI settings. What was added was a short piece of "volumize" code, which overlays a 2D texture of random RGB pixels (CloudNoise.dds), in order to make the cloud sprites change slightly in appearance as you pass through them. LM staff suggested disabling that section in the shader (HLSL) source code, then deleting the shader folder so that P3d would recompile all the shaders.

I am aware of this tweak, but it did not work for me. changing back to cloud.fx from version 2.2 does for me. Hope LM will come with the final solution / hotfix .

 Rig Specs; CPU AMD Ryzen 9950X3d, GPU 5090 32gb,  Memory 64GB 2x32 CL28 , WD-SN710 Black 500 GB, WD-SN710 Black  2TB, MSI x870XeTomahawk, Be Quit Straight power 1200 Watt platinum. LG Oled C4

 

 

                                                         

Well back to report went back to last version of ASN all better again - this new version is causing stuttering problems here thats for sure

Rich Sennett

               

  • Commercial Member

I don't seem to be getting the same sense of immersion flying through the new multi-layered onion-style clouds. Looks poor from the outside view with obvious bands of visibility passing over the aircraft.

Steve Waite: Engineer at codelegend.com

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