November 4, 201411 yr Commercial Member Still no Prepar3d profile... http://de.download.nvidia.com/Windows/344.60/344.60-win8-win7-winvista-desktop-release-notes.pdf I have really lost the faith that we will ever get a dedicated profile from nVidia. They are making profiles for all types of stupid games but seem to have no interest in Prepar3d at all... This driver is specifically the Call of Duty: Advanced Warfare launch driver - that game is going to sell gazillions of copies. Clearly a bigger priority for them. Ryan MaziarzFor fastest support, please submit a ticket at http://support.precisionmanuals.com
November 4, 201411 yr Thanks for the explanation Rob, much appreciated. Since the release of 344.48 drivers and NvidiaInspector settings set as below I'm very happy with P3D, the dreadful shimmering has pretty much been completely eliminated: AA Mode: Enhance AA Setting: 8x CSAA AA Transparency Multisampling: Enabled AA Transparency Supersampling: 4x Sparse Grid Darren Morris
November 4, 201411 yr Curbz, How are you getting nVidia inspector to work? I have followed a few of the setups suggested on AVSIM, including Rob's, but I can't get it to force/enhance AA for love nor money. I have a 660Ti.
November 4, 201411 yr Commercial Member P3Dv2 DX11 is very similar to FSX DX10 we set P3Dv2 Display settings to Anisotropic, and set Multi Sampling AA on, and we enhance this with NI. With DX11 only the Antialiasing - Transparency AA settings make a difference. Enhance AA with Supersampling, medium quality = 4x, best = 8x, or we can set Sparse Grid Supersampling when certain aircraft look poorly anti-aliased, or some instruments fine detail looks crumpled beyond a certain zoom out. We can also enhance Anisotropic Filtering and Texture filtering for sharper distant views. P3D handles the vsync in desktop mode; use in-sim display settings, vsync=on, and triple buffer=on, for smoothest view. Note with the P3D menus showing the sim will stutter, do all testing with the menu off (hold down ALT). Steve Waite: Engineer at codelegend.com
November 4, 201411 yr I am wondering what effect if any if one chooses to use the default or base settings on one but a specific profile on another? To add to what Steve has indicated ... the nVidia profiles will contain all the Prepar3D specific flags. These flags have changed. To clarify the duplicate profile conflicts ... this should not normally happen (NI will prevent adding of duplicate profiles pointing to the same .EXE), but I have seen instances where multiple profiles could be created for a single bound .EXE (i.e. Prepar3d.exe) ... in such cases there might be conflicts. I'm not sure how one gets into this "state" but if I were to hazard a guess is something to do with end user permissions (UAC, etc.) and/or NI version not working correctly with a new driver release. In NI you can delete the nVidia base profile and create your own. BUT, in doing so you will wipe out all those flags set by nVidia. I don't know if those flags are set specific to the GPUs found during install of the driver or not. What I would recommend is that you ONLY update the nVidia provided base profile and do NOT delete this profile and create a new one (which is in contrast to what I would have said back when P3D v2.0 was just released with not much nVidia support at all). Cheers, Rob.
November 4, 201411 yr Commercial Member P3Dv2 DX11 is very similar to FSX DX10 we set P3Dv2 Display settings to Anisotropic, and set Multi Sampling AA on, and we enhance this with NI. With DX11 only the Antialiasing - Transparency AA settings make a difference. Enhance AA with Supersampling, medium quality = 4x, best = 8x, or we can set Sparse Grid Supersampling when certain aircraft look poorly anti-aliased, or some instruments fine detail looks crumpled beyond a certain zoom out. We can also enhance Anisotropic Filtering and Texture filtering for sharper distant views. P3D handles the vsync in desktop mode; use in-sim display settings, vsync=on, and triple buffer=on, for smoothest view. Note with the P3D menus showing the sim will stutter, do all testing with the menu off (hold down ALT). Hmmmm So if SGSSAA is too hard on my system (GTX680), I could go with Supersampling instead? SGSSAA and clouds bring my system down to it's knees. Regards, Efrain RuizLiveDISPATCH @ http://www.livedispatch.org (CLOSED) ☹️
November 4, 201411 yr Commercial Member Some aircraft models do need SGSSAA to look good, but others only need SSAA, as an enhancement over the in-sim MSAA. Steve Waite: Engineer at codelegend.com
November 4, 201411 yr Commercial Member Some aircraft models do need SGSSAA to look good, but others only need SSAA. There is only one way to find out... LOL Let me see how it goes... Regards, Efrain RuizLiveDISPATCH @ http://www.livedispatch.org (CLOSED) ☹️
November 5, 201411 yr How are you getting nVidia inspector to work? I have followed a few of the setups suggested on AVSIM, including Rob's, but I can't get it to force/enhance AA for love nor money. I have a 660Ti. Nothing special.... as long as I have MSAA set in P3D settings set to 4 samples to match AA Transparency Supersampling: 4x Sparse Grid set in nvidiaInspector it works. If I change MSAA to 2 or 8 the shimmering returns. Hope you get it to work - makes such a huge difference. For the record, I have a GTX670. Darren Morris
November 5, 201411 yr Goat Simulator is low laying fruit. P3D is at the top of the tree. Disclaimer: [email protected] on Asus Maximus X Formula, G.Skill TridentZ RGB 4x8GB 4266/17 XMP, EVGA 2080 ti Kingpin (8400/2160Mhz), Samsung 960 EVO 250GB PCIe M.2 NVMe SSD , 28TB HDD total - 4TB+ photoscenery, Romex Software PrimoCache RAM and SSD cache (must have!), 3x1080p 30" monitors, Samsung Odyssey VR HMD, Pimax 4k & BE HMDs, Samsung Gear VR '17, Homdio v1, Cardboard, custom loop 2x 360x64ML Rads, Thermaltake View 71, VRM watercool, Thermal Grizzly Conductonaut CPU (naked die), Fujipoly / ModRight Ultra Extreme System Builder Thermal Pad on MB VRM. 8x Corsair ML120 (slight positive pressure). 🙂
November 5, 201411 yr Commercial Member Some aircraft models do need SGSSAA to look good, but others only need SSAA, as an enhancement over the in-sim MSAA. Ok, Steve, are the settings below setup properly? NCP GLOBAL SETTINGS: AF - 16x FXAA - OFF Gamma Correction - On AA Mode - Override any application setting AA Setting - 2x AA Transparency - 2x (supersample) Negative LOD Bias - Clamp Texture Filtering Quality - High Quality NCP P3D.EXE SETTINGS: AA Transparency - 2x (supersample) Everything else is set to USE GLOBAL SETTING NI SETTINGS: AA Transparency Multisampling - DISABLED AA Transparency Supersampling - 2x Supersampling Everything else is at default settings P3D IN-GAME SETTINGS: VSync - ON Triple Buffering - ON FPS Slider - Unlimited FXAA - Off MSAA - 2x My EVGA Precision X FPS limiter is set to 33 FPS. Is the above set properly? I just want to make sure they are set correctly... Thanks in advance... Regards, Efrain RuizLiveDISPATCH @ http://www.livedispatch.org (CLOSED) ☹️
November 5, 201411 yr Commercial Member yes looks good Thanks, brother... Regards, Efrain RuizLiveDISPATCH @ http://www.livedispatch.org (CLOSED) ☹️
November 5, 201411 yr Thanks, brother... Good luck with those settings Efrain hope it works for yah Rich Sennett
November 5, 201411 yr Commercial Member Good luck with those settings Efrain hope it works for yah Thanks man, but you know how this is... It could run buttery smooth and we will still look for something to tweak, just because... LOL Regards, Efrain RuizLiveDISPATCH @ http://www.livedispatch.org (CLOSED) ☹️
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