November 9, 201411 yr I assigned buttons via FSUIPC just like I had/have them through FSX itself. When I tried them out, it 'seemed' that I was getting the result as if I had pressed the button twice.Sooooo.... do I have to remove the button assignments from FSX? What about control axis assignments and calibrations?Should I delete the yoke, throttle, and pedals (I use CH pedals) from FSX then go into FSUIPC to calibrate and assign the axis to functions? What about the toe brakes? I couldn't find an axis in FSUIPC for those at all. Just a little noob confusion going on here is all. Thanks folks!
November 9, 201411 yr I usually delete the default FSX assignments if I suspect that they are interfering with my FSUIPC4 assignments. I don't believe it is usually necessary however. I always use the "aircraft specfic" setting in FSUIPC4 so that all my programming is grouped by the aircraft "short aircraft name" in my case. I would examine the assignments you have made to see if you can find a cause for the 2-press symptom you see. For axis, I just make sure that I delete those assignments from the list for any controller that I am NOT using to control a given axis. For instance, I have both an X-45 stick and a Saitek Pro Yoke attached. I only use the X-45 for elevator and airleron control so I remove those from the Yoke list. Same with rudder...only enabled via my CH Pro pedals list. In theory, you can have multiple controllers assigned for a given axis and FSUIPC4 will react to the one that changes. The last one to move 'wins'. I'd rather not chance an accidental 'bump' of a controller axis that I wasn't using. I disable my X-45 throtlle axis and instead use my Pro yoke dual quadrants. Since I rest my hand on the X-45 throttle to use it's buttons/switches the chance of moving it and overiding my quad throttles is the type of condition I wish to avoid. Paul
November 10, 201411 yr Author As it turns out, FSX button assignment in addition to FSUIPC assignments DID cause double button presses! Using one or the other works fine but if both have button assignments, both will send button presses to FSX... so, a button to toggle the landing gear, for example, assigned in both FSUIPC and FSX will not raise the landing gear because the program receives two button presses.It doesn't matter, as far as I can tell, which one you use to assign buttons as long as it is only one of them.Now, I gotta figure out the axis calibration thing! It's all working but I kinda want to refine how the yoke axis respond a bit. Not sure how to get FSUIPC to override the FSX (windows) calibration...I'm sure it's in the manual...I just ain't deciphered it yet.
November 10, 201411 yr i use FSUIPC for all of my controller functions so i have the joystick disabled in FSX. Rick Hobbs
November 10, 201411 yr Toe brakes are called Right and Left brake in FSUIPC axis. They are there all right ! Martin Bunjes
November 10, 201411 yr Author Got em..finally. I actually did disable the joysticks in FSX and assigned everything through FSUIPC. Still have to tweak the null areas a bit I think and maybe the slopes. I'm not a fan of how the hat switch now works... too much delay before it starts to repeat and move the view...
November 11, 201411 yr Commercial Member I'm not a fan of how the hat switch now works... too much delay before it starts to repeat and move the view... The hat switch is the only thing on any of my controllers that I assign through FSX. FSUIPC just isn't as smooth. Absolutely everything else, however, is assigned though FSUIPC. I couldn't handle the variety of controller I use and switch between without it. Jim Stewart Milviz Person.
November 11, 201411 yr I leave the following "legacy" keystrokes set in FSX controls gui: 2-D Cockpit View Aircraft Labels Altimeter reset Attach/Detach Jetway Brakes (set parking) Coordinates Doors - select (open/close) End flight Engine (auto shutdown) Engine (autostart) Eyepoint reset Flight controls (center all) Fuel dump Joystick (on/off) Keyboard (display/hide) Locked Spot View Mouse - view direction (on) Mouse - view direction (on) Mouse - view direction (on) Panel window 1 Panel window 2 Panel window 3 Panel window 4 Panel window 5 Panel window 6 Panel window 7 Panel window 8 Panel window 9 Pause Pushback Reset flight Select item 1 Select item 2 Select item 3 Select item 4 Simulation rate (select) Slew mode (on/off) Sound on/off Spoilers (arm) Spoilers (extend/retract) Vew (next category) Vew (next in current category) View (close selected window) View (previous category) View (previous in current category) View (set to default - 1x) Virtual Cockpit (shortcut) The rest of the keystrokes, along with all the axes, are assigned in FSUIPC. Cheers, Dirk.
November 11, 201411 yr Commercial Member To be clear, there's nothing wrong with leaving assigned keystrokes in FSX. It makes life a lot easier if you're always able to fall back to the keyboard if some button you've assigned on your yoke isn't doing what it should. It's purely the joystick buttons and various axis that can (and should) be completely reassigned though FSUIPC. Jim Stewart Milviz Person.
November 11, 201411 yr I make my xls tables to make sure the keystrokes/buttons are not double-assigned in FSUIPC and FSX as it can create even all kind of problems. Dirk.
November 11, 201411 yr Now, once you've done that, plug in a 2nd keyboard, assign keys & group functions & stick on coloured labels according to functions.Remember that this duplicates the 1st keyboard. (my laptops, in my case) Robin "Onward & Upward" ... To the Stars, & Beyond...
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