December 13, 201411 yr Above 1992 ft the water is static as it was before. I think that this only van be solved by LM. It probably is to keep performance over water higher than it was in FSX. My suggestion to LM would be to include a wave animation slider in the menu so people van choose from what attitude waves become static. E.g. : 2000 ft / 3000 ft / 4000 ft / 5000 ft / always on 5950x3d 5.4-5.7 GHz - Asus ROG 870 Crosshair Apex - GSkill Neo 2x 24 Gb 6000 mhz / cas 26 - MSI RTX 5090 Gaming Trio OC - 1x SSD M2 6000 2TB - 1x SSD M2 2800/1800 1Tb - Corsair 5400 case - Corsair 360 liquid cooling set - 3x 75’ TCL tv. 13600 6 cores @ 5.1 GHz / 8 cores @ 4.0 GHz (hypterthreading on) - Asus ROG Strix Gaming D - GSkill Trident 4x Gb 3200 MHz cas 15 - Asus TUF RTX 4080 16 Gb - 1x SSD M2 2800/1800 2TB - 2x Sata 600 SSD 500 Mb - Corsair D4000 Airflow case - NXT Krajen Z63 AIO liquide cooling - FOV : 200 degrees My flightsim vids : https://www.youtube.com/user/fswidesim/videos?shelf_id=0&sort=dd&view=0
December 13, 201411 yr I cant find it on the LM forum now but Im sure Beau posted months ago something along the lines that: there were actually 7 water textures that are independently scrollable, scalable, at specified distances. i think he said that by default they are all the same (which explained the static nature of the water) it should be possible with those 7texture variants together with the scaling/scrolling/'LOD' to produce some very good water effects, (note not actually 3d water which is built in LM), and that is what I assumed REX were working with. I dont expect to get real 3d water above 2000ft, but the illusion of that would be really handy. Other than say something really good is coming theres been remarkably little info from REX on what they are actually up to. I suspect thats related to their new weather architect stuff and they want to hold back on the TD update to cross market the new weather engine just before/after xmas. if thats the case bully for them, but I'm not interested in another weather engine, I would just like the water textures released please Could anyone from REX provide even a little feedback on what they are doing please? K Kevin Firth - AMD 9800X3D; Asus Prime X670E; 64Gb Cas30 6000 DDR5; RTX5090; AutoFPS
December 14, 201411 yr Tim or Reed, could you help us ? 5950x3d 5.4-5.7 GHz - Asus ROG 870 Crosshair Apex - GSkill Neo 2x 24 Gb 6000 mhz / cas 26 - MSI RTX 5090 Gaming Trio OC - 1x SSD M2 6000 2TB - 1x SSD M2 2800/1800 1Tb - Corsair 5400 case - Corsair 360 liquid cooling set - 3x 75’ TCL tv. 13600 6 cores @ 5.1 GHz / 8 cores @ 4.0 GHz (hypterthreading on) - Asus ROG Strix Gaming D - GSkill Trident 4x Gb 3200 MHz cas 15 - Asus TUF RTX 4080 16 Gb - 1x SSD M2 2800/1800 2TB - 2x Sata 600 SSD 500 Mb - Corsair D4000 Airflow case - NXT Krajen Z63 AIO liquide cooling - FOV : 200 degrees My flightsim vids : https://www.youtube.com/user/fswidesim/videos?shelf_id=0&sort=dd&view=0
December 14, 201411 yr Better to post it on the rex forum where tim or reed frequent more often, than for them to keep looking at every forum every day I7-8700k,Corsair h1101 cooler ,Asus Strix Gaming Intel Z370 S11 motherboard, Corsair 32gb ramDD4,, gtx 1080ti Card, RM850 power supply Peter kelberg
December 14, 201411 yr I don't see any benefits after installing this SP3 in P3Dv2 regarding waves. It looks still awful. All settings to the max. Wold like really to know what kind of improvement we should see regarding water and textures in P3D. Peter Nalbek Mobo: GA-P67A-UD7-B3 (F2) CPU: i7 2600k 4.8 GHz HT off RAM: 8GB Gskill DDR3-2133 PC3 17000 (4GB x 2) CL 11-11-11-30-2N 1.5V SDD: OCZ Vertex2 240 GB GPU: Zotac 580 GTX OS: Windows 7 x64
December 15, 201411 yr Commercial Member I cant find it on the LM forum now but Im sure Beau posted months ago something along the lines that: there were actually 7 water textures that are independently scrollable, scalable, at specified distances. i think he said that by default they are all the same (which explained the static nature of the water) it should be possible with those 7texture variants together with the scaling/scrolling/'LOD' to produce some very good water effects, (note not actually 3d water which is built in LM), and that is what I assumed REX were working with. I dont expect to get real 3d water above 2000ft, but the illusion of that would be really handy. Other than say something really good is coming theres been remarkably little info from REX on what they are actually up to. I suspect thats related to their new weather architect stuff and they want to hold back on the TD update to cross market the new weather engine just before/after xmas. if thats the case bully for them, but I'm not interested in another weather engine, I would just like the water textures released please Could anyone from REX provide even a little feedback on what they are doing please? K As of right now I can only state that we have released SP3 for REX Essential which has been LONG over due for our customers with needed fixes and enhancements. For P3D we have included needed fixes for wave animations and sun with SP3. These fixes will also be applied to REX 4 Texture Direct. This will be available in SP4/Texture Update #2. For future, we have been working on some cutting edge technology for FSX and P3D that will be blow your mind - as it has ours. However, because it is still new we are not quite ready to lift the covers yet. I can say this it is NOT another weather engine only! Reed StoughManaging PartnerREX SIMULATIONS website: www.rexsimulations.comsupport: www.rexaxis.com
December 15, 201411 yr Thanks for the reply Reed, so its a weather engine plus something else.... I'm afraid there's nothing exciting for me there as far as I can see and with feedback above saying SP3 provided no benefits vis a vis the water textures, I'll just have to wait and judge for myself whether the update is good or not. Here's hoping you manage to pull it off... K Kevin Firth - AMD 9800X3D; Asus Prime X670E; 64Gb Cas30 6000 DDR5; RTX5090; AutoFPS
December 16, 201411 yr So if I have read it correctly the guys from REX fixed the wave animation. Which is a good thing. Now we need LM to modify the water so it won't go to static at 1193 ft and higher. 5950x3d 5.4-5.7 GHz - Asus ROG 870 Crosshair Apex - GSkill Neo 2x 24 Gb 6000 mhz / cas 26 - MSI RTX 5090 Gaming Trio OC - 1x SSD M2 6000 2TB - 1x SSD M2 2800/1800 1Tb - Corsair 5400 case - Corsair 360 liquid cooling set - 3x 75’ TCL tv. 13600 6 cores @ 5.1 GHz / 8 cores @ 4.0 GHz (hypterthreading on) - Asus ROG Strix Gaming D - GSkill Trident 4x Gb 3200 MHz cas 15 - Asus TUF RTX 4080 16 Gb - 1x SSD M2 2800/1800 2TB - 2x Sata 600 SSD 500 Mb - Corsair D4000 Airflow case - NXT Krajen Z63 AIO liquide cooling - FOV : 200 degrees My flightsim vids : https://www.youtube.com/user/fswidesim/videos?shelf_id=0&sort=dd&view=0
December 16, 201411 yr not so sure we do, the actual animated water wouldn't really be that noticeable above that alt, and with the (hopefully) fixed REX textures will suffice. Remember there could be a significant performance penalty for tryin to run actual animated water over much larger distances... Kevin Firth - AMD 9800X3D; Asus Prime X670E; 64Gb Cas30 6000 DDR5; RTX5090; AutoFPS
December 16, 201411 yr It is fixed wave animation from what I have read, not fixed water textures. And I have tried SP3 and the static issue has not changed. From 1992 ft to 1993 ft it jumps from animated to static and the way static looks is difefrent form animated regarding reflecltion, ( sparkling size is different ) and wave size. That transition could be better. 5950x3d 5.4-5.7 GHz - Asus ROG 870 Crosshair Apex - GSkill Neo 2x 24 Gb 6000 mhz / cas 26 - MSI RTX 5090 Gaming Trio OC - 1x SSD M2 6000 2TB - 1x SSD M2 2800/1800 1Tb - Corsair 5400 case - Corsair 360 liquid cooling set - 3x 75’ TCL tv. 13600 6 cores @ 5.1 GHz / 8 cores @ 4.0 GHz (hypterthreading on) - Asus ROG Strix Gaming D - GSkill Trident 4x Gb 3200 MHz cas 15 - Asus TUF RTX 4080 16 Gb - 1x SSD M2 2800/1800 2TB - 2x Sata 600 SSD 500 Mb - Corsair D4000 Airflow case - NXT Krajen Z63 AIO liquide cooling - FOV : 200 degrees My flightsim vids : https://www.youtube.com/user/fswidesim/videos?shelf_id=0&sort=dd&view=0
December 16, 201411 yr If the water textures remain static above 2000 feet, then we haven't solved anything. It is the illusion of motion that we need at higher altitudes. The wave ripple effect at very low altitudes when the water is set to Ultra is perfectly fine. Whilst the water movement effect in FSX wasn't perfect, it was a damn sight better than that in P3D, so I fail to understand why there is a problem?? The REX "white caps" effect with the Sparkling textures installed was great in FSX. We need that in P3D, and also the illusion of motion at higher altitudes. Christopher Low AMD Ryzen 7 9800X3D CPU / 64GB DDR5-6000 RAM / 12GB Nvidia RTX 4070 Super GPU / Gigabyte X870E Aorus Elite Wifi 7 / 1+2TB Samsung Evo Plus M2 Nvme UK2000 Beta Tester
December 16, 201411 yr Above 1992 ft the water is static as it was before. I think that this only van be solved by LM. It probably is to keep performance over water higher than it was in FSX. My suggestion to LM would be to include a wave animation slider in the menu so people van choose from what attitude waves become static. E.g. : 2000 ft / 3000 ft / 4000 ft / 5000 ft / always on That would be Awesome ! Ricky Torbe
December 16, 201411 yr Author The REX "white caps" effect with the Sparkling textures installed was great in FSX. We need that in P3D, and also the illusion of motion at higher altitudes. I'm using that texture now in REX E+ w/o DX10 checked, and I think it's still the best looking texture all around. I have yet to see one DX11 texture that doesn't have serious issues. Noel System: 9900X3D Noctua NH-D15 G2, MSI Pro 650-P WiFi, G.SKILL 64GB (2 x 32GB) 288-Pin PC RAM DDR5 6000, WD NVMe 2Tb x 1, Sabrent NVMe 2Tb x 1, RTX 4090 FE, Corsair RM1000W PSU, Win11 Home, LG Ultra Curved Gsync Ultimate 3440x1440, Phanteks Enthoo Pro Case, TCA Boeing Edition Yoke & TQ, Cessna Trim Wheel, RTSS Framerate Limiter w/ Front Edge Sync. Aircraft used in MSFS 2024: Fenix A320, Aerosoft CRJ, FBW, WT 787X, I-Fly 737 MAX 8, Citation Longitude.
December 16, 201411 yr Commercial Member @GSalden - are you stating you are not seeing the animated waves within P3D with SP3 from REX Ess? Reed StoughManaging PartnerREX SIMULATIONS website: www.rexsimulations.comsupport: www.rexaxis.com
December 17, 201411 yr Hi Reed, The animated waves I have, but before Sp 3 they also worked. For people who did not have animated waves this fix is great of coarse. It would be nice if the transition from animated till 1992 ft to static waves from 1993 ft and above could be less noticable. If only the animation would stop that already would be something. But now you clearly can see the texture change , like loading a totally different water pattern. If each animated water texture/wave animation had static textures which resamble that , that only would make it look better. Is this possible ? 5950x3d 5.4-5.7 GHz - Asus ROG 870 Crosshair Apex - GSkill Neo 2x 24 Gb 6000 mhz / cas 26 - MSI RTX 5090 Gaming Trio OC - 1x SSD M2 6000 2TB - 1x SSD M2 2800/1800 1Tb - Corsair 5400 case - Corsair 360 liquid cooling set - 3x 75’ TCL tv. 13600 6 cores @ 5.1 GHz / 8 cores @ 4.0 GHz (hypterthreading on) - Asus ROG Strix Gaming D - GSkill Trident 4x Gb 3200 MHz cas 15 - Asus TUF RTX 4080 16 Gb - 1x SSD M2 2800/1800 2TB - 2x Sata 600 SSD 500 Mb - Corsair D4000 Airflow case - NXT Krajen Z63 AIO liquide cooling - FOV : 200 degrees My flightsim vids : https://www.youtube.com/user/fswidesim/videos?shelf_id=0&sort=dd&view=0
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