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Chris Bell

Night Environment X Configuration Manager (NEXM)

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Night Environment X Configuration Manager development is now completed,

after 4 years of dedicated development, we give you the mother of all Night Lighting Systems... NEXM

 

you can find detailed information and more screenshots on our dedicated NEXM page here

 

nexmpreview.jpg

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Thank you Kevin

there will also be a Legend tab for quick feature reference

as well as Multilingual support EN/FR/GR

 

an option to backup all setting for all regions; with an easy restore

you will be able to send your configuration to a friend for easy start

aside from a very refined configuration’s that can be applied to a single or multiple regions at once

this is a cross platform manager FSX/P3D/FSXSE

you can also select to apply your settings across supported platforms!

and much more

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That's great Chris. Really nice to have an interface for NE. Now I need to buy more NE regions. ;)

 

Marko

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thank you for the positive feedback guys;
its these little things that makes us keep going everyday

taking many of the feedback and suggestions from our customers;
we are going full steam ahead enhancing our Night Lighting System
with many new and exciting features; i will list few of them of the top of my head

we added 24 new color variation to our global rendering schema
including red blue green solids and tone variation
we added dynamic traffic lights (you will see them change lights as you fly over)
we added stadium’s and car parking special lighting so they are very easy to spot from the air

we now allow to change the size of our 3D lights directly from the manager
we added three new levels of lighting intensity that can be selected along with the size of the 3D light bawl

we added road traffic in some suitable sections to enhance the night vividness and activity
and many new point color features to give the night a more realistic color variations

NE France will be the first region we will introduce these exciting new features initially
if all goes well with our release and feedback; will shortly after begin updating our exiting regions to support v2

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Light size adjustment? Been wanting that... but wish we could have star light textures? :)

 

got 1 of the 2 I wanted..thats good!  :)

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you heard it right Manny; we now allow size adjustment to our 3D bawls

 

Stars texture...?

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Stars texture...?

 

star lights. texture for all your lights :)

 

85790019-486658.jpg

 

MfQFIaXD.jpeg

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Thank you Manny; that should be easy to implement

ill run this by the group and see what their response is

 

either way i am wrapping NE France; all the current features have been set for this release

we will continue updating NE FR even after its initial release;

the group wants to add more features and refinement

we had to draw a line in the sand and stick to it to make this release

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Chris, it's 3 februari 2015....

 

And no one but you knows what I am pointing at.

 

LOL

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LOL

we have here in the states a commercial that always comes up at night
its intended to remind parents to have their kids on their radar, and it goes like this...

"it’s 10pm, do you know where your kids are?"

my kids are always asleep by then and me and the miss always exchange looks and smile

yes my friend; i know what date it is, i have two days left before your birthday
as of last night uploaded final cut for the team for final inspection :Whew:

as we speak JP is flying all over France making sure everything is up to his standards 
but... you never know; if JP say it’s no good; we will have to do it again, :p0126:
fingers crossed :Nail Biting:

 

:wink:

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but... you never know; if JP say it’s no good; we will have to do it again

 

If JP says its no good, then maybe it is still time to release it and then later put out a fix.  Sort of makes sense to me.

 

Years ago, I attended a computer profession seminar in which Ray Bradbury said "your product will never be 100% correct.  At a certain point, it is just time to release the da*n thing!"  Otherwise you never get anything done or released.  I always remembered those wise words through my IT career.

 

As always,

 

PDX

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i agree PDX

 

we actually have practiced similar decision a while back

this is why we are in final wrapping steps now

 

the team is eager to keep adding features and perfect the final results bit more every time;

i did at some point made that decision and draw a line in the sand for the current release features

 

we made it clear we will continue developing the region and update it after we make the release

this will also provide us with added layer of direct customer feedback for further enhancement

 

btw; i just heard from JP; he is very happy to say the least

 

last minute we did add the star light feature for this release,

but its the last feature we add for this release; i swear ^_^

 

image.jpg

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Nice work Chris 

im a person that very much loves to fly at night 

 

can you tell me, will you be completing the 50 us states and if so when 

 

also is there an info page that tells how these work with FTX and UTX 

 

Thank you 

JHo

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last minute we did add the star light feature for this release,

 

 

:wub:  :wub:  :wub:  :wub:

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How are you adding the traffic lights Chris, is it random or through sone kind of logic? :) K

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Nice work Chris

im a person that very much loves to fly at night

 

can you tell me, will you be completing the 50 us states and if so when

 

also is there an info page that tells how these work with FTX and UTX

 

Thank you

JHo

thank you Jaime

 

yes; we intend to cover all NA states

this year we will focus mainly on US regions almost exclusively

will likely be completed somewhere mid next year

on our support page you can see the states we are currently working on

and their status (see legend at the bottom)

 

i should probably add some technical pages on my site

we don’t have a special instructions for working with ftx or utx

the manual should have a short mentioning of this

generally speaking; we have no compatibility issues with any existing product

that’s mainly why there's no technical pages about this

 

we add an exclude file for ftx lights with every active NE region

this is transparent and requires no special configuration by the end user

if NE region is active; it also activates third party light exclude instructions specifically for that region

 

utx lights are switchable from within their configuration tool; on a regional basis

 

 

:wub: :wub: :wub: :wub:

i thought you might like that

 

 

How are you adding the traffic lights Chris, is it random or through sone kind of logic? :) K

 

Hi Kevin

you should know by now; we dont do anyting random

traffic lights placement are derived from real world vector DB :rolleyes:

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Chris, you know me by now, never ask a question that I dont know the answer to ;) I know you use good data, just meant is it rw traffic light locations, or approximations based on vector road data? :)

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placement is not approximate

you can see how they are placed in these shoots

the circles point out some intersections traffic lights that just changed their active color (Red,Yellow,Green)

 

 

image.jpg

 

 

image.jpg

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but its the last feature we add for this release; i swear

 

This is good news.  Tell JP that my charge card awaiteth.

 

PDX

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utx lights are switchable from within their configuration tool; on a regional basis

 

 

Am I to understand that I should turn off Lighting in UTX for areas that are covered by "Night Environment" ?

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Looks great.  Is it possible to add LODs to the lights?  For example, freeways should be visible for a large distance.  But some of the other lights should only be visible within a small radius.  Maybe this could also help with frame rates.

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