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Richard Sennett

New cloud rendering software

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I doubt it.  Too many weather engines already out.  Rex Texture direct with Soft Clouds and Weather engine REX Essentials puts out a much better product then what your video shows IMHO.  Anyway we'd all be paying LM more money for the third time and twice is enough.

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Anyway we'd all be paying LM more money for the third time and twice is enough.

 

Good point but what if it was free - food for thought 

 

Also REX is not a rendering engine - just textures - two entirely different things 

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Rich, REX also has a weather engine...

 

Like Opus FSI.

Like ASN.

Like.....

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Rich, REX also has a weather engine...

 

Like Opus FSI.

Like ASN.

Like.....

 

Ah dah of course it does - I need a vacation loosing it

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"REX Essential PLUS is a fourteen-time award-winning complete weather engine, texture environment & flight planning add-on".

 

Jeez you guys are quick.

 

:-)

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Ah dah of course it does - I need a vacation loosing it

Hahaha.

What you need : P3D v3.1....

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The flight simulator shown in the video is X-Plane 10. A payware add-on for X-Plane 10 uses that weather SDK:

 

 

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I was thinking that as well,  Sundog does x-plane

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I think it can be used in P3D also - but not sure - just like the water product in P3D

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It could be used, if LM wanted to use it. But then they would have to license the SDK, just like they did with Triton (water/waves SDK) and SpeedTrees. A third party could create a product based on it, just like SkyMaXX Pro for XP10, but then most of the existing weather injectors would have to adapt to that product.

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Oh very good, never thought of it like that

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LM - P3D has been using Triton (aka Sundog Software) for it's water for some time now.  SilverLining is Sundog's sky/cloud product (libraries/SDK) for clouds, weather, 

 

Triton (Sundog) - Water:

http://sundog-soft.com/sds/features/ocean-and-water-rendering-with-triton/

 

SilverLining (Sundog) - sky/clouds:

http://sundog-soft.com/sds/features/real-time-3d-clouds/

 

Personally I prefer the existing P3D cloud rendering process over SilverLining.

 

Cheers, Rob.

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I'd prefer LM to find a way to avoid AAing the clouds if thats even possible, it was in FSX with the DX10 fixer

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I just wish we could get a sense of movement on P3D when flying near clouds, just an example, I fly a real world airplane, an Archer II, as I'm doing my IFR, and lucky enough to have a lot more actual time due to the weather when I fly than normal IFR students, I get to fly a lot in IMC. The sense of movement as you go through the clouds and when you are surfing them, or about to enter them is incredible at 110kts. That's where I think X plane has a leg up, honestly if it wasn't for the hard to understand stand control set up for X PLANE I probably would have switched. Any how with P3D and any ESP child, clouds seem static and is isn't a sense of speed with them.

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