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AnkH

AI Traffic Lights

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Hi all,

 

After the update to v3.1, I still struggle to find a solution for my problem with AI traffic lights. As you can see on the screenshots, they are far to big from a distance. In contrast, if I am closer to the planes, the lights look ok, sometimes even a little bit to small. How can I fix this? Or is there no solution for this? Thanks for any help.

 

ailights_reduziertofsju.jpg

 

Might have something to do with those "light scalar" entry in the prepar3d.cfg, no?


Greetings, Chris

Intel i7-8700K@5.0GHz, 2x16GB 3200MHz CL14 RAM, Gigabyte AORUS 1080Ti, Windows 10 Home 64bit, Prepar3D 4.5

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 I found the Shockwave lights to make this effect worse. Afaik, there's no fix. It's actually better than it used to be when you didn't see AI lighting very well if at all.


i7-8700K, 16gb DDR4 3200,  GTX1080Ti, Win 10, P3d V5x

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I'm afraid that's the way they are at the moment. Just get your hands on as many FSX models as you can and dump the FS9 models, it makes a very slight difference.


Lee Holdridge

i7 8700K 4.8 OC 32GB Ram 11GB GTX 1080ti

 

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Most of the FSX AI models still use the same light effects as the FS9 ones.


i7-8700K, 16gb DDR4 3200,  GTX1080Ti, Win 10, P3d V5x

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Then we're stuck. Hopefully some of the dedicated modelers will step up the designs for P3D.

 

B)  Am I hoping too much?


Lee Holdridge

i7 8700K 4.8 OC 32GB Ram 11GB GTX 1080ti

 

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 There's also an ongoing issue with the MAIW afterburner effects when used in P3d..  They still work, but not to the dazzling effect that they should have.


i7-8700K, 16gb DDR4 3200,  GTX1080Ti, Win 10, P3d V5x

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Happy new Year

I like that LM has fixed AI strobes and nav lights in the distance however in close proximity they become huge looking.

I have reduce the size of the effect from within the FX file. Its certainly not perfect because if you sit under the wing of the AI aircraft the lights will almost disappear, however from a distance it is better. eg looking at AI traffic taxiing for take-off.

 

I have included my adjustment to the strobe effects and for me at lest its perfect for night flying.

For those night high flyers if you are interested I use the P3D original scenery/world textures since LM have done a brilliant job with their night  city textures. When I fly in daylight I rename my FTX textures that have ORBX Global. (ie two texture folders Orig & FTX)

 

I assume these light settings below will not suit everyone because monitors will differ in size and resolution.

I use a 55inch 4K TV instead of my old 30inch 3 screen setup. (very happy with the 4K TV)

I found shockwave effects don't work well with V3.0 or 3.1

 

Here is my adjustment:

FX_NAVGRE
---------------------------------------------------------------
[Library Effect]
Lifetime=5
Version=2.00
Display Name=
Radius=10000
Priority=0

[Properties]
Spot=1
Tower=1
Map=1

[Emitter.0]
Lifetime=0.50, 0.50
Delay=0.00, 0.00
Bounce=0.00
Light=1
No Interpolate=1
Rate=1.00, 1.00
X Emitter Velocity=0.00, 0.00
Y Emitter Velocity=0.00, 0.00
Z Emitter Velocity=0.00, 0.00
Drag=0.00, 0.00
X Particle Velocity=0.00, 0.00
Y Particle Velocity=0.00, 0.00
Z Particle Velocity=0.00, 0.00
X Rotation=0.00, 0.00
Y Rotation=0.00, 0.00
Z Rotation=0.00, 0.00
X Offset=0.68, 0.68
Y Offset=0.00, 0.00
Z Offset=-0.18, -0.18

[Particle.0]
Lifetime=0.00, 0.00
Type=19
X Scale=1.00, 1.00
Y Scale=1.00, 1.00
Z Scale=0.00, 0.00
X Scale Rate=0.00, 0.00
Y Scale Rate=0.00, 0.00
Z Scale Rate=0.00, 0.00
Drag=0.00, 0.00
Color Rate=0.00, 0.00
X Offset=0.00, 0.00
Y Offset=0.00, 0.00
Z Offset=0.00, 0.00
Fade In=0.00, 0.00
Fade Out=0.00, 0.00
Rotation=0.00, 0.00
Static=1
Face=1, 1, 1

[ParticleAttributes.0]
Blend Mode=2
Texture=fx_swave_lights_1.bmp
Bounce=0.00
Color Start=0, 15, 5, 1
Color End=0, 22, 10, 0
Jitter Distance=0.00
Jitter Time=0.00
uv1=0.00, 0.00
uv2=0.01, 0.01
X Scale Goal=0.00
Y Scale Goal=0.00
Z Scale Goal=0.00
Extrude Length=0.00
Extrude Pitch Max=0.00
Extrude Heading Max=0.00

[Emitter.1]
Lifetime=0.50, 0.50
Delay=0.00, 0.00
Bounce=0.00
No Interpolate=1
Rate=1.00, 1.00
X Emitter Velocity=0.00, 0.00
Y Emitter Velocity=0.00, 0.00
Z Emitter Velocity=0.00, 0.00
Drag=0.00, 0.00
X Particle Velocity=0.00, 0.00
Y Particle Velocity=0.00, 0.00
Z Particle Velocity=0.00, 0.00
X Rotation=0.00, 0.00
Y Rotation=0.00, 0.00
Z Rotation=0.00, 0.00
X Offset=0.00, 0.00
Y Offset=0.00, 0.00
Z Offset=0.00, 0.00

[Particle.1]
Lifetime=0.00, 0.00
Type=19
X Scale=0.35, 0.35
Y Scale=0.35, 0.35
Z Scale=0.00, 0.00
X Scale Rate=0.00, 0.00
Y Scale Rate=0.00, 0.00
Z Scale Rate=0.00, 0.00
Drag=0.00, 0.00
Color Rate=0.00, 0.00
X Offset=0.00, 0.00
Y Offset=0.00, 0.00
Z Offset=0.00, 0.00
Fade In=0.00, 0.00
Fade Out=0.00, 0.00
Rotation=0.00, 0.00
Static=1
Face=1, 1, 1

[ParticleAttributes.1]
Blend Mode=2
Texture=fx_2.bmp
Bounce=0.00
Color Start=0, 30, 15, 100
Color End=0, 30, 15, 0
Jitter Distance=0.00
Jitter Time=0.00
uv1=0.00, 0.00
uv2=0.50, 0.50
X Scale Goal=0.00
Y Scale Goal=0.00
Z Scale Goal=0.00
Extrude Length=0.00
Extrude Pitch Max=0.00
Extrude Heading Max=0.00

------------------------------------------------------

FX_NAVRED

------------------------------------------------------

[Library Effect]
Lifetime=5
Version=2.00
Display Name=
Radius=10000
Priority=0

[Properties]
Spot=1
Tower=1
Map=1

[Emitter.0]
Lifetime=0.50, 0.50
Delay=0.00, 0.00
Bounce=0.00
Light=1
No Interpolate=1
Rate=1.00, 1.00
X Emitter Velocity=0.00, 0.00
Y Emitter Velocity=0.00, 0.00
Z Emitter Velocity=0.00, 0.00
Drag=0.00, 0.00
X Particle Velocity=0.00, 0.00
Y Particle Velocity=0.00, 0.00
Z Particle Velocity=0.00, 0.00
X Rotation=0.00, 0.00
Y Rotation=0.00, 0.00
Z Rotation=0.00, 0.00
X Offset=-0.68, -0.68
Y Offset=0.00, 0.00
Z Offset=-0.18, -0.18

[Particle.0]
Lifetime=0.00, 0.00
Type=19
X Scale=1.50, 1.50
Y Scale=1.50, 1.50
Z Scale=0.00, 0.00
X Scale Rate=0.00, 0.00
Y Scale Rate=0.00, 0.00
Z Scale Rate=0.00, 0.00
Drag=0.00, 0.00
Color Rate=0.00, 0.00
X Offset=0.00, 0.00
Y Offset=0.00, 0.00
Z Offset=0.00, 0.00
Fade In=0.00, 0.00
Fade Out=0.00, 0.00
Rotation=0.00, 0.00
Static=1
Face=1, 1, 1

[ParticleAttributes.0]
Blend Mode=2
Texture=fx_swave_lights_1.bmp
Bounce=0.00
Color Start=30, 0, 0, 1
Color End=45, 7, 0, 0
Jitter Distance=0.00
Jitter Time=0.00
uv1=0.00, 0.00
uv2=0.01, 0.01
X Scale Goal=0.00
Y Scale Goal=0.00
Z Scale Goal=0.00
Extrude Length=0.00
Extrude Pitch Max=0.00
Extrude Heading Max=0.00

[Emitter.1]
Lifetime=0.50, 0.50
Delay=0.00, 0.00
Bounce=0.00
No Interpolate=1
Rate=1.00, 1.00
X Emitter Velocity=0.00, 0.00
Y Emitter Velocity=0.00, 0.00
Z Emitter Velocity=0.00, 0.00
Drag=0.00, 0.00
X Particle Velocity=0.00, 0.00
Y Particle Velocity=0.00, 0.00
Z Particle Velocity=0.00, 0.00
X Rotation=0.00, 0.00
Y Rotation=0.00, 0.00
Z Rotation=0.00, 0.00
X Offset=0.00, 0.00
Y Offset=0.00, 0.00
Z Offset=0.00, 0.00

[Particle.1]
Lifetime=0.00, 0.00
Type=19
X Scale=0.35, 0.35
Y Scale=0.35, 0.35
Z Scale=0.00, 0.00
X Scale Rate=0.00, 0.00
Y Scale Rate=0.00, 0.00
Z Scale Rate=0.00, 0.00
Drag=0.00, 0.00
Color Rate=0.00, 0.00
X Offset=0.00, 0.00
Y Offset=0.00, 0.00
Z Offset=0.00, 0.00
Fade In=0.00, 0.00
Fade Out=0.00, 0.00
Rotation=0.00, 0.00
Static=1
Face=1, 1, 1

[ParticleAttributes.1]
Blend Mode=2
Texture=fx_2.bmp
Bounce=0.00
Color Start=40, 5, 0, 255
Color End=40, 5, 0, 0
Jitter Distance=0.00
Jitter Time=0.00
uv1=0.00, 0.00
uv2=0.50, 0.50
X Scale Goal=0.00
Y Scale Goal=0.00
Z Scale Goal=0.00
Extrude Length=0.00
Extrude Pitch Max=0.00
Extrude Heading Max=0.00

----------------------------------------------------------

FX_STROBE (I also use copy and paste this into FX_STROBEH as some AI aircraft use this effect)

----------------------------------------------------------
[Library Effect]
Lifetime=5
Version=2.00
Radius=-1
Priority=0

[Properties]

[Emitter.0]
Lifetime=0.00, 0.00
Delay=0.00, 0.00
Bounce=0.00
No Interpolate=1
Rate=0.50, 0.50
X Emitter Velocity=0.00, 0.00
Y Emitter Velocity=0.00, 0.00
Z Emitter Velocity=0.00, 0.00
Drag=0.00, 0.00
X Particle Velocity=0.00, 0.00
Y Particle Velocity=0.00, 0.00
Z Particle Velocity=0.00, 0.00
X Rotation=0.00, 0.00
Y Rotation=0.00, 0.00
Z Rotation=0.00, 0.00
X Offset=0.00, 0.00
Y Offset=0.00, 0.00
Z Offset=0.00, 0.00
Pitch=0.00, 0.00
Bank=0.00, 0.00
Heading=0.00, 0.00

[Particle.0]
Lifetime=0.01, 0.01
Type=19
X Scale=0.10, 0.10
Y Scale=0.10, 0.10
Z Scale=0.00, 0.00
X Scale Rate=0.00, 0.00
Y Scale Rate=0.00, 0.00
Z Scale Rate=0.00, 0.00
Drag=0.00, 0.00
Color Rate=0.00, 0.00
X Offset=0.00, 0.00
Y Offset=0.00, 0.00
Z Offset=0.00, 0.00
Fade In=0.00, 0.00
Fade Out=0.00, 0.00
Rotation=0.00, 0.00
Static=1
Face=1, 1, 1

[ParticleAttributes.0]
Blend Mode=2
Texture=fx_2.bmp
Bounce=0.00
Color Start=100, 100, 150, 200
Color End=100, 100, 150, 0
Jitter Distance=0.00
Jitter Time=0.00
uv1=0.00, 0.00
uv2=0.50, 0.50
X Scale Goal=0.00
Y Scale Goal=0.00
Z Scale Goal=0.00
Extrude Length=0.00
Extrude Pitch Max=0.00
Extrude Heading Max=0.00

[Emitter.1]
Lifetime=0.00, 0.00
Delay=0.00, 0.00
Bounce=0.00
No Interpolate=1
Rate=0.50, 0.50
X Emitter Velocity=0.00, 0.00
Y Emitter Velocity=0.00, 0.00
Z Emitter Velocity=0.00, 0.00
Drag=0.00, 0.00
X Particle Velocity=0.00, 0.00
Y Particle Velocity=0.00, 0.00
Z Particle Velocity=0.00, 0.00
X Rotation=0.00, 0.00
Y Rotation=0.00, 0.00
Z Rotation=0.00, 0.00
X Offset=0.00, 0.00
Y Offset=0.00, 0.00
Z Offset=0.00, 0.00
Pitch=0.00, 0.00
Bank=0.00, 0.00
Heading=0.00, 0.00

[Particle.1]
Lifetime=0.01, 0.01
Type=19
X Scale=0.03, 0.03
Y Scale=0.03, 0.03
Z Scale=0.00, 0.00
X Scale Rate=0.00, 0.00
Y Scale Rate=0.00, 0.00
Z Scale Rate=0.00, 0.00
Drag=0.00, 0.00
Color Rate=0.00, 0.00
X Offset=0.00, 0.00
Y Offset=0.00, 0.00
Z Offset=0.00, 0.00
Fade In=0.00, 0.00
Fade Out=0.00, 0.00
Rotation=0.00, 0.00
Static=1
Face=1, 1, 1

[ParticleAttributes.1]
Blend Mode=2
Texture=fx_2.bmp
Bounce=0.00
Color Start=200, 200, 255, 255
Color End=200, 200, 255, 0
Jitter Distance=0.00
Jitter Time=0.00
uv1=0.00, 0.00
uv2=0.50, 0.50
X Scale Goal=0.00
Y Scale Goal=0.00
Z Scale Goal=0.00
Extrude Length=0.00
Extrude Pitch Max=0.00
Extrude Heading Max=0.00

[Emitter.2]
Lifetime=0.00, 0.00
Delay=0.20, 0.20
Bounce=0.00
No Interpolate=1
Rate=0.50, 0.50
X Emitter Velocity=0.00, 0.00
Y Emitter Velocity=0.00, 0.00
Z Emitter Velocity=0.00, 0.00
Drag=0.00, 0.00
X Particle Velocity=0.00, 0.00
Y Particle Velocity=0.00, 0.00
Z Particle Velocity=0.00, 0.00
X Rotation=0.00, 0.00
Y Rotation=0.00, 0.00
Z Rotation=0.00, 0.00
X Offset=0.00, 0.00
Y Offset=0.00, 0.00
Z Offset=0.00, 0.00
Pitch=0.00, 0.00
Bank=0.00, 0.00
Heading=0.00, 0.00

[Particle.2]
Lifetime=0.01, 0.01
Type=19
X Scale=0.10, 0.10
Y Scale=0.10, 0.10
Z Scale=0.00, 0.00
X Scale Rate=0.00, 0.00
Y Scale Rate=0.00, 0.00
Z Scale Rate=0.00, 0.00
Drag=0.00, 0.00
Color Rate=0.00, 0.00
X Offset=0.00, 0.00
Y Offset=0.00, 0.00
Z Offset=0.00, 0.00
Fade In=0.00, 0.00
Fade Out=0.00, 0.00
Rotation=0.00, 0.00
Static=1
Face=1, 1, 1

[ParticleAttributes.2]
Blend Mode=2
Texture=fx_2.bmp
Bounce=0.00
Color Start=100, 100, 150, 200
Color End=100, 100, 150, 0
Jitter Distance=0.00
Jitter Time=0.00
uv1=0.00, 0.00
uv2=0.50, 0.50
X Scale Goal=0.00
Y Scale Goal=0.00
Z Scale Goal=0.00
Extrude Length=0.00
Extrude Pitch Max=0.00
Extrude Heading Max=0.00

[Emitter.3]
Lifetime=0.00, 0.00
Delay=0.20, 0.20
Bounce=0.00
No Interpolate=1
Rate=0.50, 0.50
X Emitter Velocity=0.00, 0.00
Y Emitter Velocity=0.00, 0.00
Z Emitter Velocity=0.00, 0.00
Drag=0.00, 0.00
X Particle Velocity=0.00, 0.00
Y Particle Velocity=0.00, 0.00
Z Particle Velocity=0.00, 0.00
X Rotation=0.00, 0.00
Y Rotation=0.00, 0.00
Z Rotation=0.00, 0.00
X Offset=0.00, 0.00
Y Offset=0.00, 0.00
Z Offset=0.00, 0.00
Pitch=0.00, 0.00
Bank=0.00, 0.00
Heading=0.00, 0.00

[Particle.3]
Lifetime=0.01, 0.01
Type=19
X Scale=0.10, 0.10
Y Scale=0.10, 0.10
Z Scale=0.00, 0.00
X Scale Rate=0.00, 0.00
Y Scale Rate=0.00, 0.00
Z Scale Rate=0.00, 0.00
Drag=0.00, 0.00
Color Rate=0.00, 0.00
X Offset=0.00, 0.00
Y Offset=0.00, 0.00
Z Offset=0.00, 0.00
Fade In=0.00, 0.00
Fade Out=0.00, 0.00
Rotation=0.00, 0.00
Static=1
Face=1, 1, 1

[ParticleAttributes.3]
Blend Mode=2
Texture=fx_2.bmp
Bounce=0.00
Color Start=200, 200, 255, 255
Color End=200, 200, 255, 0
Jitter Distance=0.00
Jitter Time=0.00
uv1=0.00, 0.00
uv2=0.50, 0.50
X Scale Goal=0.00
Y Scale Goal=0.00
Z Scale Goal=0.00
Extrude Length=0.00
Extrude Pitch Max=0.00
Extrude Heading Max=0.00

-----------------------------------------------------

hope this helps a few folk

Iceman

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Oh very nice, I'll try those tomorrow. Any chance that you've done any work on fx_navwhi?


i7-8700K, 16gb DDR4 3200,  GTX1080Ti, Win 10, P3d V5x

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Actually I did.

 

Remember it will not make everyone happy but from a distance they look better on my TV/monitor

 

FX_NAVWHI

 

-----------------------------------------------------------------------------

[Library Effect]
Lifetime=5
Version=1.00

[Properties]
Spot=1
Tower=1
Map=1

[Emitter.0]
Lifetime=0.50, 0.50
Delay=0.00, 0.00
Bounce=0.00
No Interpolate=1
Rate=1.00, 1.00
X Emitter Velocity=0.00, 0.00
Y Emitter Velocity=0.00, 0.00
Z Emitter Velocity=0.00, 0.00
Drag=0.00, 0.00
X Particle Velocity=0.00, 0.00
Y Particle Velocity=0.00, 0.00
Z Particle Velocity=0.00, 0.00
X Offset=0.00, 0.00
Y Offset=0.00, 0.00
Z Offset=0.00, 0.00

[Particle.0]
Lifetime=0.00, 0.00
Type=19
X Scale=2.50, 2.50
Y Scale=2.50, 2.50
Z Scale=0.00, 0.00
X Scale Rate=0.00, 0.00
Y Scale Rate=0.00, 0.00
Z Scale Rate=0.00, 0.00
Drag=0.00, 0.00
Color Rate=0.00, 0.00
Fade In=0.00, 0.00
Fade Out=0.00, 0.00
Rotation=0.00, 0.00
Static=1
Face=1, 1, 1

[ParticleAttributes.0]
Blend Mode=2
Texture=fx_2.bmp
Bounce=0.00
Color Start=55, 52, 50, 100
Color End=55, 52, 50, 0
Jitter Distance=0.00
Jitter Time=0.00
uv1=0.00, 0.00
uv2=0.01, 0.01
X Scale Goal=0.00
Y Scale Goal=0.00
Z Scale Goal=0.00
Extrude Length=0.00
Extrude Pitch Max=0.00
Extrude Heading Max=0.00

[Emitter.1]
Lifetime=0.50, 0.50
Delay=0.00, 0.00
Bounce=0.00
No Interpolate=1
Rate=1.00, 1.00
X Emitter Velocity=0.00, 0.00
Y Emitter Velocity=0.00, 0.00
Z Emitter Velocity=0.00, 0.00
Drag=0.00, 0.00
X Particle Velocity=0.00, 0.00
Y Particle Velocity=0.00, 0.00
Z Particle Velocity=0.00, 0.00
X Offset=0.00, 0.00
Y Offset=0.00, 0.00
Z Offset=0.00, 0.00

[Particle.1]
Lifetime=0.00, 0.00
Type=19
X Scale=0.35, 0.35
Y Scale=0.35, 0.35
Z Scale=0.00, 0.00
X Scale Rate=0.00, 0.00
Y Scale Rate=0.00, 0.00
Z Scale Rate=0.00, 0.00
Drag=0.00, 0.00
Color Rate=0.00, 0.00
Fade In=0.00, 0.00
Fade Out=0.00, 0.00
Rotation=0.00, 0.00
Static=1
Face=1, 1, 1

[ParticleAttributes.1]
Blend Mode=2
Texture=fx_2.bmp
Bounce=0.00
Color Start=55, 52, 50, 255
Color End=55, 52, 50, 0
Jitter Distance=0.00
Jitter Time=0.00
uv1=0.00, 0.00
uv2=0.50, 0.50
X Scale Goal=0.00
Y Scale Goal=0.00
Z Scale Goal=0.00
Extrude Length=0.00
Extrude Pitch Max=0.00
Extrude Heading Max=0.00

 

IM

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And I use this if anyone is finding the Runway Lights too big.

 

[DISPLAY]
RUNWAY_LIGHTS_APPROACH_SCALAR=0.5 // Approach Bars
RUNWAY_LIGHTS_STROBE_SCALAR=0.4 // Strobe
RUNWAY_LIGHTS_SURFACE_SCALAR=0.7 //Runway Lights

RUNWAY_LIGHTS_VASI_SCALAR=0.3 // VASI Lights

 

IM

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Well, thanks for the replies so far. Seems that I have to live with those ugly huge looking AI traffic lights, that is a pity. I do not want to dig into the codes of the fx files and change them, although I might give those modifications a try.

 

Funny enough that obviously so far no solution is available. As a matter of fact, you can have an addon changing almost everything in our sim, yet a decent AI traffic addon including good lights seem not to exist...


Greetings, Chris

Intel i7-8700K@5.0GHz, 2x16GB 3200MHz CL14 RAM, Gigabyte AORUS 1080Ti, Windows 10 Home 64bit, Prepar3D 4.5

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I would now be also very happy if someone could send me the original files from P3Dv3.1, as I now have messed up with my files using shockwave fx files etc. and I really would like to avoid re-installing whole P3D for now. Would someone be so kind please? I will give my email via PM or if you could upload them on a online drive? Thanks.

 

The files I am talking about are navred, navgreen, navwhite and strobelights. If you need a more precise list, just ask, as I am at work now, I can not provide the precise names of the files...


Greetings, Chris

Intel i7-8700K@5.0GHz, 2x16GB 3200MHz CL14 RAM, Gigabyte AORUS 1080Ti, Windows 10 Home 64bit, Prepar3D 4.5

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Thank you iceman2 for posting your settings.  I will have to try them out. 


HalloweenSig50off.jpg

simwestFOTOREAL series
Photoreal scenery you'll want to fly thru, not over

 

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Iceman, those settings work very well. Thank you!


i7-8700K, 16gb DDR4 3200,  GTX1080Ti, Win 10, P3d V5x

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    Click here for more information and to see all donations year to date.
  • Donation Goals

    AVSIM's 2020 Fundraising Goal

    Donate to our annual general fundraising goal. This donation keeps our doors open and providing you service 24 x 7 x 365. Your donation here helps to pay our bandwidth costs, emergency funding, and other general costs that crop up from time to time. We reset this goal every new year for the following year's goal.


    33%
    $8,485.00 of $25,000.00 Donate Now
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