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My video review of Aerofly 2

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I agree, Aerofly FS2 has a lot of potential and just got a positive Steam review from me. It's that photo-based approach without roads cutting through houses, airports cut out of the surrounding etc. giving it a unique appearance, as the video shows. While there is a nice Grand Canyon rendition for FSX (a bit dated, to be fair), it does not come close to the Aerofly FS 2 version, notably with steep surfaces looking infinitely better in Aerofly FS 2.

 

There's one feature IPACS must add for the full release version in my opinion, and that's some sort of generic 3D buildings, either OSM-based like XP or autogen-based like FSX/P3D. 

 

Kind regards, Michael

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Will it work with Oculus Rift? I am not simming at the moment at the moment but I am planning my new setup which will be built to suite Oculus RIft. I am moving to a condo and will have a lot less space. So no more dedicated sim room :-(

 

I would definitely add this to my system along with P3D and XPX if it works with Oculus rift. But not that DTG rubbish ;-)

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Those night time shots from Las Vegas provided in your video made me to decide to jump in and support the developers. Also made an account on their forum to give my opinion about the current state and to report bugs as well as give them user information as to where development should focus on.

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Will it work with Oculus Rift? I am not simming at the moment at the moment but I am planning my new setup which will be built to suite Oculus RIft. I am moving to a condo and will have a lot less space. So no more dedicated sim room :-(

 

I would definitely add this to my system along with P3D and XPX if it works with Oculus rift. But not that DTG rubbish ;-)

They have said they are planning for full VR support.
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Your video has made sale for AeroFly. Thanks for making it. That sunlight looks really nice (realistically warm and bright)

 

From what others had said, I was about to avoid the program but this may be just what Im looking for. I hope so. Dovetail doesn't seem to be it.

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Will it work with Oculus Rift?

 

Considering just how good the FPS is (I can get over 120 FPS with everything set to max, sadly my 4K monitor can only go to 60Hz ... probably why I'm having a hard time getting vSync to work), I think this sim is probably one of the few that could actually achieve the necessary FPS for VR units to look their best.

 

I made a couple of videos here ... but do understand it has a long way to go before I'd call it a "simulator", however this a good start.  The price ($50) is a little steep for some, but my contribution is in hope they can progress Aerofly more.

 

Some quick videos I made (hope David doesn't mind me adding them to his thread, I don't really review the product, just let it lie):

 

 

 

Cheers, Rob.

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Great job on the video review.  Am really looking forward to HD package and future updates to the systems functionality of the aircraft.  I also hope they add dynamic water and autogen buildings.

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Autogen (or, preferred, OSM buildings, where available) are on top of my list. Given ground imagery is quite sharp, I can live for some time with the present state, but the release version must have something in that department.

 

It's mostly the coherent overall experience I find fascinating.

 

Kind regards, Michael

 

Edit: Just saw I'm repeating myself, please bear with me.

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very good presentation sir!  I loved the scenery detail of the grand canyon. 

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If they moved this to DX12 they probably could do some nice tricks with AG building variances from instancing still allowing for very high FPS.

 

Cheers, Rob.

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I am pretty sure there will by no DX12 version. It's developed in parallel for Mac and some mobile devices lacking DXanything.

 

Kind regards.

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Great video, Rob.

May I ask how you managed to solve your Shadowplay problem?

 

Also, does anybody know if there is a way to control the Hat switch movement for panning? Mine is very jerky.

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May I ask how you managed to solve your Shadowplay problem?

 

I solved it by not use ShadowPlay ... went back to ye-old FRAPS ... heavy on CPU utilization and I had to record at Half size (so 2160p down to 1080p).

 

As far as I know there is no control for Hat Switch movement speed like there is in P3D/FSX.  However Aerofly does support TrackIR5.

 

Cheers, Rob.

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Thanks. I created a profile in nVidia Inspector, but no way to have Shadowplay working within Aerofly.

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Well

but do understand it has a long way to go before I'd call it a "simulator",


Far point but I would be inclined to call it the embryo of a simulator! I don't know for sure but it looks to me that ipacs are working on a foundation for an FS that will be 3PD Friendly and in fact 3PD dependent. I have no facts to backup this statement up, just my gut intuition! That's the way I roll! LOL. There is only one question you need to ask yourself when deciding to support a developer in FS as well as many other things. Do you detect or perceive passion? I have found that I perceive and detect passion from, Milviz, PMDG, Majestic, FSDT, HiFi, DD, FlightBeam, Flight 1, ORBX etc. (however, I also detect it waning in some instances). I know its all commercial but without passion you can be sure that the marketing will always promise more than the product will ever deliver. (zeitgeist) Anyway, I digress! The point is that I think that IPACS put a lot into this with the hope that 3PD's would also put a lot into it. As a community it is my opinion that this should be the third path. XPX and P3D being the other two. Lets be discerning where we put our FS Dollars and Euro's etc.

Rob's videos are spectacular! It is great that a high profile simmer like Rob is taking notice and posting positive statements about this sim. I'll add some more too. Lets lobby AVSIM for an Aerofly forum. Frankly, If DTG has one so should Aerofly. They have been in the FS business for years and years! Here is my first video. Posted else where but not getting much notice :-P BTW you can record Aerofly with ShadowPlay. Problem is that the shortcut doesn't work in game, In my case ALT+F9. You need to start the recording before you start the app.

Anyway here is my wrought first Aerofly Video using Shadow Play :-)

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I don't know for sure but it looks to me that ipacs are working on a foundation for an FS that will be 3PD Friendly and in fact 3PD dependent. 

IPACS indeed stated several times they are going to embrace addon developers and support them with tools

 

https://steamcommunity.com/app/434030/discussions/0/357286119109973792/

 

I hope they will be given a chance in view of the fact a large percentage of addon developers is deeply stuck in the FSX(&CO) paradigm. Perhaps they are better served by developing their own community. There have been a few freeware developers already active since aeroflyFS 1. But Milviz provided them a hand full of planes already.

 

And btw, that's Frooglesim, just in case you didn't see it yet:

 

https://www.youtube.com/watch?v=S6Sk1nbJKjY

 

Kind regards, Michael

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I solved it by not use ShadowPlay ... went back to ye-old FRAPS ... heavy on CPU utilization and I had to record at Half size (so 2160p down to 1080p).

 

 

Under suggestion of a poster from another forum, I succedeed by simply ticking "Allow desktop capture". However, keyboards commands are not available in Aerofly while recording with Shadowplay. Sometimes I even get weird data screens when I hit "2" to switch camera. So, make sure to assign all basic commands (flaps, gear, propellers, internal, external views etc.) to your external input source (joystick, Saitek) buttons. 

 

Maybe you know all this very well, anyway it might be useful for others who may attempt to record with ShadowPlay.

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Thanks. I created a profile in nVidia Inspector, but no way to have Shadowplay working within Aerofly.

Shadowplay will work,that's how I made my video, what you do is start your flight,alt-tab to your desktop start recording, then click back into the simulator and it will record,as for the hatswitch. If you set the hatch switch to control the look function as well as the pan function it will make the panning smooth

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If you set the hatch switch to control the look function as well as the pan function it will make the panning smooth
Thanks that's a useful piece of advise. I was wondering about that! :-)

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Shadowplay will work,that's how I made my video, what you do is start your flight,alt-tab to your desktop start recording, then click back into the simulator and it will record,as for the hatswitch. If you set the hatch switch to control the look function as well as the pan function it will make the panning smooth

 

Hi David. As I wrote above, I succeeded by ticking "Allow desktop capture", however keyboards commands are not available anymore during recording.

And yes, thanks for the tip, adding the Hat switch also to Look actually made the pan smoother! :Applause:

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Shadowplay will work,that's how I made my video, what you do is start your flight,alt-tab to your desktop start recording

 

Thanks for the tip, got it working at 4K 60Hz but YouTube is taking forever to "process" the 4K 60p ... file size is large at 7.4GB upload even when heavily compressed.

 

 

 

Cheers, Rob.

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Rob (and the others),

are your keyboard's commands working while recording with Shadowplay?

 

Thanks for this additional video. It is still loading here. Maybe tomorrow I will be watching it at 1080p ... :-)

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