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Milestone? Aerofly FS 2 Reaches 10,000 Users

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I saw this. Actually the numbers have been fluctuating quite strongly and might fall deeply again, who knows, But the positive user reviews are really encouraging indeed.

 

Kind regards, Michael

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Steamspy is not all that accurate apparently until you hit higher numbers as Aerofly is doing now, so hopefully the larger sample size will help moderate the apparent volatility.

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Just curious, why owner members fluctuate so much? A lot of people buy it and return it?

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The developer says that the numbers can be wildly inaccurate when the number of purchasers is below 30,000
 
I actually posted a chart recently that seemed to indicate that Aerofly may have hit the magic number, and might be more accurate thereafter, but it soon went back to wild fluctuations.
 

Hi
Creator of SteamSpy here.
It has its limitations, namely free weekends. Anything below 30K is wildly unreliable. And you need at least 3 full days worth of data, so new games are also a bit off.
But it's good enough to research the market. I'm an analyst at my day job and I'm using a lot of really expensive tools (we're talking >10K dollars per year for each). SteamSpy is one of the more accurate ones actually :)

 

He elaborates further.

 

It means that any derived numbers are inaccurate, especially playtime and geography. It's unlikely that game with less than 30k owners on SteamSpy has more than 30k owners on Steam itself.

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30k x $50 = $1.5M. These guys are earning some good money. Hope they can make faster and better progresses on improving AF2. 

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Don't forget they didn't have that much income from AeroflyFS for some years after AeroflyFS1 slowed down and the mobile version was their only product (except the RC version, of course). 

 

Kind regards, Michael

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True. I'm all for these guys to earn more money. As long as they can bring us better Aerofly FS faster, I'm happy to see them earning 10x or even more. 

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And also don't forget that all that money doesn't go to their pockets. ;) Bills, debts, investements, loans, wages,Steam's share... creating a sim like this can't be done without spending some serious money first.

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Aerofly just needs to call the attention of some well established developer.

 

A2A comes to my mind as one I would really like to see involved. Giving their attention to detail and the quality of their products, and the fact that they concentrate more on GA, it would be amazing to have their Comanche, C182, T-6 in AEFS2 and I am sure those numbers would rise exponentially.

 

I also wonder if Aerosoft could easily port their Airbus into AEFS2, specially now that they have a strong competitor for the FSX / P3D platforms....

 

But I heard that Lionheart Creations is already working on AEFS2 ( ? )

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30k x $50 = $1.5M. These guys are earning some good money. Hope they can make faster and better progresses on improving AF2. 

 

 

Remember that Steam gets a cut out of it

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Good to know that Lionheart are getting in on it. Their Bellanca Viking is almost certainly my favourite FS aeroplane ever, since it is probably the coolest single engine prop GA aircraft in the world, and their rendition of it is so really well done.

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