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World2XP overlays vs Ortho Overlays, disabling roads, and other ortho4xp questions

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  • Author

A 60TB server sounds great. How do you like FlexRaid? I started with unRAID and like it. But always wondering if some else is better. 

 

Chopping out north and south poles are a great idea. 

Flex Raid works well.. though i havent had to do a restore for any reason yet.. knock on wood.. basically treats each drive as independent drives, then you add as many data protection drives as you want (i think i may have 7 or 8 data and 2-3 protection drives, i forget).. i looked at switching to unraid, but it seemed like flexraid did as much as i needed to do for now.. and only one drive at a time usually gets hit with transfers/usage when viewing movies/shows/home archives etc, so the single drive performance of flex raid is ok for this purpose.  even two hits at once would be ok.

Asus Strix z790-e; 1000 watt evga SuperNova Plat; 14900k AC_LL 0.55 adp -0.050 253/253/355 CEPoff (CB-1pass 39200 80c, msfs peak 92,avg 60-78c, astrorender 95c,room76F); 64GB(dual 32) cl32 6400 at 6400 xmpII F5-6400J3239G32GX2-TZ5RK, Asus Ryuo III 360mm; Thermaltake v51 Case; Gigabyte 4090 OC; VR-Crystal; Dofreality H6; Astrosite  

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I know XP11 cars can run without roads showing up. I once recorded a flight on ZL19 Ortho tiles and when I fast farwarded to the end of the replay, XP11 had to reload phostoimages and all the autogens. During that process, for quite a few seconds, I saw cars appeared before autogen roads and they ran normally on those detailed photograpic roads. The scene looks really nice and felt so real.

 

Then the autogen roads popped up and pretty much ruined it... 

 

Making autogen roads invisible may still have one problem, as XP11 seems to tend to build elevated highways everywhere it goes. By just making autogen roads invisible those cars may appear running afloat above most of the photo roads. But still I'll take that.  


Flex Raid works well.. though i havent had to do a restore for any reason yet.. knock on wood.. basically treats each drive as independent drives, then you add as many data protection drives as you want (i think i may have 7 or 8 data and 2-3 protection drives, i forget).. i looked at switching to unraid, but it seemed like flexraid did as much as i needed to do for now.. and only one drive at a time usually gets hit with transfers/usage when viewing movies/shows/home archives etc, so the single drive performance of flex raid is ok for this purpose.  even two hits at once would be ok.

 

Sounds very similar to unRAID. The thing I like most about unRAID is also that I can directly manipulate each data drives. I hate the idea that everytime I fetch a file all the disks must spin up for that operation.

9950X3D / 64GB / RTX5090 / Pimax Crystal Light / Win11

  • Author

I started doing some more testing and comparisons with ortho.. i did one comparison of bing and usa2.. i personally thought the bing one was better (darker, better contrast).. i guess this will vary from location to location.. i also did some comparisons in this same area (san fran) related to buildings.. default overlay vs misterx vs the import of us cities x i did (which has a few floating buildings not really visible in this comparison)..

 

How is everyone dealing with comparing two providers?  Do you just stick with one then if you think it looks off, try another and compare manually, seems tedious.. also.. how about comparing after downloading.. is it enough to just select the square and change the provider, then hit the batch build again (i assume if both are already downloaded it just swaps out the textures from one provider to the other, or would this mix it?).. i've been renaming and unlinking say the bing folder for a tile, then going to the map, changing providers.. and redoing the batch build.. then linking it back to custom scenery and comparing.. which feels tedious.

 

here are the shots (animations).. the ZL17 vs ZL18 wasnt much different, i did another ZL17 vs 16 compare before which did appear more fuzzy at 16, probably depends on source/area etc.

sanfranani2.gif

 

sanfranani1.gif

Asus Strix z790-e; 1000 watt evga SuperNova Plat; 14900k AC_LL 0.55 adp -0.050 253/253/355 CEPoff (CB-1pass 39200 80c, msfs peak 92,avg 60-78c, astrorender 95c,room76F); 64GB(dual 32) cl32 6400 at 6400 xmpII F5-6400J3239G32GX2-TZ5RK, Asus Ryuo III 360mm; Thermaltake v51 Case; Gigabyte 4090 OC; VR-Crystal; Dofreality H6; Astrosite  

I came across this article:  http://blogs.bing.com/search/2011/06/24/bing-maps-unveils-exclusive-high-res-imagery-with-global-ortho-project/

 

Pay attention to the second to the last paragraph.  :smile:

Engage, research, inform and make your posts count! -Jim Morvay

Origin EON-17SLX - Under the hood: Intel Core i7 7700K at 4.2GHz (Base) 4.6GHz (overclock), nVidia GeForce GTX-1080 Pascal w/8gb vram, 32gb (2x16) Crucial 2400mhz RAM, 3840 x 2160 17.3" IPS w/G-SYNC, Samsung 950 EVO 256GB PCIe m.2 SSD (Primary), Samsung 850 EVO 500gb M.2 (Sim Drive), MS Windows 10 Professional 64-Bit

  • Author

I came across this article:  http://blogs.bing.com/search/2011/06/24/bing-maps-unveils-exclusive-high-res-imagery-with-global-ortho-project/

 

Pay attention to the second to the last paragraph.  :smile:

Nice, +1 to bing then.

 

On the subject of ZL17 or ZL18 being applied around airports automatically by changing the cfg file..

 

are these the entries for that?

 

cover_airports_with_highres=True  (changed to True)  
cover_zl=18
 
Just double checking

Asus Strix z790-e; 1000 watt evga SuperNova Plat; 14900k AC_LL 0.55 adp -0.050 253/253/355 CEPoff (CB-1pass 39200 80c, msfs peak 92,avg 60-78c, astrorender 95c,room76F); 64GB(dual 32) cl32 6400 at 6400 xmpII F5-6400J3239G32GX2-TZ5RK, Asus Ryuo III 360mm; Thermaltake v51 Case; Gigabyte 4090 OC; VR-Crystal; Dofreality H6; Astrosite  

  • Moderator

 

 


Making autogen roads invisible may still have one problem, as XP11 seems to tend to build elevated highways everywhere it goes. By just making autogen roads invisible those cars may appear running afloat above most of the photo roads. But still I'll take that.  

 

Yep I got this to work by making the road textures transparent, but the issue was the bridges, they are actual 3D models and the road texture ends up black.

 

For my Poland scenery I generated one road type for the entire country without bridges and the cars drive nicely on the photoscenery, but bridges don't work and they drive across the water.

Hey, I'll take that cars drive across water thing as long as I get those cars driving nicely on the photoscenery roads... 

9950X3D / 64GB / RTX5090 / Pimax Crystal Light / Win11

  • Moderator

 

 


are these the entries for that?
 
cover_airports_with_highres=True  (changed to True)  
cover_zl=18

 

Yes, and the airport polygon has to exist in OpenStreetMap, if it doesn't it's quite easy to add.

  • Author

Yes, and the airport polygon has to exist in OpenStreetMap, if it doesn't it's quite easy to add.

Does that portion only download OpenStreetMap.. i take it if you have it set to say Bing, the airport part gets pulled from OSM? And how do you know if it exists?  Preview screen shows something or another place?  I guess this isnt quite one click and done then, hit or miss if you dont check before hand?

Asus Strix z790-e; 1000 watt evga SuperNova Plat; 14900k AC_LL 0.55 adp -0.050 253/253/355 CEPoff (CB-1pass 39200 80c, msfs peak 92,avg 60-78c, astrorender 95c,room76F); 64GB(dual 32) cl32 6400 at 6400 xmpII F5-6400J3239G32GX2-TZ5RK, Asus Ryuo III 360mm; Thermaltake v51 Case; Gigabyte 4090 OC; VR-Crystal; Dofreality H6; Astrosite  

  • Author

are these the entries for that?
 
cover_airports_with_highres=True  (changed to True)  
cover_zl=18

Yes, and the airport polygon has to exist in OpenStreetMap, if it doesn't it's quite easy to add.

 

 

Seems if i change this in the cfg file.. then the next open of the app, it says the cfg is corrupt and all values are reset..

 

Also.. if i try to open up global cfg in the app, change the entry in the form to True.. then click save to global config and then save all.. the setting doesnt stick after you close the app, it doesnt go to the cfg file either..  do you really have to manually set this in the global variables form every time you run the app?

Asus Strix z790-e; 1000 watt evga SuperNova Plat; 14900k AC_LL 0.55 adp -0.050 253/253/355 CEPoff (CB-1pass 39200 80c, msfs peak 92,avg 60-78c, astrorender 95c,room76F); 64GB(dual 32) cl32 6400 at 6400 xmpII F5-6400J3239G32GX2-TZ5RK, Asus Ryuo III 360mm; Thermaltake v51 Case; Gigabyte 4090 OC; VR-Crystal; Dofreality H6; Astrosite  

  • Moderator

No,

 

Are you running the latest version. I set it once in the global cfg and it works on any tile I make

cover_airports_with_highres = True # If set to True then a high(er) ZL square zone around each airport (found at Step 1) will be added as a custom zoomlevel
cover_extent = 1                    # extent (km) of the highres zones (added to the bbox containing each airport) 
cover_zl = 18                       # the zoomlevel used for these zones 

are these the entries for that?

 

cover_airports_with_highres=True  (changed to True)  

cover_zl=18

 

 

Seems if i change this in the cfg file.. then the next open of the app, it says the cfg is corrupt and all values are reset..

 

Also.. if i try to open up global cfg in the app, change the entry in the form to True.. then click save to global config and then save all.. the setting doesnt stick after you close the app, it doesnt go to the cfg file either..  do you really have to manually set this in the global variables form every time you run the app?

Don't use notepad to make changes, use notepad++.

  • Author

Don't use notepad to make changes, use notepad++.

Thanks, i dont think it was the notepad issue so much as i figured out that i moved the text around inside the cfg thinking i had to put the settings in there the first time.. i restored a fresh copy, set everything inside the app/global config and clicked save.. it stuck this time :)  

Asus Strix z790-e; 1000 watt evga SuperNova Plat; 14900k AC_LL 0.55 adp -0.050 253/253/355 CEPoff (CB-1pass 39200 80c, msfs peak 92,avg 60-78c, astrorender 95c,room76F); 64GB(dual 32) cl32 6400 at 6400 xmpII F5-6400J3239G32GX2-TZ5RK, Asus Ryuo III 360mm; Thermaltake v51 Case; Gigabyte 4090 OC; VR-Crystal; Dofreality H6; Astrosite  

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