March 15, 20179 yr It looks amazing! Excellent work. Intel i-9 13900KF @ 6.0 Ghz, MSI RTX 4090 Suprim Liquid X 24GB, MSI MAG CORELIQUID C360, MSI Z790 A-PRO WIFI, MSI MPG A1000G 1000W, G.SKILL 48Gb@76000 MHz DDR5, MSI SPATIUM M480 PCIe 4.0 NVMe M.2 2TB, Windows 11 Pro Ghost Spectre x64 “We sleep safe in our beds because rough men stand ready in the day and night to visit violence on those who would do us harm”.
March 15, 20179 yr Author Thanks! My time is focusing on how to use CS6 for developing realistic textures or trying to. This is Manfred Jahn C-47 model by the way.
March 15, 20179 yr Amazing job indeed! Very impressive metalic effect... Gabriel J. T. Rodrigues My mods in the library My photography (site updated!) English isn't my native language. Sometimes, I'm going to make mistakes or sound strange and for this I'm sorry. Please feel free to correct me at anytime. Thanks for your comprehension!
March 15, 20179 yr Nice metallic shine there, but if you want to make such texturing jobs as realistic as possible, you might want to either consider painting some ripples on the texture, or using a bump map to get that effect from the sim. Take a look at these pics of the restored American Airlines DC-3, Flagship Knoxville for some inspiration on how the light reflects unevenly off even a lovingly no expense spared restored DC-3: https://travelforaircraft.wordpress.com/2013/01/09/flagship-knoxville-an-american-airlines-douglas-dc-3-with-a-story-write/ You can simply paint such textures, making them part of the artwork, or you can use a bump map. Some info on bump mapping textures: http://fsdeveloper.com/wiki/index.php?title=Normal_map_creation Doing that can get you this effect, which I did to create the rippled skin on my Canadair Argonaut repaint: To be fair, on the Argonaut (which unlike the DC-3, was pressurised), some of those ripples would be caused by stresses from pressurisation cycles repeatedly stretching and relaxing the skin over the ribs and stringers, which would not be the case on an unpressurised DC-3. However, landing stresses and even the construction process of the era, i.e. punching rivets through the alloy rather than drilling it as is now more common (owing to the fatigue cracking which punching can cause), will leave such ripples. If you look at this brand-new DC-3 coming off the production line, you can see it has those ripples on the fuselage, even before its maiden flight: Alan Bradbury Check out my youtube flight sim videos: Here
March 15, 20179 yr Author @ Chock Yep that's the plan, certain elements, dents, dirt, and oil stains are not done as this still a "wip". One item I don't do on the bumps is invert the green channel, not necessary. Good sources: http://warbirdinformationexchange.org/phpBB3/viewtopic.php?f=3&t=49609&start=90 Basically the same but pics only: http://s225.photobucket.com/user/flightsimer/media/Air Heritage/C-47 43-48716/IMG_1795_zps69e051d2.jpg.html Love how Vauchez does his work... One of his finished paints...
March 15, 20179 yr Fantastic! [Pc Intel i3-4160 3,6 GHz, 8 GB di RAM, GeForce RTX-3060 12 GB, Win10 Home 64 bit]
April 7, 20179 yr Author A few markings... recognize the bird? Working my way thru the use of Photoshop.
April 9, 20179 yr WOW! Very nice! | My Liveries | FAA ZMP | PPL ASEL | | Windows 11 | MSI Z690 Tomahawk | 12700K 4.7GHz | MSI RTX 4080 | 64GB 6000 MHz DDR5 | 500GB Samsung 860 Evo SSD | 2x 2TB Samsung 970 Evo M.2 | EVGA 850W Gold | Corsair 5000X | HP G2 (VR) / LG 27" 1440p |
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