WebMaximus

Anyone managed to get this kind of water in P3D?

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Below is a clip I uploaded back when I was still using FSX with DX10SF and AS2012 waves.

To me this water still looks very realistic and I wish there was a way to get the same kind of water and effects in P3D but so far I haven't managed to so was wondering if anyone else in here has any tips?

Currently I have the water detail in P3D set to the far right and I'm also using ENVTEX and PTA with one of the presets provided by the developers of ENVTEX called Maxime Natural. In ENVTEX I'm using Set 2 for all water textures and Set 1 for the waves. Haven't had the time to play around testing all of the different options so maybe the real gem is yet to be found in there somewhere only that I didn't find it already...

Here's the clip and pay extra attention between 00:45-01:00 where I think the water looks almost like IRL with the white, foaming caps on the waves etc.

 

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Nope.. P3D broke the water that was in FSX. P3D uses another technology for their water which looks good over 5 feet over the water but makes it all crappy when you are above 1000 feet without sun reflections.

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I have a similar addon setup to WebMaximus, and I think the water looks *a bit* better now than during former Prepar3d versions and setups. Anyway, I am afraid there is no way to get back the water shown in that clip.

But wait! Prepar3d4 is around the corner. I am sure LM heard our wishes and devoted some extra manpower to water even surpassing FSX.:happy:

Kind regards, Michael

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Yeah, too bad since I really liked the water seen in the clip.

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1 hour ago, WebMaximus said:

Yeah, too bad since I really liked the water seen in the clip.

Thanks for the memories... agreed... have tried lots of different things in P3D... nothing looks like FSX (DX10) for water.  But, the positives of P3D FAR outweigh those great water textures in FSX.  So we keep on keeping on... :biggrin:

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I recall, there was also a great freeware water shader injector or configurator or whatever it was called for FSX which was promised to be taken to Prepar3d one day but never arrived here.

Kind regards, Michael

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I fully agree the development of P3D and the improvement over FSX has been overall great but again water at least to me is an important factor and I really do hope we'll see that improved further down the road.

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I keep water detail comletely off in P3D options. Looks the most realistic to me. But as you say, FSX water looked way better. I also miss it. 

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Update...

I played with PTA some more hours and got some very nice results. I'm surprised.

Will share screens and settings hopefully tomorrow when i have time.

Now my wife told me to better sleep... (3am):blink:

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29 minutes ago, tremor595 said:

Update...

I played with PTA some more hours and got some very nice results. I'm surprised.

Will share screens and settings hopefully tomorrow when i have time.

Now my wife told me to better sleep... (3am):blink:

I'm having very acceptable results in P3Dv3.4 after playing with PTA too. I'll suggest others to do the same. PTA is by far a wonderful application, a must have for P3D.

Cheers, Ed

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Would love to hear what settings you guys are using.

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hi WebMaximus

i have same problem as you and a lot of others in p3d 

water is bad in p3d 3.4 tried different settings envtex rex etc cant seem to get to look realistic

i do use pta and must admit i dont play around with pta settings usually use latest from adam

would love to see other simmers settings where water is realistic

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I hope LM would drop the water technology they are using P3D v3.x in the next version. This is not a boat simulator...I understand this may be good for Sea plane and carrier landings...but the primary thing is aviation from above 2000 feet

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1 hour ago, tremor595 said:

...some more

Way too dark on my screen....

gb.

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2 hours ago, gboz said:

Way too dark on my screen....

gb.

Do you mean the whole scene or just the water?

I have to say i have my nvidia gamma at 1.40 to get a nice sense of light and adjusted my PTA accordingly.

I was expecting different results on other people's machines, but maybe more in terms of " looks to bright...".

But yes, I turned some settings heavily because the default scene is often here too dark, there too bright or completely oversaturated, or surfaces look like plastic or melted metal.

But as always, a completely personal taste. So results will be different.

 

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1 hour ago, tremor595 said:

Do you mean the whole scene or just the water?

The water and the terrain shadows.
Like in your first screen shot above on this page the mountain ravine shadows are completely black on my screen.
On all the shots the water is mostly an inky dark blue.
Using an nvidia gamma 1.40 will disguise what the sim is actually outputting and
will not be apparent in screen shots viewed on another computer unless it is using a similar gamma.
They will definitely be darker for anyone using a gamma of less than your 1.4.
Try setting NVCP color back to Application controlled to see what your screen shots look like to me.

gb.

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Thanks for sharing tremor595, looks really nice to me!

Can you share what settings and add-ons you're using to achieve this water?
 

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7 hours ago, gboz said:

The water and the terrain shadows.
Like in your first screen shot above on this page the mountain ravine shadows are completely black on my screen.
On all the shots the water is mostly an inky dark blue.
Using an nvidia gamma 1.40 will disguise what the sim is actually outputting and
will not be apparent in screen shots viewed on another computer unless it is using a similar gamma.
They will definitely be darker for anyone using a gamma of less than your 1.4.
Try setting NVCP color back to Application controlled to see what your screen shots look like to me.

gb.

Yes, you're right. Now on my tiny windowsphone i also see the screens much to dark...

But i really can't live without my gamma slider. If someone knows how to achieve the same effect with the PTA build in gamma options i would be happy to know and go back to app controlled in NVCP.

5 hours ago, WebMaximus said:

Thanks for sharing tremor595, looks really nice to me!

Can you share what settings and add-ons you're using to achieve this water?
 

Yes, i will share all my settings. But i'm not on my PC atm. And the above screens are not all taken with the same settings as i'm still searching for the perfect setup (which i will never find for sure...)

But i think i found a base setup which i like more than anything else what i saw before in P3D in terms of water. Personally, of course.

But in some regions or under some viewing angles or different altitutes it works more, in some less. Most of the time LOW water looks much more detailed, but sometimes ULTRA looks great. My aim is to find a good GA flying water look.

 

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10 minutes ago, tremor595 said:

Yes, i will share all my settings. But i'm not on my PC atm.

No rush but please share when you have the time and chance.

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On ‎10‎.‎04‎.‎2017 at 4:04 PM, WebMaximus said:

No rush but please share when you have the time and chance.

Sorry for the delay.

Had another good tweaking night (really no chance to do this in the daytime because of wife and little son...) .

The results are getting better and better. Found a workaround to get the reflective area on the water much bigger so it's not only happening under the aircraft or visible only in outside view. Now very nice views from inside the VC.

The reflections are very fine adjustable through PTA + the waterconstantsv3.xml i can tell you.

I wonder why nearly nobody showed comparable results so far to what i got.

Everything on landside got tweaked untill death but on the water...??

Will show more screens later. On easter no tweaking because visiting the parents... Settings hopefully next week...

 

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Some newer screens. Still to be improved, when time allows it...

Things i still want to optimize are changing the five different ocean layers to get more variation. Already tried it with different results. Took layers from different wave sets from REX TD so far and mixed them. Maybe will have to create some myself.

Also changing the scalar and wave speed settings drastically in the waterconstantsv3.xml give some surprising results.

Definitely saw braking waves like in the the video in #1 already.

But it's not easy to get a setup perfect for every altitude or type of flying.

(I copied the screens on a stick and now at my parents little laptop i edited them back a litlle, just because i heavily use NV gamma on my PC. I hope the screens are not too dark anymore and most viewers get similar results now. Please just focus on the water...)

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