Bobsk8

My impressions of V4 after watching AirDaily X

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I watched almost the entire broadcast last night on AirDaily x and thought it was quite interesting They had some very knowledgeable Developers speaking during the program, and after carefully listening to what they had to say, I came to these conclusions. 

1 The biggest advance was moving P3D into the 64 bit world. This cured the OOM problems for anyone that was having that problem. I have never had an OOM, so that issue really had to no benefit for me. 

2. There were only a few changes in the program, that went along with 64 bit, but not very many. Flight physics were untouched, UI almost the same, some rain effects, and a few others. Nothing that jumped out at me, frankly. 

3. Then next issue, which they spent a great deal of time on.. was add ons and what would happen to them. Just yesterday, companies like A2A, Active Sky, Orbx, have already announced patches that will be ready for version 4. The problem is going to be with the older add ons, where the developer is no longer active, or possible had modules in their add ons that they acquired from a 3rd party,  and they don't have the rights to modify those modules. Already Milviz announced that some of his products may be modified to work with V4, and some will not. Only time will tell if your particular add on will eventually work in V4. So if someone has older aircraft add ons or possible programs like RC4 , or Dodosim Helicopter, for instance, they may never be upgraded to work with Version 4. 

4. The major problem for me is this next one, FSUIPC. There was a long discussion about the fact that possibly FSUIPC will not be available for Version 4. Many in the chat room on this broadcast, stated that this would most likely be a deal breaker for them moving to version 4. I feel the same way, I am not willing to give up FSUIPC which I rely heavily on for control assignments and calibration for all the various aircraft I fly. In addition, some add ons require FSUIPC in order for them to function properly. 

So I think at this point, I will stay with V 3.4, read the reviews and reports of V4, and see how the progress of porting the add ons into Version 4 progresses. If I was presently having issues with version 3.4, I would probably make the move being aware that I was going to possibly lose things that I liked in my present sim, but since I am not having any problems at all with 3.4, I see no rush to make the switch. 

 

 

 

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The cfg change to allow higher res ground tiles is a huge positive of v4 not to mention the new AA modes 

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It's called 'evolution'. It should have been done right from the start, but we all knew it was bound to happen someday and that most surely all addons that use compiled code would stop functioning, unless some sort of emulation was provided.

If this didn't happen, people would keep complaining about how memory runs out and why do we have great airport addons if we cannot land there.

I can't wait for users to start pushing every bit out of P3D V4 and getting out of... VIDEO memory :p

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Hi!

In my humble opinion to have no problem with VAS means you don't use "heavy" add-ons or you - like me - choose a compromise by disabling some sceneries or lowering some parameters. We have to forget "compatibility" if we really want a flight simulator that can, in the future, offer significant improvements.

Good companies such as ORBX, PMDG, HIFI sim etc ...  are already working to provide support for the new P3D version. This is perhaps possible because they have always programmed their own products according to the rules (SDK I suppose), in this case, of the LM. A new 64bit flight simulator should not be compatible with old add-ons or, again, we won't see any improvements imho.

Anyway I'm extremely curious to see the potential of this new upcoming version and I'm quite sure that my credit card will be used next week :biggrin:

Regards, Max

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Thank you very much for your interesting remarks, Bob. Me too I'll stay for the time being with v.3.4. I have a ton of mostly freeware planes that I fly a lot in 3.4 and that will not work in v.4

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7 minutes ago, bernd1151 said:

Thank you very much for your interesting remarks, Bob. Me too I'll stay for the time being with v.3.4. I have a ton of mostly freeware planes that I fly a lot in 3.4 and that will not work in v.4

At this moment, I am almost exclusively flying helicopters, and have 4 already and was going to purchase a 5th in a couple of weeks. None of them will work in Version 4 presently, and no time frame is available for when and if they will be upgraded. 

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Very odd review.

What about trees and building going out to the horizon, ground textures pin sharp and that does not jump out?

Speed trees with  heli would be amazing?

 

But I do agree we need FSUIP.

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Thanks Bob for your interesting conclusions. I think my initial approach will be to run v3,4 along side v4. I will move my PMDG aircraft , Orbx global, vector and land class, Fly Tampa, Dreamteam, Flight Beam airports to V4. 

Greg

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Good initial report, brother Bob, thanks.

As someone who encou8nters OOM often, I look forward to this 64 bit P3D.

I am sure Pete already has v4 in hand and already has a comparable FSUIP done.

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2 minutes ago, Nyxx said:

Very odd review.

What about trees and building going out to the horizon, ground textures pin sharp and that does not jump out?

Speed trees with  heli would be amazing?

 

But I do agree we need FSUIP.

Either I don't see the issues you mention, or it doesn't bother me and I have many hours flying in the real world, at low altitudes. I have OrbX FTX regions in Alaska, for one, and having flown there in real life, It looks pretty darn good to me in 3.4 

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Bob you always do this, "am not going to the next patch update for xyz".....then 6 months later....It's not like we all cannot run V3.4 and V4 side by side. I will wait till everything I need will work in v4. But V4 is where we need to go. 

I also don't have OOM, but something else you did not call out that is huge, dynamic lighting. 

So we can run 4096 res VC, airports with real dynamic lighting, trees that move with the wind. LOD out to a new level. 

You stay with 3.4 if none of that seems good. Enjoy!

 

 

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2 minutes ago, Nyxx said:

Bob you always do this, "am not going to the next patch update for xyz".....then 6 months later....It's not like we all cannot run V3.4 and V4 side by side. I will wait till everything I need will work in v4. But V4 is where we need to go. 

I also don't have OOM, but something else you did not call out that is huge, dynamic lighting. 

So we can run 4096 res VC, airports with real dynamic lighting, trees that move with the wind. LOD out to a new level. 

You stay with 3.4 if none of that seems good. Enjoy!

 

 

Glad I have your permission, I was very worried about you not approving  of my decision. I am so friggin relieved. :cool:

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I am getting...excited...

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Bob if you want to post "impression" then I suggest you include a ton of amazing new things, not leave them out to justify not going to v4. At lease give people more insight, than your narrow minded "impressions" 

I don't care what sim you use. I just wish you gave a more informative "impression" than 64 bit is nothing to me and FSUIPC and my heli does not work. :blink:

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13 minutes ago, Nyxx said:

Bob if you want to post "impression" then I suggest you include a ton of amazing new things, not leave them out to justify not going to v4. At lease give people more insight, than your narrow minded "impressions"

David, these were my impressions. Do you understand " My impressions". Since you are such a smart &@($*, why don't you list for us the ton of amazing things that you are talking about, .I'll be waiting for you to post this list, and trying to make some ridiculous attempt to prove that you are right and I am wrong regarding my decision at this point in time.  

By the way, you are a very insulting and rude person, I hand that to you. 

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21 minutes ago, Nyxx said:

What about trees and building going out to the horizon, ground textures pin sharp and that does not jump out?

 

I highly doubt they've addressed these things, but to be perfectly honest now that we are out of the woods with the 64-bit version, which I'm sure took a lot of effort - they can finally put this to bed and keep fixing the obvious issues within the platform and by version 4.5, we should see major improvements to the areas which have been overlooked most likely due to the level of importance based on their road map.

Exciting days ahead and however you look at it, there's nothing really to whine about (I'm not saying you are ;)  )

Bring it!!!

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Bob's traditional gospel once LM rolls out new version/update. We should have got used to :-)

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6 minutes ago, Drumcode said:

I highly doubt they've addressed these things

They did address this - autogen draw distance - new functionality.

 

Andre

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37 minutes ago, Nyxx said:

Speed trees with  heli would be amazing?

 

Hm, well, the problem with speedtrees is that forests etc. look a LOT less dense. I think it looks ugly. The trees themselves are okay (although I think they move in an unrealistic way) but after seeing video's of them things just don't look right: you clearly see a LOT of generic textures with a tree here and there. The old trees were a lot better in portraying dense forests.

36 minutes ago, Boomer said:

I am sure Pete already has v4 in hand and already has a comparable FSUIP done.

Well, afaik Pete himself stated he wouldn't make a 64 bit version. So no, I wouldn't count on this.

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I do not care about FSUIPC, I used only free version mostly for VAS alert and for old SPAD, but it will be replaced by SPAD.next propably.

So future without FSUIPC is very clear for me. Honestly I was avoinding addons with FSUIPC requirement as I do not want addon which rely on another addon from different author. If author die, or just stop support it, then it will stop work and I have to wait if devs will find different solution to replace their requirement. Maybe FSUIPC offers more than SimConnect, but major addons which interface P3D used sim connect (PMDG, Active Sky...)

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7 minutes ago, J van E said:

Hm, well, the problem with speedtrees is that forests etc. look a LOT less dense. I think it looks ugly. The trees themselves are okay (although I think they move in an unrealistic way) but after seeing video's of them things just don't look right: you clearly see a LOT of generic textures with a tree here and there. The old trees were a lot better in portraying dense forests.

Well, afaik Pete himself stated he wouldn't make a 64 bit version. So no, I wouldn't count on this.

Using SpeedTrees autogen is optional.

Pete was quoted only that he would not make a 64 bit version of FSUIPC for DTG FSW. He also stated that if he made a new version for P3d V4 he would charge for it.  Also, members of the P3d beta team have stated publicly that  a P3d V4 version of FSUIPC  is in the works. Until  Pete returns from holiday, all this is speculation.

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Hi Folks,

I'm still completely amazed every time I fire up 3.4... As it's been from day one - the Flight Sim platform has been in a constant state of evolution - I'm impressed with the stated modifications and they seem like a worthy step in the right direction... The real question - as always - is what 3rd party developers will do with these new features and modifications... Hell - I'll be happy if the 3D Lights don't have unlimited range, stop illuminating ground in daylight, and stop showing up on clouds miles away... The future seems bright...

:wink:

Regards,
Scott

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35 minutes ago, andreh said:

They did address this - autogen draw distance - new functionality.

 

Andre

Fair enough.

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Coming from FSX, this new version of P3D is a no brainer decision for me.

I will finally have smooth simulation, clear textures to the horizon, no AG popping, no OOM errors with complex airliners & airports, better looking scenery, airports, & night lighting, a sim that will utilize the latest hardware & GPU, and the devs that I support are all on board supporting the platform.

These devs have generously decided to offer free updates. I'm very grateful for their generosity.

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30 minutes ago, J van E said:

Hm, well, the problem with speedtrees is that forests etc. look a LOT less dense. I think it looks ugly. The trees themselves are okay (although I think they move in an unrealistic way) but after seeing video's of them things just don't look right: you clearly see a LOT of generic textures with a tree here and there. The old trees were a lot better in portraying dense forests.

Well, afaik Pete himself stated he wouldn't make a 64 bit version. So no, I wouldn't count on this.

The last I heard Pete said he would look into upgrading his FSUIPC to v5. He also said he would wait until P3Dv4 was released before committing to a new version. He is on vacation until the end of the week so it will be worthwhile waiting for him to make a definitive call on his next move.

 

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