June 4, 20179 yr Same principles apply as previous versions. (Probably will always be like this no matter what happens in future versions and with any platform) There is new features, lots has been optimized but we cant run max everything . We only do that on initial start because its all default. I love the dynamic lights feature, so im unwilling to disable it, so it means I have to forgo other things. Water detail is much lower, no speedtrees, low dynamic reflection, minimal shadow casting and 2xMSAA is acceptable to me on a 4k monitor. Other settings are quite high. When I introduce more traffic, I may have to reduce more things. Its all dependent on your system, and what is acceptable to you. At least now we dont have to worry if XYZ setting will cause an OOM. CYVR LSZH I7-14700k 64gb 6000Mhz DDR5 ASUS z690 ROG STRIX Gaming RTX 4080 Super,
June 4, 20179 yr 1 hour ago, Johnny19 said: strix gtx 1060 8og I have the same card card GTX 1060... Set target frame rate to Unlimited, VSync On + Triple Buffering. 30 fps locked cost frames. Why you fly with mesh resolution on 5m? The best resolution possible is 19 m in some places in the US, some regions like ORBX Norway have maximum 10m. So put it on 19m. Texture resolution lower it to 60 cm. At shadows uncheck receive Vegetation + Buildings. Costs a lot of performance without seeing almost nothing. Instead Check "Terrain Cast" I wonder why you leave this unchecked since it looks way better + almost 0 fps impact. Internal Vehicle shadows cost also a bit, especially if you fly with PMDG you should turn it off and try how the fps impact. Then go to autogen move the slider "Autogen draw distance" on Medium, instead put autogen vegetation + building on Dense. Let me know how many fps you get with these settings and tell me where you fly. These settings I posted above are my Los Angeles/New York settings. So for worst scenery possible.
June 4, 20179 yr 17 minutes ago, Nytro said: I have the same card card GTX 1060... Set target frame rate to Unlimited, VSync On + Triple Buffering. 30 fps locked cost frames. Why you fly with mesh resolution on 5m? The best resolution possible is 19 m in some places in the US, some regions like ORBX Norway have maximum 10m. So put it on 19m. Texture resolution lower it to 60 cm. At shadows uncheck receive Vegetation + Buildings. Costs a lot of performance without seeing almost nothing. Instead Check "Terrain Cast" I wonder why you leave this unchecked since it looks way better + almost 0 fps impact. Internal Vehicle shadows cost also a bit, especially if you fly with PMDG you should turn it off and try how the fps impact. Then go to autogen move the slider "Autogen draw distance" on Medium, instead put autogen vegetation + building on Dense. Let me know how many fps you get with these settings and tell me where you fly. These settings I posted above are my Los Angeles/New York settings. So for worst scenery possible. mesh is on 5 m because of the Flightbeam and FSDT airports. I'll let you know whit these new setting after i land in SFO :) thanks for the recommendations Ivan Majetic ROG CROSSHAIR X670E HERO; 7900X3D; NZXT KRAKEN ELITE 360, GIGABYTE RTX 4080; G.SKILL TridentZ NEO RGB DDR5 64 Gb, WD HDD 2TB, SAMSUNG 980PRO, SAMSUNG 970EVO Plus 2x, ALIENWARE 3423DWF
June 4, 20179 yr 2 hours ago, Johnny19 said: That's probalby why. I'll get 4k monitor once i upgrade to 1080Ti. What monitor do you have? I use a 40" Samsung 4k TV. It works great and was less than $300 if I remember. I tried running less resolution but I still got stutters unfortunately. It looks like I'll have to deal with the shimmering and keep it at 2x SSAA until I can upgrade my GPU to something better. 5800x3d Asus 4090 ROG Strix OC 2TB SSD 32GB Ram
June 4, 20179 yr And I fail to understand the importance of speed trees in the context of flight simulation..I understand a wind sock moving with the wind. But speed trees? And that was on the top of the list to be implemented.. Thanks,Pankaj Dekate
June 5, 20179 yr 4x SSAA takes away most shimmering for me. I get a decent amount of it on anything lower including 4x MSAA. It's pretty much the same as V3 was in that regard on a 4k tv. 5800x3d Asus 4090 ROG Strix OC 2TB SSD 32GB Ram
June 5, 20179 yr Has LM still not divulged exactly what settings are skewed towards CPU and what are skewed towards GPU? It would really help knowing this..
June 5, 20179 yr 5 hours ago, sfgiants13 said: 4x SSAA takes away most shimmering for me. I get a decent amount of it on anything lower including 4x MSAA. It's pretty much the same as V3 was in that regard on a 4k tv. Interesting 4xssaa on titan sc in sli 4k tv i get performance drop
June 6, 20179 yr Unlike V3 in which I found I had the smoothest performance with the in game vsync enabled with tripple buffering on, and frames set to unlimited, with V4 I have to cap it at a set number (30 works best on my system) otherwise I get very bad stuttering. Strange thing is, I can set all graphics detail sliders to the absolute minimum, and the stuttering actually seems to be more pronounced. This is on a 6 core / 12 thread 3930K running at 4.8Ghz, with 32 gigs of ram, and a GTX 1070. I am not to sure why V4 doesn't seem to like my system, but for the time being performance is like night and day between V3 and V4, with the older version running much smoother.
June 12, 20179 yr All I can tell is that, at least on my system with GTX 980, dusk/dawn brings FPS down on its knees... Brynjar Mauseth
June 12, 20179 yr 2 hours ago, Fi5kuS said: All I can tell is that, at least on my system with GTX 980, dusk/dawn brings FPS down on its knees... Same here unflyable at dusk/dawn... I have pretty good performance at day and night with a GTX970. As soon as I have a dusk/dawn scenario my fps drop from steady 35-40 to 18 - 20 even with 8MSAA.
June 13, 20179 yr 22 hours ago, onurair said: Same here unflyable at dusk/dawn... I have pretty good performance at day and night with a GTX970. As soon as I have a dusk/dawn scenario my fps drop from steady 35-40 to 18 - 20 even with 8MSAA. Yep, Tried to disable all shadows on scenery, cloud shadows etc, but FPS oddly remain the same. Brynjar Mauseth
June 13, 20179 yr If you want cloud shadows on AG buildings and vegetation set both to receive shadows. 5950x3d 5.4-5.7 GHz - Asus ROG 870 Crosshair Apex - GSkill Neo 2x 24 Gb 6000 mhz / cas 26 - MSI RTX 5090 Gaming Trio OC - 1x SSD M2 6000 2TB - 1x SSD M2 2800/1800 1Tb - Corsair 5400 case - Corsair 360 liquid cooling set - 3x 75’ TCL tv. 13600 6 cores @ 5.1 GHz / 8 cores @ 4.0 GHz (hypterthreading on) - Asus ROG Strix Gaming D - GSkill Trident 4x Gb 3200 MHz cas 15 - Asus TUF RTX 4080 16 Gb - 1x SSD M2 2800/1800 2TB - 2x Sata 600 SSD 500 Mb - Corsair D4000 Airflow case - NXT Krajen Z63 AIO liquide cooling - FOV : 200 degrees My flightsim vids : https://www.youtube.com/user/fswidesim/videos?shelf_id=0&sort=dd&view=0
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