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Taxi2Gate sceneries v4 compatible?

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As the title suggests I don't see anything on their site?

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I actually copied their KMCO scenery over from Prepar3d v3 last night to Prepar3d v4 and manually added it to the scenery list.  Seems to work fine.  Also to my surprise the trams still continue to move from the gates to the terminals which surprised me.

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Do you point the installer to the v4 folder or are you installing into dummy folders and moving it over manually?

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1 hour ago, TopGun33 said:

I can confirm LFPG works fine also.

are sode gates working?

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I have not tried these, just flew around with the R22 checking for some missing building or glitches.

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I have only OTHH from them. Working fine tho

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I have re run the installer and pointed it to my P3D installation.  Have to manually insert the entries into the scenery library at least for me.

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9 hours ago, Lbt564 said:

are sode gates working?

Hi again,

I have tried this morning with the PMDG 744 at two different gates, and I am happy to confirm that they work.

However, GSX was not able to trigger them, I had to do it using the SODE interface. Otherwise perfectly fine.

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10 hours ago, 777200lrf said:

Do you point the installer to the v4 folder or are you installing into dummy folders and moving it over manually?

I just added them to the v4 scenery library by pointing at the v3 folders, didn't move any files and all seems to be fine at KSEA  and VHHH

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If you are manually relocating from an existing install you may want to be sure you check in your "old" effects folder - there are some T2G effects associated with their sceneries . . .

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Anyone try TFFR and TKPK?

And has there been any official word from the developer?

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1 minute ago, CaribbeanCLANK said:

Anyone try TFFR and TKPK?

 

Copied over the TKPK and TKPK Terrain folders and added them manually. Also copy over the "T2G**" files from the textures folder in V3 over to the textures folder in V4 for the town buildings to display properly. So far so good.

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