captain420

REX Airports HD work with P3D v4?

Recommended Posts

Anyone using this in P3D v4? Does it really enhance all the default Airports? I am considering purchasing this because I am tired of some 3rd party addons really reducing my sim to a crawl and would like to use the default airports instead. Only if this addon is really worth it and makes a big noticeable difference in visual quality.

Share this post


Link to post
Help AVSIM continue to serve you!
Please donate today!

Unless someone has seen something different it has not be hotfixed for v4. 

Share this post


Link to post

This is from the REX forum regarding all their addons and compatibility across all sims

Capture.jpg

  • Upvote 1

Share this post


Link to post

No, not V4 ready yet, and yes, it does a number on all default airport textures.

Share this post


Link to post

Don't know if everyone has noticed, but it looks like the default airport building textures have been updated in v4 with much sharper textures. Nowhere near as good as the REX textures, but better.

 

Russ

  • Upvote 2

Share this post


Link to post

Since textures overall did not changed, I think you can just point to the v4 dictonary like I did with REX TextureDirect. Cloud textures, runway, bumpmap and lights, water texture, everything works with v4. So why World airports should not? Let the program make a backup, change P3D v3 folder to v4 and done... Install all you want.

Share this post


Link to post

If it already works this way, why do we need a hotfix for then? What exactly does the hotfix do? Just change the labels from P3D v3 to say P3D v4?

Share this post


Link to post

Yep, I think thats all + make sure it backups the correct folder and not the v3 one.

If you look at ORBX, they need one week to update FTX Central 3 only for a menu point in their tool for v4. They didnt update any texture nothing.

  • Upvote 1

Share this post


Link to post

It would be good if REX could use the new add_ons.xml method of installing, rather than trampling all over the default folders...but I suspect that would be too hard :(

Meanwhile a week for a simple menu change is good going, in the business world it's a month minimum going through the change process even if you didn't change anything...actual 'work' is additional :(
Hopefully REX will be testing their install thoroughly so that it doesn't trample the wrong bits...

Cheers
Keith

Share this post


Link to post
11 hours ago, Nytro said:

Yep, I think thats all + make sure it backups the correct folder and not the v3 one.

If you look at ORBX, they need one week to update FTX Central 3 only for a menu point in their tool for v4. They didnt update any texture nothing.

That's simply false. The update made was an automatic copying over of existing files and in some cases, FTX Global for example there were updated files downloaded.

Share this post


Link to post

I have been using this in P3d V4 for last few days.  as far I can see everything works as it should, runways, markers, buildings, fuel trucks etc are all retextured properly, but obviously YMMV.

 

On the flight simulator location page when you open the program, I just directed p3d V3 location to P3d v4 folder instead.  As it's only a texture replacer, I can't see any problems with it, and textures appear to be working fine. Make a backup in the program first though, just in case !

Don't blame me if it messes up your install though, use at your own risk !

 

Good Luck!

Share this post


Link to post
Quote

 

I have been using this in P3d V4 for last few days.  as far I can see everything works as it should, runways, markers, buildings, fuel trucks etc are all retextured properly, but obviously YMMV.

On the flight simulator location page when you open the program, I just directed p3d V3 location to P3d v4 folder instead.  As it's only a texture replacer, I can't see any problems with it, and textures appear to be working fine. Make a backup in the program first though, just in case !

Don't blame me if it messes up your install though, use at your own risk !


 

http://www.theskylounge.tv/topic/5106-the-ultimate-p3d-v4-add-on-update-compatibility-list/?do=findComment&comment=8192

Share this post


Link to post
21 hours ago, captain420 said:

If it already works this way, why do we need a hotfix for then? What exactly does the hotfix do? Just change the labels from P3D v3 to say P3D v4?

We have to check the textures to make sure they still work correctly and it isn't just textures it is also the default models that we change we have to make sure work correctly.

Share this post


Link to post

Installed it yesterday, looks fine, but nevertheless I look forward to hotfix to make sure there's no hidden bugs I don't see

Share this post


Link to post
On 6/7/2017 at 6:24 AM, rstough said:

We have to check the textures to make sure they still work correctly and it isn't just textures it is also the default models that we change we have to make sure work correctly.

Any report about the texture affecting dynamic lighting in P3D V4 in a way that PMDG 747 light splashes disappear?

Share this post


Link to post

If it were me, I would just wait the small amount of time until this product is v4/64-bit Compliant. I don't understand the rush to see if a product made for a 32-bit platform will damage one's installation.

  • Upvote 1

Share this post


Link to post

The last I saw from the Rex site was mid-September (2017).

Share this post


Link to post

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now