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  1. Did you get the Flight Simulator liveries that are meant to be rolling out to everyone on a staggered release over the next few weeks maybe?
  2. If you are going to get an AVR then you will not need a soundcard. Windows 10 natively supports output to an AVR via Dolby Atmos for Home Theatre which is free (obviously as long as your AVR supports Atmos). As far as I'm aware, there are no PC sound cards that support Dolby Atmos. All soundcards and onboard Motherboard audio only output Dolby Digital live and DTS connect which is compressed audio.
  3. Microsoft Flight Simulator natively supports Dolby Atmos if you have the hardware for it. It sounds fantastic to me in Dolby Atmos with a 5.1.2 surround setup, but I did have to turn the ATC voices down a touch as they were REALLY loud. My setup is 2080 RTX HDMI in to Denon Atmos/DTS-X certified amp, outputting to 5 Surround Speakers, 1 Sub Woofer and 2 Dolby Atmos height speakers HDMI out from Denon to Samsung Qled 65" 4k TV.
  4. Have you read through this thread for your answer regarding MT6 and P3D v4 : https://www.avsim.com/forums/topic/515384-mytraffic-often-no-response-to-atc/? Some planes can't Taxi, take off / land if they can't hear the clearance from ATC. Cheers !
  5. This is how to solve the ATC problem. In fact, the following is what I have done to get mytraffic 6a working correctly in P3D v4. 200 hours of flying using this method all around the world with ZERO crashes and ATC working like it should (I use EditVoicePack XL for the record) From User @Penz : From the changelog: "No longer instantiating radios if they are not configured for an object". I spent a considerable amount of time wondering why AI didn't behave like it used to, but after the hotfix, any AI aircraft that doesn't have a [Radios] section in its "aircraft.cfg" will no longer respond to ATC, and thus not operate correctly. As an example, any AI aircraft without radios within the "bubble" will get stuck on "Clearance" before takeoff. I don't know about other AI packages, but I do know that a considerable number of aircraft from MT6 are missing that section. After I added radios, they now again behave like they used to. From User @jabloomf1230 : These are the Aircraft missing the [Radio] section in their aircraft.cfg. An12MX An24MX An26MX An30MX An32MX AS365MX ATPMX ATR42MX ATR72MX B717MX B721MX B722MX B732MX B733MX B734MX B735MX B736MX B737MX B738MX B739ERMX B739MX C130MX C172 CH47MX CH53MX Chall300MX Chall600MX Chall850MX CRJ10MX CRJ2MX CRJ7MX CRJ9MX CV440MX DC6MX DC91MX DC93MX DC94MX DC95MX DH6MX DH81MX DH83MX DH84MX DO328MX E2CMX Emb120MX EMB135MX EMB140MX Emb145MX Falcon50MX Fokker27MX Fokker50MX Global_ExpressMX Legacy600MX MD83MX MD87MX MD90MX MirageIIIMX P3MX Saab2000MX Saab340MX SH3MX TransallMX UH1MX UH60MX ViscountMX You need to manually open each folder listed above in your mytraffic 6 "AIRCRAFT" folder and add these lines into each aircraft.cfg file (I use Notepad++ for this). I added the following lines to the bottom of each aircraft.cfg file. [Radios] Audio.1 = 1 Com.1 = 1, 1 Com.2 = 1, 1 Nav.1 = 1, 1, 1 Nav.2 = 1, 1, 0 Adf.1 = 1, 1 Transponder.1 = 1 Marker.1 = 1 Your mytraffic 6 planes can now communicate correctly with ATC again. Last step from me : Look in your mytraffic 6 "AIRCRAFT" folder and DELETE the following folders : AS365MX B707MTM B742MTM B762MX B763MX BAe1461MX BAe1462MX BAe1463MX CRJ2MX CV440MX DC10MTM DC6MX DC8-50MX DC8-61MX DC8-62MX DC8-63MX DC91MX DC93MX DC95MX F14MX HarrierMX MD11MX SH3MX UH1MX UH60MX All of the above folders contain FS9 models, and can crash your sim, they don't work properly anyway, even if they don't cause a crash. The Harrier above for example is missing part of it's tail and all of it's undercarriage, The above also have black textures and other anomolies. By doing the above all mytraffic works perfectly for me in P3D v4, no crashes and ATC problems resolved - This includes using the militarytraffic.bgl Less than half hour of simple editing for proper working AI. Good Luck !
  6. Is it sad that I actually visited the Atlantic Bridge website and was disappointed that it's not linked to an Air Cargo company, lol.
  7. The GUI does show P3D v4 in the supported sim drop down box when you start a new company. It doesn't show if you already have a company started from the one of the earlier builds.
  8. Search avsim library for : atsp15.zip It was added a few days ago, I have downloaded it, but haven't had a chance to try it yet. It contains soundcfg alias files for a lot of AI addons, including mytraffic. There is a YouTube video showing it in action :
  9. Hi there everyone. While waiting for addon aircraft to become available for P3Dv4, I copied and pasted the CRJ700 from FSX into P3D and it worked great, but the textures leave a lot to be desired, Panel text being extremely difficult to read on a night flight, so I have started to retexture the VC night lighting, all text and panels with double the texture resolution from scratch as seen below. Typically, I have just bought the Virtualcol CRJ pack, so may not need to use these much anymore, lol, but someone may like them? I have also started to remake MyTraffic 6 liveries to their newer updated versions, so far done some Airbus : Mexicana, China Eastern, Canada Air, Iberia if anyone would be interested in these? Cheers ! :
  10. Maybe it's me being stupid (probably), but is there anyway to turn off the dome light/spotlight yet still have the panel lights on? I've tried flicking every light switch I can find, but they seem to be tied to each other. Maybe that's how it works in the real aircraft, but it's killing night flying when flying through clouds and the clouds in front of you are lit up super bright, then trying to look out of your left hand window through a break in the cloud to get your bearings and it's really hard to make anything out. It's really annoying. Any help appreciated thanks!
  11. I have been using this in P3d V4 for last few days. as far I can see everything works as it should, runways, markers, buildings, fuel trucks etc are all retextured properly, but obviously YMMV. On the flight simulator location page when you open the program, I just directed p3d V3 location to P3d v4 folder instead. As it's only a texture replacer, I can't see any problems with it, and textures appear to be working fine. Make a backup in the program first though, just in case ! Don't blame me if it messes up your install though, use at your own risk ! Good Luck!
  12. Windows 7 doesn't have full support for DX11.1 for a start off. https://msdn.microsoft.com/en-us/library/jj863687.aspx One example : When the Special edition of Skyrim came out, people were obviously trying mods from the old 32bit original Skyrim in the new engine. A lot of fantastic oldrim texture mods worked like a charm on Windows 8, 8.1 and 10, but crashed the game on Windows 7 machines because they didn't fully support the way some of the textures had been compressed in newer .dds formats as Windows 7 only has partial 11.1 support. Obviously if you own a DX12 capable graphics card then you have 0 support on Windows 7.
  13. Heathrow has been my go to airport for sim testing since the day FSX came out, my reasoning being that if I can get acceptable frames here, then the rest of my flying should be nice and smooth anywhere else. It's by far and away ( for me anyway being from UK ), the heaviest to run airport that I use a lot. At least a 1000 times I have sat on the runway with 9 frames a second in the rain, tweaking this and tweaking that to eek an extra few frames here and there, spending £600+ every 2 years or so for the last 10 years on new graphics cards to see 2 frames a second each time improvement ( That's not even a joke, as I'm sure a lot of you are equally as sad as me :P ) With mytraffic 6 at 20% , Active sky & Asca, stock scenery on a i5 4690k w/c to 4.2Ghz, 16gb ram and a MSI overclocked 970, not even installed on an ssd, it's installed on a Toshiba 4TB 128mb cache enterprise drive, I'm getting roughly 10 frames MORE than I ever have done in FSX, FSX SE or any P3D before v4. This is with the settings I always use, but I have bumped my Autogen Buildings and Vegetation up from Dense to very Dense - triple bufferered frames locked to 30, so I am actually happy with performance. (26-28 frames on runway, almost instant 30 as soon as I leave the tarmac). Fly following the Thames into central London is also a massive frame killer and OOM hotspot in the past, and while we won't be getting OOM anymore from the move to 64bit, The sim is still essentially doing what it has done since FSX came out, Hammer 1 core, unload some processes to core 2 and every other core in use (regardless of how many cores you have got, if I remember correctly, Pete from ACES said in an interview about 10 years ago that FSX could use a maximum of 255 cores), but all the cores bar the first 2 are schedulers used to load scenery, thats it. Whether LM has magically managed to make the engine spread processing of AI traffic etc onto the extra cores I don't know, but the move to 64bit isn't going to instantly give people quadruple framerates over what they had before I'm afraid.
  14. Taken from the support forum : 1) EditVoicepack XL will support Prepar3D v4. 2) There will be no additional charge for the update with Prepar3D v4 support. Then the not so good news: As usual Lockheed Martin completely forgot to ask me if there release date was convenient for me... so: 3) I cannot commit to a date for delivery - but I do expect the timeframe is counted in weeks, not months.
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