kevinfirth

Prepar3d v3 v v4 wave/surf effect

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See videos showing the same wave effect in both p3d3 and p3d4...

v3
https://youtu.be/7-DYkYDNtFE

v4
https://youtu.be/bYi_7z-7O1c

Is anyone else see their surf effects vertical? You can see in the videos that in v3 its normal, just weird in v4...

This is Earth Simulation Scilly Isles. The scenery contains not custom effects for waves/surf, so I'm assuming the effects seen here are default.

Thanks K

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It turned vertical for me when I tried replacing the V4 stock files with some I modified in V3. 

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Yeah, Ive seen that Vertical surf effect in V4 in default scenery. Cant remember exactly where though.

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Wierd, I checked the v3 and v4 effect files and they are identical..

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Yep, the texture and fx files haven't changed between the two versions, unless I'm not looking carefully enough at them. They both play the same in fxeditor.

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I flipped them using the tool outlined on the other thread, and all is back to normal. 

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3 hours ago, SolRayz said:

I flipped them using the tool outlined on the other thread, and all is back to normal. 

Thanks , is it definitely the same issue? the other thread didnt seem to describe the same effect seen in my v4 video to me?

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Yes I noticed that the white surf was running in front of the wave in V4 whereas it is behind the wave in V3.

IM

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49 minutes ago, kevinfirth said:

Thanks , is it definitely the same issue? the other thread didnt seem to describe the same effect seen in my v4 video to me?

No different issue really.
The problem here seems to be the waves are a lot bigger in V4 than V3 and in that small coastal bay they seem to be totally confused as to which direction the shoreline is.
I guess on a longer coastal shore they approach the shore correctly for you??

gb.

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Ive tried flipping the texture files fx_swoosh anf fx_swoosh2
Heres another video after that.

You can clearly see that the surf texture effect is vertical out of the water instead of horizontal on top of it.

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I have identified the problem and fixed it now.

I've narrowed this down to an add-on effect as default effects in default scenery work fine.

Trial and error shows the source was an add-on effect introduced by Earth Simulations Autogenesis 6_1 scenery.

It's fixed by adding Ground Decal=1 to the particle sections of the following effects added by that scenery:

ES-Largewaves.fx

fx_PilingWaves.fx

Waves are now all where they should be!  Cheers K

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