teopereira

Steering wheel axis in Prepar3d V4

Recommended Posts

Hello, do we have a way to separate the "steering wheel axis" from the "rudder axis", so that these two axis can be moved independently? I don't want to use that trick in FSUIPC to make the steering wheel less and less movable as the speed approaches 60 knots...

 

Thanks

  • Upvote 1

Share this post


Link to post
Share on other sites
Help AVSIM continue to serve you!
Please donate today!

If you have the paid version of FSUIPC you can set it up like this and you will control the tiller separately from the rudder. But the rudder axis will still control the tiller.

es0sUXk.png

Share this post


Link to post
Share on other sites

there is a seperate tiller function in v4 which is used by aerosoft i believefor there tiller function. i dont know if pmdg uses that type of functionality.

Share this post


Link to post
Share on other sites

I noticed this new input 2 days after purchasing FSUIPC5. Tried getting a refund since that is all I use it for. There was no refund option at SimMarket so I did not delve further into it. But there is a clear entry in the P3Dv4 regarding steering. So you can have a second controller active in P3Dv4, select this command and see if it accepts the controller axis and test it. To test it, taxi forward and move the axis while in spot view. The nose wheel should move to up to close to 90° (depending on aircraft type) and the rudder should remain straight. If that is the case you have your tiller (and a good replacement to the payware FSUIPC feature).

Share this post


Link to post
Share on other sites

Still lots of other uses for FSUIPC besides a tiller. Reverse thrusters for instance or grouping 4 engines to work with 2 physical throttles etc.

  • Upvote 2

Share this post


Link to post
Share on other sites

Out of interest, which hardware component are you using to control the tiller, if not the rudder pedals?

Share this post


Link to post
Share on other sites

 

On 2017-6-25 at 0:05 PM, Slayer said:

Still lots of other uses for FSUIPC besides a tiller. Reverse thrusters for instance or grouping 4 engines to work with 2 physical throttles etc.

Very true. Also very worthwhile to allow you to use LINDA for much better button binding of non-standard controls on payware aircraft (and to replace the terrible software for the VRInsight MCP panels)

8 minutes ago, ErichB said:

Out of interest, which hardware component are you using to control the tiller, if not the rudder pedals?

On the X-55, I use one of the rotating dials on the right hand throttle for the tiller on planes that need it (and it conveniently has a notch at the centre position to make re-centring easy)

  • Upvote 1

Share this post


Link to post
Share on other sites
46 minutes ago, ErichB said:

Out of interest, which hardware component are you using to control the tiller, if not the rudder pedals?

Another joystick...

Share this post


Link to post
Share on other sites
On 6/25/2017 at 3:05 PM, Slayer said:

Still lots of other uses for FSUIPC besides a tiller. Reverse thrusters for instance or grouping 4 engines to work with 2 physical throttles etc.

I know there are many more than the one thing I mentioned. That's why I said "what I use it for".

Share this post


Link to post
Share on other sites

Btw, going back to the original topic. I mapped the steering axis to the unused joystick, and it works like a charm. Wheel turns, but the rudder stays still. Outstanding.

Share this post


Link to post
Share on other sites

The issue here is to move the rudder without moving the nose wheel... The pedals move the nose wheel only up to 8 degrees. If the pedals can move the nose wheel 78 degrees, it can be difficult to keep aligned with the centerline, specially on crosswind contitions...

Share this post


Link to post
Share on other sites

For that to happen I believe PMDG needs to make it so we can turn it off, like Aerosoft has in their Airbus. And please can we have that PMDG?

  • Upvote 1

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now