June 24, 20178 yr Hello, do we have a way to separate the "steering wheel axis" from the "rudder axis", so that these two axis can be moved independently? I don't want to use that trick in FSUIPC to make the steering wheel less and less movable as the speed approaches 60 knots... Thanks
June 25, 20178 yr Do you mean the tiller? Asus Rampage VI Extreme Encore(water Cooled) EVGA RTX 3090 FTW3 Hybrid, 64 DD4 @ 2800 2 x 2x M.2 in raid 0.
June 25, 20178 yr If you have the paid version of FSUIPC you can set it up like this and you will control the tiller separately from the rudder. But the rudder axis will still control the tiller.
June 25, 20178 yr there is a seperate tiller function in v4 which is used by aerosoft i believefor there tiller function. i dont know if pmdg uses that type of functionality. Koen Meier
June 25, 20178 yr I noticed this new input 2 days after purchasing FSUIPC5. Tried getting a refund since that is all I use it for. There was no refund option at SimMarket so I did not delve further into it. But there is a clear entry in the P3Dv4 regarding steering. So you can have a second controller active in P3Dv4, select this command and see if it accepts the controller axis and test it. To test it, taxi forward and move the axis while in spot view. The nose wheel should move to up to close to 90° (depending on aircraft type) and the rudder should remain straight. If that is the case you have your tiller (and a good replacement to the payware FSUIPC feature). Xander Koote All round aviation geek 1st Officer Boeing 777
June 25, 20178 yr Still lots of other uses for FSUIPC besides a tiller. Reverse thrusters for instance or grouping 4 engines to work with 2 physical throttles etc. Steve McNitt
June 26, 20178 yr Out of interest, which hardware component are you using to control the tiller, if not the rudder pedals?
June 26, 20178 yr On 2017-6-25 at 0:05 PM, Slayer said: Still lots of other uses for FSUIPC besides a tiller. Reverse thrusters for instance or grouping 4 engines to work with 2 physical throttles etc. Very true. Also very worthwhile to allow you to use LINDA for much better button binding of non-standard controls on payware aircraft (and to replace the terrible software for the VRInsight MCP panels) 8 minutes ago, ErichB said: Out of interest, which hardware component are you using to control the tiller, if not the rudder pedals? On the X-55, I use one of the rotating dials on the right hand throttle for the tiller on planes that need it (and it conveniently has a notch at the centre position to make re-centring easy) Mark Fox
June 26, 20178 yr Author 46 minutes ago, ErichB said: Out of interest, which hardware component are you using to control the tiller, if not the rudder pedals? Another joystick...
June 26, 20178 yr On 6/25/2017 at 3:05 PM, Slayer said: Still lots of other uses for FSUIPC besides a tiller. Reverse thrusters for instance or grouping 4 engines to work with 2 physical throttles etc. I know there are many more than the one thing I mentioned. That's why I said "what I use it for". Xander Koote All round aviation geek 1st Officer Boeing 777
June 27, 20178 yr Btw, going back to the original topic. I mapped the steering axis to the unused joystick, and it works like a charm. Wheel turns, but the rudder stays still. Outstanding. Marko Milivojević
June 27, 20178 yr Author The issue here is to move the rudder without moving the nose wheel... The pedals move the nose wheel only up to 8 degrees. If the pedals can move the nose wheel 78 degrees, it can be difficult to keep aligned with the centerline, specially on crosswind contitions...
June 27, 20178 yr For that to happen I believe PMDG needs to make it so we can turn it off, like Aerosoft has in their Airbus. And please can we have that PMDG?
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