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Michael Moe

FB KSFO Freeze on late final P3DV4

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Hi, 

I was hoping that the freeze issue i am having about 500-200feet AGL would go away now that i also can preload All sounds in the PMDG released aircrafts but I still get freeze for half a second twice on very late final at least to 28R. It is the same with ILS28R or just the quite bridge visual. I can sustain 25fps. 

I have FTX NCA with all the Marina disabled in the control  panel. Any one having a tip? 

I just love to test my skills at this great place on earth. 

Thanks Michael Moe 

 

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Hi,

I assume there are two things to this >

1. It could be the scenery loading late.

2. It could be the sim (unless you don't have any issue in any other airports).

I'd assume it's number one though, but however I could be wrong as well. I'd suggest trying going all the way to lowest in "autogen, building, ... ". But make sure you have a saved approach where it occurs and then slowly raise the settings and see where it actually happens.

 

Good luck, post your reports so I can actually see if it solve anything. If not I'm sorry.

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Did you recently do the orbit light update? If so, go back and dbl check that orbx related sfo bgl's are turned off. The light update will write new bgls where existing have been disabled.

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28 minutes ago, JasonW said:

Thanks will try this as there is a buggy on/off problem with FTX NCA. 

Anyone cares for trying the ILS28R and look for Freezes? 

Also happening during takeoff on 28L about Halfway down the runway 

Thanks Michael Moe 

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I saw no freezes whatsoever after installing NorCal update.  Left all of the things in the control panel on.  I got my normal 20-35 fps in the area but very fluid.

I did just update within the last 30-40 minutes after seeing your OP.  Perhaps they threw a fix in the update after learning of the issue.

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I use this location quite often, never a freeze taking off any runway.  I also have the Orbx region with everything turned on.  I have a good system but not a super performer.

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16 hours ago, downscc said:

I use this location quite often, never a freeze taking off any runway.  I also have the Orbx region with everything turned on.  I have a good system but not a super performer.

Thanks,

 

But after a long test i still havent found the exact bug. All KSFO files in the subfolder of FTXNCA scenery related to KSFO is set to off. And also an elevation file in the /world/ folder (an also every things in the controlpanel inside FTX Central3/NCA

But if i turn off FTX NCA and only using OPENLCNA the issue is gone.

 

I can reproduce the freeze at exactly 125knots on RWY28L departure

and again on approach at 500feet and at about 200 feet.

If it was the sound loading in the PMDG it would be strange as it does not freeze disabling FTXNCA.

Thanks

Michael Moe

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2 hours ago, Michael Moe said:

But if i turn off FTX NCA and only using OPENLCNA the issue is gone.

Have you posted this in the Orbx forum? I think I followed their compatibility instructions, I have thee files turned off in P3Dv4\ORBX\FTX_NA\FTX_NA_NCA05_SCENERY\scenery folder but they are KOAK files for the Photoreal Oakland scenery.  The only ADE FTX elevation file I have turned off in world scenery is for KLAS.

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There is another .bgl file '''FTX_NCA_objects_CA_San_Francisco.bgl''' that can drop performance and cause a momentary pause while loading into memory around KSFO. There is no off switch via the FTX control panel so you'll have disable it manually.

I don't think you'll miss anything with this BGL, I think it's associated with Aquatics Park and maybe the near by yacht club by Crissy Field. You can see the fps performance hit from the KSFO tower view looking out over Candlestick Park towards downtown.

 

 

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Isn't there a setting in the Addon Manager for changing the distance that the airport will draw in?

Try setting it to draw the airport a little further out, as a way of spreading out the number of things loading in to the sim on short final. I remember having to do this with FSDT'S CYVR, in the Orbx PNW area.

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54 minutes ago, Jazzfan said:

Isn't there a setting in the Addon Manager for changing the distance that the airport will draw in?

Try setting it to draw the airport a little further out, as a way of spreading out the number of things loading in to the sim on short final. I remember having to do this with FSDT'S CYVR, in the Orbx PNW area.

Autogen Pop up i think you are refering to . Will check the setting in the add-on manager

I have everything turned off regarding KSFO and FTXNCA at least as related to KSFO in filename.

Will try in the TFDI 717 tonight just to rule out the aircraft .

is there a way to see which files gets loaded into the sim at a specific time ?

 Thanks

Michael Moe

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4 hours ago, Jazzfan said:

Isn't there a setting in the Addon Manager for changing the distance that the airport will draw in?

Yes, the Anti-pop setting. But, on P3D V4, by default is set to its maximum value of 30, which means everything will be loaded at about 15 NM out, so if this setting hasn't been changed, any freeze on final is surely not caused by the airport objects loaded by the Addon Manager.

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6 hours ago, virtuali said:

Yes, the Anti-pop setting. But, on P3D V4, by default is set to its maximum value of 30, which means everything will be loaded at about 15 NM out, so if this setting hasn't been changed, any freeze on final is surely not caused by the airport objects loaded by the Addon Manager.

And for the record the TFDI B717 is making the same freeze on my system with same settings so aircraft can be ruled out.

Hmm , maybe i need to put this in the ORBX forum. Strange that it is only me having this issue

 

Thanks

Michael Moe

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My last suggestion would be to temporarily disable the Orbx libraries. They are not really necessary when flying tubeliners.

 

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Corrupt shader cache?

.....Try jumping into the SFO tower using the view track/pan (toggle) switch and scan the area for stutters, to eliminate a scenery issue???

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3 hours ago, FunknNasty said:

Corrupt shader cache?

.....Try jumping into the SFO tower using the view track/pan (toggle) switch and scan the area for stutters, to eliminate a scenery issue???

Thanks will try this as well. 

I have tried everything in this post and still these freeze with FTX NCA. 

Apreciate your help. 

Thanks Michael Moe 

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Just a heads up, from Mir over at FB

 

KSFO-HD is nearly done, it's going to go through testing next week and hopefully re-released under Flightbeam Manager shortly after. This one took a while because every single object has been re-compiled along with new features added. (plus a huge, unexpected performance boost)

More news next week. 

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