Sebjo89

Volumetric Clouds in XP

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Now that we see what DTG has pushed into their flight simulator engine (TrueSky), I'm just wondering if the X-plane engine has that option. For example, this from UNIGINE, which looks promising and realistic. Could this be possible to get into X-plane?

 

Cheers

Sebastian

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I'm so glad that Dovetail have introduced TrueSky. I hope now that X-Plane will soon get similar treatment. Maybe Austin will realize what a gamechanger it is and put more focus on integrating something similar for X-Plane. I am hoping the next Xenviro release might offer something similar. They are redesigning the whole thing from what I understand to include voxal based cloud rendering.

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16 minutes ago, steve310002 said:

They are redesigning the whole thing from what I understand to include voxal based cloud rendering.

Sounds quite ambitious. If that's true, if would be amazing.

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1 hour ago, Anders Bermann said:

Sounds quite ambitious. If that's true, if would be amazing.

Well what they did with Xenviro was quite remarkable so I believe there is a good chance they just might pull off something special. For 70 USD, I certainly hope so...lol:laugh:

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6 hours ago, steve310002 said:

I'm so glad that Dovetail have introduced TrueSky. I hope now that X-Plane will soon get similar treatment. Maybe Austin will realize what a gamechanger it is and put more focus on integrating something similar for X-Plane. 

How much of a gamechanger is TrueSky though? I'm not familiar with it.

Is it a full 3D modeler for weather systems that can do things like discrete, towering CBs with vertical convection (the thing I keep ranting about in XP)? Or is it basically eye candy? FSW did need something to improve the drab default weather (and lavender skies!), but I just don't know if TrueSky is more than pretty sunsets. 

By the way, multi-layered volumetric clouds are possible in X-Plane; they're in the SkyMaxx Pro plugin.

I think ExEnviro is supposed to get volumetric clouds in the next update to replace the current 2D billboards, but it remains to be seen how well that works, and what the frame rate impact is.

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8 minutes ago, Paraffin said:

Is it a full 3D modeler for weather systems that can do things like discrete, towering CBs with vertical convection (the thing I keep ranting about in XP)? Or is it basically eye candy? FSW did need something to improve the drab default weather (and lavender skies!), but I just don't know if TrueSky is more than pretty sunsets.

Well, even if it's only visuals it's much better than nothing. Especially considering the poor visuals we had until now in all flight sims (FSX being a bit better than the others).

It's a first step, now it's up to DTG to integrate the atmosphere dynamics with the TrueSky graphics.

Dang Austin, you should have licensed TrueSky for XP11! :laugh:

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Indeed! It looks incredibly nice in FSW with TrueSky... but I have not idea of the architecture or possibilities behind it. Is it 'just' eye candy, or are there possibility of creating real weather systems with it...?

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Is TrueSky OpenGL or D3D? That would put the fly in the preverbal ointment wouldn't it..

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Impressive video - too bad DTG sim is so closed to third party devs .  Oh my response is in response to the firsst video in this thread.

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Both the video's look very nice, so I hope we get something like that for XP soon. A few months ago I saw a render* from the developer of Xenviro that was by far the best looking virtual cloud I have ever seen, however he said it took 45 minutes to generate just that one cloud. Maybe in 50 years we'll have the hardware to run a full sky of those:smile:. Anyways, I'm looking forward to what Enviro 1.07 will bring. If it looks anywhere as good as that render, we'll be in for a treat.

 

*Unfortunately I forgot to save the image and I haven't been able to find it again. 

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I don't know. At first I liked volumetric clouds, and if you can run them at high settings, they can be great, but too often now at settings low enough to run well in flightsims, they seem a bit featureless: essentially white/grey blobs hanging in the air, and The trueSky implementation in FSW has the addition of weird "tendrils" waving on the fringes that feel very "uncloudlike" to me.

Hope they can fix it.

Meanwhile I spent time in FSW yesterday messing with the clouds, then went to the TS website and read up on them, then went looking for TrueSky videos. (Doing my homework while thinking on the subject)

Eventually I came across this thread from Sundog, and its probably quite out of date, but was still interesting: http://sundog-soft.com/2014/06/sundog-silverlining-vs-simul-truesky-comparison/

I think I'm drifting from being a big fan of volumetric, to having more and more qualms about them in their present state.

I want to see more of TrueSky and what can be done with it.

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On 7/29/2017 at 4:53 AM, airlinejets said:

So, is this what you guys want in X-Plane?

 

Those clouds look awful in that vedio........The unigine clouds look amazing however !

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12 hours ago, strider1 said:

Those clouds look awful in that vedio........The unigine clouds look amazing however !

Yes, I would hope LR would look at Unigine for sure.

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2 hours ago, airlinejets said:

Yes, I would hope LR would look at Unigine for sure.

But isn't Unigine a complete game engine? You can't just have the clouds, you have to have the whole environment (of which the clouds are just a part).

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Lot of games that use the Unigine engine use TrueSky for Unigine. For some reason the clouds look a lot better in these games than in FSW. Maybe, DTG detuned the cloud settings until they can get a better handle on overall performance. As someone previously mentioned, the FSW clouds are blurry and some have aurora-like swirling that seems like an artifact of some sort. It's bound to get better, but right now, the clouds aren't anywhere near as realistic those provided by EnvTex/ASCA but they are probably better than SMP.

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22 hours ago, x-plane 123 said:

*Unfortunately I forgot to save the image and I haven't been able to find it again. 

I actually have the image that you referring to. That one which Andrey said took 45min to render(load).

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2 hours ago, Sebjo89 said:

I actually have the image that you referring to. That one which Andrey said took 45min to render(load).

Oh, really? Any chance you could post it here?

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1 hour ago, Sebjo89 said:

I actually have the image that you referring to. That one which Andrey said took 45min to render(load).

Post it here for us to see !!!!!

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7 hours ago, Sebjo89 said:

pic1.jpg

 

That looks like a developing anvil head CB, and it's exactly the kind of thing XP can't model, because it extends through too much vertical space. Also no modeling of vertical convection inside the system.

If the ExEnviro devs are rendering images like this for a future update, it's probably for 2D billboards shown in the distance, and not anything actually "in" the simulation that the plane can interact with.

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8 hours ago, Sebjo89 said:

pic1.jpg

 

This is exactly the sort of thing that volumetric should be able to accomplish, but never actually does to date, because of the resources required. That being the case, billboards will probably be with us for quite a while longer.......

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