August 1, 20178 yr 2 hours ago, airlinejets said: Yes, I would hope LR would look at Unigine for sure. But isn't Unigine a complete game engine? You can't just have the clouds, you have to have the whole environment (of which the clouds are just a part). i7-14700k | Asus ROG STRIX Z790-F Gaming WIFI | 32GB DDR5 RAM | MSI RTX 4080 Super | WD Black SN850X 1TB & 2TB | Corsair HX1000i ATX3.0 | MSI MAG401QR 40" monitor | Win 11 Pro 64-bit | Meta Quest 3
August 1, 20178 yr Lot of games that use the Unigine engine use TrueSky for Unigine. For some reason the clouds look a lot better in these games than in FSW. Maybe, DTG detuned the cloud settings until they can get a better handle on overall performance. As someone previously mentioned, the FSW clouds are blurry and some have aurora-like swirling that seems like an artifact of some sort. It's bound to get better, but right now, the clouds aren't anywhere near as realistic those provided by EnvTex/ASCA but they are probably better than SMP.
August 1, 20178 yr Author 22 hours ago, x-plane 123 said: *Unfortunately I forgot to save the image and I haven't been able to find it again. I actually have the image that you referring to. That one which Andrey said took 45min to render(load).
August 1, 20178 yr 2 hours ago, Sebjo89 said: I actually have the image that you referring to. That one which Andrey said took 45min to render(load). Oh, really? Any chance you could post it here?
August 1, 20178 yr 1 hour ago, Sebjo89 said: I actually have the image that you referring to. That one which Andrey said took 45min to render(load). Post it here for us to see !!!!! AMD Ryzen 7 5800X3D, RTX 4080S, Ram - 32GB, 32" 4K Monitor, WIN 11. Eric Escobar
August 2, 20178 yr 7 hours ago, Sebjo89 said: That looks like a developing anvil head CB, and it's exactly the kind of thing XP can't model, because it extends through too much vertical space. Also no modeling of vertical convection inside the system. If the ExEnviro devs are rendering images like this for a future update, it's probably for 2D billboards shown in the distance, and not anything actually "in" the simulation that the plane can interact with. X-Plane and Microsoft Flight Simulator on Windows 10 i7 6700 4.0 GHz, 32 GB RAM, GTX 1660 ti, 1920x1200 monitor
August 2, 20178 yr 8 hours ago, Sebjo89 said: This is exactly the sort of thing that volumetric should be able to accomplish, but never actually does to date, because of the resources required. That being the case, billboards will probably be with us for quite a while longer....... We are all connected..... To each other, biologically...... To the Earth, chemically...... To the rest of the Universe atomically. Devons rig Intel Core i5 13600K @ 5.1GHz / G.SKILL Trident Z5 RGB Series Ram 64GB / GIGABYTE GeForce RTX 4070 Ti GAMING OC 12G Graphics Card / Sound Blaster Z / Meta Quest 2 VR Headset / Klipsch® Promedia 2.1 Computer Speakers / ASUS ROG SWIFT PG279Q ‑ 27" IPS LED Monitor ‑ QHD / 1x Samsung SSD 850 EVO 500GB / 2x Samsung SSD 860 EVO 1TB / 1x Samsung - 970 EVO Plus 2TB NVMe / 1x Samsung 980 NVMe 1TB / 2 other regular hd's with up to 10 terabyte capacity / Windows 11 Pro 64-bit / Gigabyte Z790 Aorus Elite AX Motherboard LGA 1700 DDR5
August 2, 20178 yr 15 hours ago, Sebjo89 said: Impressive ! AMD Ryzen 7 5800X3D, RTX 4080S, Ram - 32GB, 32" 4K Monitor, WIN 11. Eric Escobar
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