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This is what Black Marble means to me

Featured Replies

Hi,

That is with B/M Vector roads running at Default Plus. I'm running a 7700K O/C to 4.6 and a 1080TI board. I had to adjust the size and distance of the lights to get the look I wanted, she is real close now.

Former Beta Tester - (for a few companies) - As well as provide Regional Voice Set Recordings

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Hi,

Check out this video if you haven't. Jump to 2:40 seconds, it looks REAL to me.

https://www.youtube.com/watch?v=WVttcH9R8MA

Former Beta Tester - (for a few companies) - As well as provide Regional Voice Set Recordings

                Two: AMD-9950X | One: AMD-7950X3D | Three: Asus TUF 4090s | Three: 64GB DDR5 RAM 6000mhz | Three: Cosair 1300 P/S | Three: 990Pro 2TB NVME                    One: Eugenius ECS2512 - 2.5 GHz Switch | Three: Ice Giant Elite CPU Coolers | Three: 75" 4K UHDTVs | One: Boeing 737NG Flight Deck

  • Author
  • Commercial Member
15 hours ago, Manny said:

IS there any way to modify those P3D textures for those roads. particularly those small roads.. ? MAke it a lot thinner or invisible? :) 

Those are standard P3D textures.

Is it just one bmp file? :)

Yes you can make them smaller in the terrain config and, yes, they are standard textures. 

Paul Grubich 2017 - Professional texture artist painting virtual aircraft I love.
Be sure to check out my aged cockpits for the A2A B-377, B-17 and Connie at Flightsim.com and Avsim library

i-5vbvgq6-S.png

Would someone mind making a couple of screenshots of Tokyo?  I'm still planning my P3D4 build so I can't get BM yet until I've got it up and running. 

Gregg Seipp

"A good landing is when you can walk away from the airplane.  A great landing is when you can reuse it."
i9 64GB RAM, GTX-5090

12 hours ago, Gregg_Seipp said:

I'm wondering if it takes a mighty system to do that with volumetric lighting.

not at all, we designed Black Marble initially to run on a 32bit platforms!!!

Tokio (credits jjaycee1)

Montreal.jpg.1ae251a826181fee27e1f86e6bb

Changi Airport Singapore
(Black Marble + Vector Pack in Prepar3D v4)

BlackMarble.Singapore.jpg.52470a7fa2d558

2017-7-22_15-50-26-251.jpg.1c71f3bd54393

2017-7-22_15-53-5-103.jpg.c7d01ed63162c8

 

in this example we show how we can single out and turnoff any road class; in this case we turn off service road running inside airports,

2017-7-22_15-54-0-737.jpg.598363bc1dc546

2017-7-22_16-10-7-129.jpg.e9a03f00ff93d2

 

Black Marble around the world,

New York City

NYC.jpg.fabc8e4146e5853ffc05aa7d1855c622

 

Miami (KMIA)

BlackMarble.Vector.jpg.6103a187a7059fee3

 

Los Angeles (KLAX)

LAX.jpg.af42b1334ba8d1f4741b894cd181a972

 

Paris (LFPG)

57667de9cf76a_charlesdegaulle.jpg.0d9b03

 

London (EGLL)

Heathrow.jpg.4faa6fd6dcf8ec2aa103d660695

 

Frankfurt (EDDF)

frankfurt.jpg.b3e565733cd4843d12aefdaa44

 

Shenzhen

Shenzhen.jpg.e01204583d0ddaee0fef6cb3afc

 

Hong-Kong

Hong-Kong2.jpg.cbb92860234e6cdf6b137ff34


(Kai-Tak)

Hong-Kong1.jpg.8f134a7cebd2aa48f545c1c8a

Kai-Tak.jpg.407473d5ce6bf3951f072c0e8f5c

 

Melbourne
Melburn.jpg.550dc3bbdc5d2d9deb0c72b3d814

 

Mexico City International Airport (MMMX)

Mexico.City.International.Airport.jpg.d3

 

Los Angeles area top view

LAX.top.jpg.21ad67d0deebe88aec979c5e8999

 

Chris are those screenshots with all 4 packages? BM Base+Vector+AI Traffic+Bridges?

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On 8/11/2017 at 0:45 AM, turnandbank said:

Certainly closer to X-plane, but with X-Plane all of the street lighting is dynamic when HDR is enabled which, IMO, still can't be beat.

Totally agree with this! I'm still leaning towards giving BM a try when I get back home. Especially with the money back guarantee. But, the claims that this is equal to X-Plane to me don't seem possible. It's the lighting engine itself that makes X-Plane the winner at night. This brings ESP sims closer, but still it misses that "extra" that XP has.  This is light orbs hanging above the ground with "baked" light textures on the ground.  XP, the lights actually behave like lights and light up the ground and other things. This is not BM's fault of course.  It's a limitation of the sim itself that will prevent any night lighting solution from equaling XP.  Imagine vector data like this inXP!!!!

Regards,

 

Kevin LaMal

"Facts Don't Care About Your Feelings" - Shapiro2024

On 8/11/2017 at 6:19 AM, Mike_CFII_MEL said:

Hi,

Check out this video if you haven't. Jump to 2:40 seconds, it looks REAL to me.

https://www.youtube.com/watch?v=WVttcH9R8MA

The best video I've seen so far for selling this product!

Regards,

 

Kevin LaMal

"Facts Don't Care About Your Feelings" - Shapiro2024

Thank you Kevin :wub:
we did our best to work around the limitations currently in play,
we are long ways from a fully matured product with Black Marble;
we still have allot of features and functions we plan on integrating,
each will bring Black Marble system closer to a more realistic representation,

XP has its respect when it comes to night lighting;
considering our specific platform of choice; Black Marble is something else!
its ground breaking and a trend setter just like Night Environment was when it first came out,

we don't use baked textures, we draw our lines from live vector data!!!
very much like XP new technology they started using just recently!

we use no textures at all; in fact we clear default textures with blank dark night texture we draw our vector over,
the only textures we use are night splash for roads after we replace the generic random night textures with blanks,
if you switch all out road classes off you will get a pitch back night!

we do have volumetric lighting with dynamic lighting (aka single color ground splash per light)
one can swap all lights to run volumetric or dynamic lighting,

future functions will allow to swap ground textures, road colors, road width and much more directly from BMM GUI,

 

 

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