August 11, 20178 yr Hi, That is with B/M Vector roads running at Default Plus. I'm running a 7700K O/C to 4.6 and a 1080TI board. I had to adjust the size and distance of the lights to get the look I wanted, she is real close now. Former Beta Tester - (for a few companies) - As well as provide Regional Voice Set Recordings Two: AMD-9950X | One: AMD-7950X3D | Three: Asus TUF 4090s | Three: 64GB DDR5 RAM 6000mhz | Three: Cosair 1300 P/S | Three: 990Pro 2TB NVME One: Eugenius ECS2512 - 2.5 GHz Switch | Three: Ice Giant Elite CPU Coolers | Three: 75" 4K UHDTVs | One: Boeing 737NG Flight Deck
August 11, 20178 yr Hi, Check out this video if you haven't. Jump to 2:40 seconds, it looks REAL to me. https://www.youtube.com/watch?v=WVttcH9R8MA Former Beta Tester - (for a few companies) - As well as provide Regional Voice Set Recordings Two: AMD-9950X | One: AMD-7950X3D | Three: Asus TUF 4090s | Three: 64GB DDR5 RAM 6000mhz | Three: Cosair 1300 P/S | Three: 990Pro 2TB NVME One: Eugenius ECS2512 - 2.5 GHz Switch | Three: Ice Giant Elite CPU Coolers | Three: 75" 4K UHDTVs | One: Boeing 737NG Flight Deck
August 11, 20178 yr Author Commercial Member 15 hours ago, Manny said: IS there any way to modify those P3D textures for those roads. particularly those small roads.. ? MAke it a lot thinner or invisible? :) Those are standard P3D textures. Is it just one bmp file? :) Yes you can make them smaller in the terrain config and, yes, they are standard textures. Paul Grubich 2017 - Professional texture artist painting virtual aircraft I love. Be sure to check out my aged cockpits for the A2A B-377, B-17 and Connie at Flightsim.com and Avsim library
August 11, 20178 yr Would someone mind making a couple of screenshots of Tokyo? I'm still planning my P3D4 build so I can't get BM yet until I've got it up and running. Gregg Seipp "A good landing is when you can walk away from the airplane. A great landing is when you can reuse it." i9 64GB RAM, GTX-5090
August 11, 20178 yr 12 hours ago, Gregg_Seipp said: I'm wondering if it takes a mighty system to do that with volumetric lighting. not at all, we designed Black Marble initially to run on a 32bit platforms!!! Tokio (credits jjaycee1)
August 11, 20178 yr Changi Airport Singapore (Black Marble + Vector Pack in Prepar3D v4) in this example we show how we can single out and turnoff any road class; in this case we turn off service road running inside airports,
August 11, 20178 yr Black Marble around the world, New York City Miami (KMIA) Los Angeles (KLAX) Paris (LFPG) London (EGLL) Frankfurt (EDDF) Shenzhen Hong-Kong (Kai-Tak) Melbourne Mexico City International Airport (MMMX) Los Angeles area top view
August 16, 20178 yr Chris are those screenshots with all 4 packages? BM Base+Vector+AI Traffic+Bridges? ASUS ROG Maximus Hero XII ▪︎ Intel i9-10900K ▪︎ NVIDIA RTX 3090 FE ▪︎ 64GB Corsair Vengeance RGB Pro ▪︎ Windows 10 Pro (21H1) ▪︎ Samsung 970 EVO Pro 1TB NVME SSD (OS Drive) ▪︎ Samsung 860 EVO 2TB SATA SSD ▪︎ Seagate 4TB SATA HDD ▪︎ Corsair RMx 850W PSU
August 16, 20178 yr On 8/11/2017 at 0:45 AM, turnandbank said: Certainly closer to X-plane, but with X-Plane all of the street lighting is dynamic when HDR is enabled which, IMO, still can't be beat. Totally agree with this! I'm still leaning towards giving BM a try when I get back home. Especially with the money back guarantee. But, the claims that this is equal to X-Plane to me don't seem possible. It's the lighting engine itself that makes X-Plane the winner at night. This brings ESP sims closer, but still it misses that "extra" that XP has. This is light orbs hanging above the ground with "baked" light textures on the ground. XP, the lights actually behave like lights and light up the ground and other things. This is not BM's fault of course. It's a limitation of the sim itself that will prevent any night lighting solution from equaling XP. Imagine vector data like this inXP!!!! Regards, Kevin LaMal "Facts Don't Care About Your Feelings" - Shapiro2024
August 16, 20178 yr On 8/11/2017 at 6:19 AM, Mike_CFII_MEL said: Hi, Check out this video if you haven't. Jump to 2:40 seconds, it looks REAL to me. https://www.youtube.com/watch?v=WVttcH9R8MA The best video I've seen so far for selling this product! Regards, Kevin LaMal "Facts Don't Care About Your Feelings" - Shapiro2024
August 16, 20178 yr Thank you Kevin we did our best to work around the limitations currently in play, we are long ways from a fully matured product with Black Marble; we still have allot of features and functions we plan on integrating, each will bring Black Marble system closer to a more realistic representation, XP has its respect when it comes to night lighting; considering our specific platform of choice; Black Marble is something else! its ground breaking and a trend setter just like Night Environment was when it first came out,we don't use baked textures, we draw our lines from live vector data!!! very much like XP new technology they started using just recently! we use no textures at all; in fact we clear default textures with blank dark night texture we draw our vector over, the only textures we use are night splash for roads after we replace the generic random night textures with blanks, if you switch all out road classes off you will get a pitch back night! we do have volumetric lighting with dynamic lighting (aka single color ground splash per light) one can swap all lights to run volumetric or dynamic lighting, future functions will allow to swap ground textures, road colors, road width and much more directly from BMM GUI,
Archived
This topic is now archived and is closed to further replies.