warbirds

This is what Black Marble means to me

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Night lighting that blows me away. Pics taken from the "Duke" over P3Dv4 default starting airport area. BM Vector and Base, Orbx Global, Vector and North American LC all active at default settings. 

Click on pics for larger image please:

light%202a-XL.png

lights%201a-XL.png

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Hi,

Nice pics, I couldn't agree more this is an excellent addition to P3Dv4!

KMIA.JPG

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This looks absolutely amazing at night. How does the vector roads/graphics look in daytime? Reason I don't install vector scenery, it's just because I think it looks absolutely awful in daytime. Grey roads, just smashed on top of textures, without any considerations of what's underneath... 

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Warbirds,

Sorry this question is off topic. But I had to ask. Does the Realair Duke work in P3DV4 with the GTN750? I have it for P3Dv3.

Thanks!

Bill McCracken

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Yes it does, just install pointed to v4 location. The GTN 750 is a bit of a hassle but can be done. Do a search here for Duke GTN 750 to find out how. 

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Thanks for quick reply. Any of the other Realair work?

 

Bill McCracken

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So basically, Black Marble is a global version of the night envirement products that have been released by Aerosoft (and Taburet).

• What is the purpose for the two year subscription?

• What exactly is "Blue Marble"?

 

Thank you,

Bob

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24 minutes ago, FSXtreme said:

So basically, Black Marble is a global version of the night envirement products that have been released by Aerosoft (and Taburet).

• What is the purpose for the two year subscription?

Adding to above questions, I find it hard to understand the product page in chrisbelldesigns shop website. What is "Base"? Is it required for night black marble to work? and what is black marble? is it the base, or the combination of base+vector? (hopefully not 3D bridges and traffic pack which are sold seperately for 29.99 USD each?) What do I need to buy to have that night lighting??

To be honest screenshots in the first and second post here are advertising the product a lot better than the photos in the developers own website. There, autogen and vector data is quite a mix..   

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IS there any way to modify those P3D textures for those roads. particularly those small roads.. ? MAke it a lot thinner or invisible? :) 

Those are standard P3D textures.

Is it just one bmp file? :)

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35 minutes ago, costamesa said:

Adding to above questions, I find it hard to understand the product page in chrisbelldesigns shop website. What is "Base"? Is it required for night black marble to work? and what is black marble? is it the base, or the combination of base+vector? (hopefully not 3D bridges and traffic pack which are sold seperately for 29.99 USD each?) What do I need to buy to have that night lighting??

To be honest screenshots in the first and second post here are advertising the product a lot better than the photos in the developers own website. There, autogen and vector data is quite a mix..   

Base will give you the lights, Vector (you need base to get Vector) will give you more road and lights, traffic will add traffic to most roads, bridges will add 3d bridges as far as I understand. ( I have not tested traffic or bridges just yet) - so if you do not want more exact placed roads and more lights just use Base. I use both in my screenshots and videos and, as an Xplane fan, I find that Black Marble comes very, very close to what I see in Xplane 11 at night. 

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Those vector roads criss-crossing over houses, buildings and everything else during the day are pretty hard to take for a GA flyer. I have Orbx Vector and Global and all the NA  and AUS regions. In the full regions Orbx strikes a good balance between the number of vector roads and the roads built into the textures.  In areas with vector and global, I just enable highways and primary roads, as I can't stand seeing all those fuzzy grey roads criss crossing the textures.  At night, vector and BM looks pretty good, judging by the pictures and videos. Certainly closer to X-plane, but with X-Plane all of the street lighting is dynamic when HDR is enabled which, IMO, still can't be beat. Since I have both sims, I would use X-plane for night flying, but if I only had Prepar3d, I would consider BM for enhancing the night environment, but I don't think the Orbx enviroment does a bad job either.

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Hi Martin,

Black Marble is giving X-Plane a run for its money with their volumetric lighting. I've been working with Black Marble for less than a couple of weeks and haven't even hit on all the features yet, this looks very good.

 

KMem1.jpg

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8 minutes ago, Mike_CFII_MEL said:

Black Marble is giving X-Plane a run for its money with their volumetric lighting. I've been working with Black Marble for less than a couple of weeks and haven't even hit on all the features yet, this looks very good.

Is that with or without the BM vector roads?  Looks like the lights themselves are illuminating the roads.  I'm wondering if it takes a mighty system to do that with volumetric lighting.

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Hi,

That is with B/M Vector roads running at Default Plus. I'm running a 7700K O/C to 4.6 and a 1080TI board. I had to adjust the size and distance of the lights to get the look I wanted, she is real close now.

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15 hours ago, Manny said:

IS there any way to modify those P3D textures for those roads. particularly those small roads.. ? MAke it a lot thinner or invisible? :) 

Those are standard P3D textures.

Is it just one bmp file? :)

Yes you can make them smaller in the terrain config and, yes, they are standard textures. 

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Would someone mind making a couple of screenshots of Tokyo?  I'm still planning my P3D4 build so I can't get BM yet until I've got it up and running. 

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12 hours ago, Gregg_Seipp said:

I'm wondering if it takes a mighty system to do that with volumetric lighting.

not at all, we designed Black Marble initially to run on a 32bit platforms!!!

Tokio (credits jjaycee1)

Montreal.jpg.1ae251a826181fee27e1f86e6bb

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Changi Airport Singapore
(Black Marble + Vector Pack in Prepar3D v4)

BlackMarble.Singapore.jpg.52470a7fa2d558

2017-7-22_15-50-26-251.jpg.1c71f3bd54393

2017-7-22_15-53-5-103.jpg.c7d01ed63162c8

 

in this example we show how we can single out and turnoff any road class; in this case we turn off service road running inside airports,

2017-7-22_15-54-0-737.jpg.598363bc1dc546

2017-7-22_16-10-7-129.jpg.e9a03f00ff93d2

 

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Black Marble around the world,

New York City

NYC.jpg.fabc8e4146e5853ffc05aa7d1855c622

 

Miami (KMIA)

BlackMarble.Vector.jpg.6103a187a7059fee3

 

Los Angeles (KLAX)

LAX.jpg.af42b1334ba8d1f4741b894cd181a972

 

Paris (LFPG)

57667de9cf76a_charlesdegaulle.jpg.0d9b03

 

London (EGLL)

Heathrow.jpg.4faa6fd6dcf8ec2aa103d660695

 

Frankfurt (EDDF)

frankfurt.jpg.b3e565733cd4843d12aefdaa44

 

Shenzhen

Shenzhen.jpg.e01204583d0ddaee0fef6cb3afc

 

Hong-Kong

Hong-Kong2.jpg.cbb92860234e6cdf6b137ff34


(Kai-Tak)

Hong-Kong1.jpg.8f134a7cebd2aa48f545c1c8a

Kai-Tak.jpg.407473d5ce6bf3951f072c0e8f5c

 

Melbourne
Melburn.jpg.550dc3bbdc5d2d9deb0c72b3d814

 

Mexico City International Airport (MMMX)

Mexico.City.International.Airport.jpg.d3

 

Los Angeles area top view

LAX.top.jpg.21ad67d0deebe88aec979c5e8999

 

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Chris are those screenshots with all 4 packages? BM Base+Vector+AI Traffic+Bridges?

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On 8/11/2017 at 0:45 AM, turnandbank said:

Certainly closer to X-plane, but with X-Plane all of the street lighting is dynamic when HDR is enabled which, IMO, still can't be beat.

Totally agree with this! I'm still leaning towards giving BM a try when I get back home. Especially with the money back guarantee. But, the claims that this is equal to X-Plane to me don't seem possible. It's the lighting engine itself that makes X-Plane the winner at night. This brings ESP sims closer, but still it misses that "extra" that XP has.  This is light orbs hanging above the ground with "baked" light textures on the ground.  XP, the lights actually behave like lights and light up the ground and other things. This is not BM's fault of course.  It's a limitation of the sim itself that will prevent any night lighting solution from equaling XP.  Imagine vector data like this inXP!!!!

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