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Fove: https://www.getfove.com/. It has slightly better screen resolution than the Rift and Vive but its biggest advantage is that, as well as head tracking, it also uses eye tracking via a series of tiny cameras around the eye pieces so it only needs high resolution where you're actually looking. SteamVR drivers coming soon, apparently.

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Tx hiflyer!

A demo is certainly better than nothing. But what I would really really like, is to have a 'Guide' that tells me 'you must first download this software then installit; then download that software, install it,..., then call up the settings page of [e. g. FlyInside] and choose following settings; then put on your VR HMD and you will find...'

That way, I could know that I did everything in the right order (if one is advisable) and installed the right software using the right settings. Instead of finding out all by myself by trial-and-error. There is enough of that, still, with P3D 

Volker

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On 26/02/2017 at 2:32 PM, vortex681 said:

Fove: https://www.getfove.com/. It has slightly better screen resolution than the Rift and Vive but its biggest advantage is that, as well as head tracking, it also uses eye tracking via a series of tiny cameras around the eye pieces so it only needs high resolution where you're actually looking. SteamVR drivers coming soon, apparently.

Another Chinese "thing", with this kind of resolution is going to be a nice powerpoint reader.

HTC already stated that with the current graphics card's available in the market is useless to make the second version of the Vive with a higher resolution, any other attempt of that at the current time is a big step to failure.

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17 hours ago, dmarques69 said:

Another Chinese "thing", with this kind of resolution is going to be a nice powerpoint reader.

HTC already stated that with the current graphics card's available in the market is useless to make the second version of the Vive with a higher resolution, any other attempt of that at the current time is a big step to failure.

It's Japanese, apparently. I watched a review of it on a TV show. The big advantage is that it only needs to make the area of the display you're actually looking at high resolution so reducing GPU load.

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Actually the point of eye tracking is not "to kill enemies aiming with your eyes" but render where your eyes are looking at  leaving the corner out of focus (like real life). So the GPUs are not loaded with a full render of a scenery that you don´t even see clearly. And this Fove thing looks like can only "aim with your eyes".

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18 hours ago, warbirds said:

Does anyone here actually have the FOVE yet?

I believe that it's shipped, and there are user reviews out there, but as far as I know, no simmer(s) have tried it.

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On ‎19‎/‎08‎/‎2017 at 10:10 PM, chass32 said:

Actually the point of eye tracking is not "to kill enemies aiming with your eyes" but render where your eyes are looking at  leaving the corner out of focus (like real life). So the GPUs are not loaded with a full render of a scenery that you don´t even see clearly. And this Fove thing looks like can only "aim with your eyes".

If that is what you think then try reading the review I posted.....

"The Experience

After the calibration I went right into a demo where I was able to instantly use depth of field in VR. Let me be the first (okay probably not the first) to say this is awesome. Seriously, it takes the whole experience to a new level when you see the background blur as you focus on an object in front of you. Yes, this is how your eyes work in real life which absolutely makes the VR experience a lot more real.

Of course this isn’t the first thing most people think of when they think of eye control. Like most of you, I thought that eye control meant using my eyes to shoot out laser beams out of my (don’t worry you can still do that) but depth of field is a killer feature and IMHO a game-changer for VR experiences.

Making a VR experience true-to-life means a lot of things, it means a high enough frame rate to avoid lost frames when you turn your head. It also means walking like a human if you’re a human, seeing your hands, seeing you legs, all the little things that you would normally expect in your normal life, simulated through VR. Depth of field should be on this list because this single feature brings us a giant step forward when it comes to simulating how we as humans experience the world."

Chris

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8 hours ago, tutmeister said:

If that is what you think then try reading the review I posted.....

"The Experience

After the calibration I went right into a demo where I was able to instantly use depth of field in VR. Let me be the first (okay probably not the first) to say this is awesome. Seriously, it takes the whole experience to a new level when you see the background blur as you focus on an object in front of you. Yes, this is how your eyes work in real life which absolutely makes the VR experience a lot more real.

 

Oh sorry, my fault then. But I`m not sure if they use the tecnic that Oculus and Vive have been looking for so long (render only what´s in focus). Looks like more an improvement on depth of field than the huge benefits of rendering a small part of scenery (We could have a huge improvement on fps with that). Anyway, it´s an improvement nevertheless.

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11 hours ago, tutmeister said:

If that is what you think then try reading the review I posted.....

Where is this review?

 

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4 hours ago, chass32 said:

But I`m not sure if they use the tecnic that Oculus and Vive have been looking for so long (render only what´s in focus).

I think they are the same thing, foveated rendering. It's just oculus/Vive only do it through head movement and assumptions on where you are looking. This actually knows where you are looking because it tracks your eyes.

The depth of field talked about goes hand in hand with the lower detail in the bits you aren't focussing on.

Early days but eventually eye tracking will be more mainstream I think.

Chris

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2 hours ago, tutmeister said:

 

Early days but eventually eye tracking will be more mainstream I think.

Chris

I`m pretty sure about that, I just need a bit more resolution, with 1.7 pixel density is quite good, but very PC demanding. Thinking about getting a 1080ti and new processor cause I´m having micro stutters in VR.

I can`t wait the day more simmers try flying in VR. The future (Have you seen what is preparing X-plane for VR this fall? All buttons and knobs work with "touch" or vive controllers) looks amazing.

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Just now, chass32 said:

I`m pretty sure about that, I just need a bit more resolution, with 1.7 pixel density is quite good, but very PC demanding. Thinking about getting a 1080ti and new processor cause I´m having micro stutters in VR.

And that's one of the reasons Aerofly is tops in VR. Going from P3D or X-plane and into Aerofly is a totally different experience, and when I, just in the space of a few minutes go from one to the other the difference is very very noticeable.

AF is missing many things yet, as it's still in early access, but one thing it has down pat is VR.

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1 minute ago, HiFlyer said:

And that's one of the reasons Aerofly is tops in VR. Going from P3D or X-plane and into Aerofly is a totally different experience, and when I, just in the space of a few minutes go from one to the other the difference is very very noticeable.

AF is missing many things yet, as it's still in early access, but one thing it has down pat is VR.

Indeed. I bought it with the switzerland scenery. It´s like being there, amazing. But I´m hooked on some biz jets like CJ2 and phenom 300, so I just use AF when I need some relaxing VFR thru the Alps.

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On 8/9/2017 at 0:49 AM, canegallo said:

Hello, Pimax has announced the presentation of the model 8K after the edition 4K + NOLO.

 

http://movingfulcrum.com/pimax-8k-vr-

Just read a review on this. X2 4k optics with a 200 degree field of view. Two versions, an 8k version and a 4k version. Release is planned for next January and price is $400 with an extra $300 for the Vive like Lazer controllers. It will require a 1080 GTX. 

This is expected to eliminate any pixelisation and with it's massive fov, looks very good.

I will be waiting for this, hopefully it will lead the market and get the "others" to develop something that we flight simmers can use to "read" our instruments!

Best regards.

 

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