deltaalpha

Blurry Textures Upon Arrival

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Hello all,

I've been having issues lately with blurry ground textures upon descent and arrival into my destination.  I've been using the FSLabs A320 almost exclusively and didn't remember the problem before but I've been doing some longer flights lately.  I think my system is decent but my specs are i7-7700k, 32 GB ram, GTX 1080, m.2 SSD.  I'm using the normal add-ons... Orbx, Active Sky+Cloud Art.  Now I'm curious if this is a VRAM issue or something else?  I know there is a lot more knowledge than I have around this forum and would appreciate any feedback.  I've taken pictures to show what I mean: Before/After Photos

 

Thanks,

Dan

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In Prepar3d.cfg change the following value:

[SCENERY] 
"MaxRegionsPurgePerFrame=1"

The possible numbers for this is 1/4/16/64. 16 should be the default and was originally used when VAS was more of an issue. I set mine to 1 and have had no issues since.

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I have noticed more blurries with P3Dv4.1 than 4.0.

I have always been plaqued with blurred ground textures from time to time since the beginning of P3D. 

When version 4.0 came out I was excited to see clear textures all around the aircraft, but sadly in 4.1 the textures sometimes becomes blurry which is disappointing.

However I will try the suggested fix above which I have not tried before. Normally I fiddle with the AM without great results.

Thx for posting 19dcavscout I’ll try this one.

IM

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On 11/8/2017 at 0:35 AM, dtm211 said:

Hello all,

I've been having issues lately with blurry ground textures upon descent and arrival into my destination.  I've been using the FSLabs A320 almost exclusively and didn't remember the problem before but I've been doing some longer flights lately.  I think my system is decent but my specs are i7-7700k, 32 GB ram, GTX 1080, m.2 SSD.  I'm using the normal add-ons... Orbx, Active Sky+Cloud Art.  Now I'm curious if this is a VRAM issue or something else?  I know there is a lot more knowledge than I have around this forum and would appreciate any feedback.  I've taken pictures to show what I mean: Before/After Photos

 

Thanks,

Dan

Hi Dan,

Firstly the good news is you should not be getting this and hopefully it can be sorted out. The screenshots you showed with blurry arrival is terrible. 

Your PC looks great better than mine. But we need more info.

What settings are you using? when you say "orbx" is that OLC or regions?

Have you got FPS set on unlimited?

20 minutes ago, Iceman2 said:

I have noticed more blurries with P3Dv4.1 than 4.0.

I have always been plaqued with blurred ground textures from time to time since the beginning of P3D. 

When version 4.0 came out I was excited to see clear textures all around the aircraft, but sadly in 4.1 the textures sometimes becomes blurry which is disappointing.

However I will try the suggested fix above which I have not tried before. Normally I fiddle with the AM without great results.

Thx for posting 19dcavscout I’ll try this one.

IM

First dont use AM in v4 its not needed. If you see your core 0 is maxing out. Kick everything off core 0 & 1 that your running along with P3D.

Also like Dan more info would be good.

You Both could try my setting see if that helps

https://www.avsim.com/applications/core/interface/imageproxy/imageproxy.php?img=http://fsfiles.org/flightsimshotsv2/images/2017/11/01/11cf76.jpg&key=614c50c36fb1ab42642ec7b195126e15aa205335c3c3e974821a966bfd39200b

https://www.avsim.com/applications/core/interface/imageproxy/imageproxy.php?img=http://fsfiles.org/flightsimshotsv2/images/2017/11/01/2306e9.jpg&key=9fa8bdca8da59ec3bfe2414db28219322f7f718f909a83c00c1c20fd2394a13a

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15 hours ago, 19dcavscout said:

In Prepar3d.cfg change the following value:

[SCENERY] 
"MaxRegionsPurgePerFrame=1"

The possible numbers for this is 1/4/16/64. 16 should be the default and was originally used when VAS was more of an issue. I set mine to 1 and have had no issues since.

I've never seen this tweak before, will give it a try. Thanks!

6 hours ago, Nyxx said:

Hi Dan,

Firstly the good news is you should not be getting this and hopefully it can be sorted out. The screenshots you showed with blurry arrival is terrible. 

Your PC looks great better than mine. But we need more info.

What settings are you using? when you say "orbx" is that OLC or regions?

Have you got FPS set on unlimited?

First dont use AM in v4 its not needed. If you see your core 0 is maxing out. Kick everything off core 0 & 1 that your running along with P3D.

Also like Dan more info would be good.

You Both could try my setting see if that helps

https://www.avsim.com/applications/core/interface/imageproxy/imageproxy.php?img=http://fsfiles.org/flightsimshotsv2/images/2017/11/01/11cf76.jpg&key=614c50c36fb1ab42642ec7b195126e15aa205335c3c3e974821a966bfd39200b

https://www.avsim.com/applications/core/interface/imageproxy/imageproxy.php?img=http://fsfiles.org/flightsimshotsv2/images/2017/11/01/2306e9.jpg&key=9fa8bdca8da59ec3bfe2414db28219322f7f718f909a83c00c1c20fd2394a13a

I'm using Orbx Global Base, openLC North America, and Vector.  FPS limited to 30 by the game slider, not from NVidia inspector. I'll take a look at your settings and see if that helps. Thanks!

 

Dan

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Dan,

Vector, you need to turn off lots of things in there. try this and add if you feel the need.

v2.jpg
v1.jpg

 

Also with FPS locked try adding this in your config.

With locked FPS without this line the default is 0.33 = that's 33% of every second is given to loading textures. This is also why when people just lock there FPS with P3D they find they have a big hit on FPS as a result of the lock. Hence why you need to add the line below under [Main]

[Main]

FIBER_FRAME_TIME_FRACTION=0.01 

Hope all this helps!

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[SCENERY] 
"MaxRegionsPurgePerFrame=1"

 

I made that change and it looks like a new sim, no blurries. Thank you so much!!!

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On 11/8/2017 at 7:21 PM, 19dcavscout said:

In Prepar3d.cfg change the following value:

[SCENERY] 
"MaxRegionsPurgePerFrame=1"

The possible numbers for this is 1/4/16/64. 16 should be the default and was originally used when VAS was more of an issue. I set mine to 1 and have had no issues since.

What does this actually do?  Ever since V3 I've had major issues with blurries on arrival as well.  After a recent bios update the problem is much better but still a bit of an issue even though on climbout the sim looks great.  Are there any negative consequences for applying that tweak?  My cfg is completely untouched.

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On 09/11/2017 at 3:21 AM, 19dcavscout said:

In Prepar3d.cfg change the following value:

[SCENERY] 
"MaxRegionsPurgePerFrame=1"

The possible numbers for this is 1/4/16/64. 16 should be the default and was originally used when VAS was more of an issue. I set mine to 1 and have had no issues since.

http://www.robainscough.com/P3D_Performance_Tuning.html

Rob say here for VAS problems use

[SCENERY]
MaxRegionsPurgePerFrame=32

So1/4/16/64 are not the only values. Are they x4?

I also am not sure how this works, would like to understand more? "MaxRegionsPurgePerFrameintMax" number of scenery regions to purge per frame.

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7 hours ago, Nyxx said:

Dan,

Vector, you need to turn off lots of things in there. try this and add if you feel the need.

v2.jpg
v1.jpg

 

Also with FPS locked try adding this in your config.

With locked FPS without this line the default is 0.33 = that's 33% of every second is given to loading textures. This is also why when people just lock there FPS with P3D they find they have a big hit on FPS as a result of the lock. Hence why you need to add the line below under [Main]

[Main]

FIBER_FRAME_TIME_FRACTION=0.01 

Hope all this helps!

Dave,

I remembered after I posted this that I had added that FIBER_FRAME_TIME_FRACTION=0.01 tweak to my cfg.  I then decided to remove it and see if that was the cause.  I did a flight from LGA to FLL and upon arrival my textures were the same as I departed, no blurries.  That was only one flight after removing that so maybe I got lucky.  I'll have to try and do some more flights to see if it fixed it.

Dan

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 As long as you find what works for you it does not matter what combo of all the options it's just finding what works for you. GL Dan

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[SCENERY] 
"MaxRegionsPurgePerFrame=1"

This is interesting. I'm going to tag @Poppet here and hope she knows more about it!

I swore if I got back into flightsim, I'd cut down on the tweaks... But here I am! :D

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1 hour ago, Ebs said:

[SCENERY] 
"MaxRegionsPurgePerFrame=1"

This is interesting. I'm going to tag @Poppet here and hope she knows more about it!

I swore if I got back into flightsim, I'd cut down on the tweaks... But here I am! :D

I only use 

[Main]

FIBER_FRAME_TIME_FRACTION=0.01 

But want to know about this also, I asked on P3D forums today but no reply. Apart from using VAS I have no idea 

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On 11/7/2017 at 4:35 PM, dtm211 said:

I've been using the FSLabs A320 almost exclusively and didn't remember the problem before but I've been doing some longer flights lately.

It could be many things, do you have the issue with any other aircraft?   What version of P3D are you running?

I don't use any tweaks in P3D V4.x other than those to improve shadow quality and distant textures (which increases the work load on my CPU/GPU and definitely does NOT improve performance).

As for MaxRegionsPurgePerFrame ... this value used to be 16 in V3, I believe the default for V4 is now 4.  This setting was primarily used for memory optimizations and shouldn't make much of a difference in P3D V4.x  per Beau H. (LM when relative to P3D V3 NOT V4): 

Quote

 To reduce stalls was to put a limit on the number of scenery regions purged per frame. This was part of the big updates we made to optimize trees. As you fly around, scenery regions get requested based on distance from the camera. Scenery regions hold model placements, auto-gen, etc. The terrain mesh/texture data is handled through a totally different system though which relies on the LOD radius. The scenery database loads modes based on your scenery complexity, and makes auto-gen requests based on auto-gen settings, etc. The regions represent 64km, 16km, 4km, and 1km tiles with 16 children. These are loaded as needed and stay in memory until purged. Because of parent/child dependencies, the system only purges by distance at the 64km level. When a top level region is removed, it then recursively removes its children. Autogen tree data is stored in 1k cells, so there could be up to 4,096 tiles worth of three placement data to free up. This would cause very noticeable hangs. So, rather than remove all the tiles, we que them up for remove and remove a few every frame. Originally this was set to something low like 4. We raised it during the last round of memory optimizations to help speed up the process of clearing memory and avoid potential edge cases where fly fast at a low framerate might allocate memory faster than it gets freed. 

 

Cheers, Rob.

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Thanks Rob

v4 is defaulted to 16.

Think I will just leave this alone.

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2 hours ago, Nyxx said:

Thanks Rob

v4 is defaulted to 16.

Think I will just leave this alone.

Yep that worked for me too. No blurries anymore. And surprise surprise no impact on frams that I can see.

thanks

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1 hour ago, Iceman2 said:

Yep that worked for me too. No blurries anymore. And surprise surprise no impact on frams that I can see.

thanks

Sorry, what value are you using here?

gb.

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23 minutes ago, gboz said:

Sorry, what value are you using here?

gb.

I just popped in 1 as suggested previously.

[SCENERY] 
MaxRegionsPurgePerFrame=1

I didn’t experiment with any other number and I don’t even know what this number means but it works for me and I don’t see any impact. (Yet)

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I have not blurry textures but I am missing auto gen during the arrival. Everything is ok when I start my flight but when I descent for the arrival there are no auto gen trees or buildings unless I pause the flight and wait. I fly only with ORBX sceneries, Terraflora, ENVTEX, PTA and AS16 in my P3D 3.4.

What is this all about and is there a solution. Of course I can pause my flight but it is not the best option.

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On 11/10/2017 at 11:15 AM, Nyxx said:

FIBER_FRAME_TIME_FRACTION=0.01 

Dave, I did indeed try this tweak the 'first time round' back in P3D v2. While it did give me a boost in FPS, it definitely resulted in blurry scenery textures. At least for me. This makes sense when you understand the logic behind FFTF.

So far, with 4.1 I haven't felt the need to make any cfg tweaks. I'm happy with Beau's explanation of MaxRegionsPurgePerFrame (thanks @Rob Ainscough) so I'll be leaving the cfg well alone ... for now ;)

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7 hours ago, kiki said:

I have not blurry textures but I am missing auto gen during the arrival. Everything is ok when I start my flight but when I descent for the arrival there are no auto gen trees or buildings unless I pause the flight and wait. I fly only with ORBX sceneries, Terraflora, ENVTEX, PTA and AS16 in my P3D 3.4.

What is this all about and is there a solution. Of course I can pause my flight but it is not the best option.

Having the same issue here.

James

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20 hours ago, kiki said:

I have not blurry textures but I am missing auto gen during the arrival. Everything is ok when I start my flight but when I descent for the arrival there are no auto gen trees or buildings unless I pause the flight and wait. I fly only with ORBX sceneries, Terraflora, ENVTEX, PTA and AS16 in my P3D 3.4.

What is this all about and is there a solution. Of course I can pause my flight but it is not the best option.

What refresh rate, vsync setting and frame limit are you using there?

gb.

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On ‎11‎.‎11‎.‎2017 at 11:17 AM, kiki said:

I have not blurry textures but I am missing auto gen during the arrival. Everything is ok when I start my flight but when I descent for the arrival there are no auto gen trees or buildings unless I pause the flight and wait. I fly only with ORBX sceneries, Terraflora, ENVTEX, PTA and AS16 in my P3D 3.4.

What is this all about and is there a solution. Of course I can pause my flight but it is not the best option.

I had the same issue. For me it was working to either reduce Autogen Distance to Medium when frames were set to unlimited or to limit my frames f.e. to 30 and set Autogen Distance to High or Very High - with all other setting maxed. It seems that setting Autogen Distance higher than medium with unlimited frames caused my pc to not being able to keep up although it is a rather decent one (i7700k, 32 GB, 1080 Ti, SSD). This might not be a solution for everyone, but so far I did not have any issues with blurry or autogen less arrivals anymore.

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Thanks for your ideas! I´ll give them a try.

For now my frames are set to unlimited, Scenery Complexity is Very Dense, Autogen Vegetation is set to Dense, Autogen Density to Normal, and VSync is on with Triple Buffering (what is this actually?).

I´ll play a little with these and we´ll see if this makes difference. Keeping my fingers crossed...

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