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best settings for P3D v4

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10 hours ago, Bert Pieke said:

OK, I agree after testing each of the settings.

http://www.prepar3d.com/forum/viewtopic.php?f=6312&t=127871&p=172218#p172218

I guess the LM team found =9 to be useful enough that they added the setting in the UI.  :cool:

Yes I think that's right Bert and a lot of people have 1070 compared to people with 1080Ti

David Murden  MSFS   Fenix A320  PMDG 737 • MG Honda Jet • 414 / TDS 750Xi •  FS-ATC Chatter • FlyingIron Spitfire & ME109G • MG Honda Jet 

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I agree that it is confusing Bert but the way I understand Beau's post where he says "using HighResolution Textures in combination with T_S_E means that the High Res Textures is sort of a modifier.

TSE=8
TSE=8 + HRT
TSE=9
TSE=9+HRT
TSE=10
TSE=10+HRT

To me, in combination with means added to. If HRT simply makes TSE=8 become TSE=9 - doesn't make sense to say "in combination with"

So to me - the MAX setting you can have is TSE =10 *PLUS* HRT.

Vic

 

RIG#1 - I9 14900K MSI Pro z790 RTX 5070Ti
40" 4K Monitor 3840x2160 

1 hour ago, vgbaron said:

I agree that it is confusing Bert but the way I understand Beau's post where he says "using HighResolution Textures in combination with T_S_E means that the High Res Textures is sort of a modifier.

TSE=8
TSE=8 + HRT
TSE=9
TSE=9+HRT
TSE=10
TSE=10+HRT

To me, in combination with means added to. If HRT simply makes TSE=8 become TSE=9 - doesn't make sense to say "in combination with"

So to me - the MAX setting you can have is TSE =10 *PLUS* HRT.

Vic

Vic

With your GTX you could see if there are that many variables, you could see how much GTX memory is being used.

Its would show if there are 6 stagers or 3 

Just a thought. Personally I think there is 3 but I dont have the gtx to test it. Would be nice to see/know if it is 3 or 6. If you have the time ofc.

David Murden  MSFS   Fenix A320  PMDG 737 • MG Honda Jet • 414 / TDS 750Xi •  FS-ATC Chatter • FlyingIron Spitfire & ME109G • MG Honda Jet 

 Fenix A320 Walkthrough PDF   Flightsim.to •

DCS  A10c II  F-16c  F/A-18c • F-14 • (Others in hanger) • Supercarrier  Terrains = • Nevada NTTR  Persian Gulf  Syria • Marianas • 

• [email protected] All Cores HT ON   32GB DDR4  3200MHz RTX 3080  • TM Warthog HOTAS • TM TPR • Corsair Virtuoso XT with Dolby Atmos®  Samsung G7 32" 1440p 240Hz • TrackIR 5 & ProClip

I arrived at my current view after testing memory usage on my GTX1070 (using GPU-Z).

HRT ON, and TSE=9 appear to cause the exact same memory load, independently, or in combination..

However, we still have not heard from LM on this, so there may be more to the story..

Bert

4 hours ago, vgbaron said:

I agree that it is confusing Bert but the way I understand Beau's post where he says "using HighResolution Textures in combination with T_S_E means that the High Res Textures is sort of a modifier.

TSE=8
TSE=8 + HRT
TSE=9
TSE=9+HRT
TSE=10
TSE=10+HRT

To me, in combination with means added to. If HRT simply makes TSE=8 become TSE=9 - doesn't make sense to say "in combination with"

So to me - the MAX setting you can have is TSE =10 *PLUS* HRT.

Vic

Vic I doubt this is the case. There seem to be only three texture sets available to use here ie 256, 512 and 1024 so logically the only valid values must be 8 or 9 or 10. 

gb.

YSSY. Win 10, [email protected], Corsair H115i Cooler, RTX 4070Ti, 32GB G.Skill Trident Z F4-3200, Samsung 960 EVO M.2 256GB, ASUS Maximus VIII Ranger, Corsair HX850i 850W, Thermaltake Core X31 Case, Samsung 4K 65" TV.

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13 minutes ago, gboz said:

Vic I doubt this is the case. There seem to be only three texture sets available to use here ie 256, 512 and 1024 so logically the only valid values must be 8 or 9 or 10. 

gb.

Quite possibly but this quote from Beau Hollis seems to indicate otherwise:

The LOD radius limitations are the same as in 3.4, however the high resolution texture setting effectively doubles your LOD range. Using the TEXTURE_SIZE_EXP=10 in combination with enabling high resolution terrain textures will effectively quadruple your LOD radius. There is a known issue with this which is that photo-real textures don't currently improve in quality as a result. This is because the resolution of the texture is baked into the content. For non photo-real textures, much of the detail comes from vector data such as rivers and roads, and the base resolution of the global textures are about 1 meter per pixel. So, with TEXTURE_SIZE_EXP=10, you'll see 1mpp texture quality at 4x the distance.

That implies to me that the High Res textures enhance the T_S_E setting. 

Vic

 

RIG#1 - I9 14900K MSI Pro z790 RTX 5070Ti
40" 4K Monitor 3840x2160 

10 minutes ago, vgbaron said:

That implies to me that the High Res textures enhance the T_S_E setting

Yes it does there.

gb.

YSSY. Win 10, [email protected], Corsair H115i Cooler, RTX 4070Ti, 32GB G.Skill Trident Z F4-3200, Samsung 960 EVO M.2 256GB, ASUS Maximus VIII Ranger, Corsair HX850i 850W, Thermaltake Core X31 Case, Samsung 4K 65" TV.

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well, after some VERY loose testing there IS a difference but not a big one.

I basically used GPUZ to measure video memory used. I used my default setup and changed nothing between runs except the settings.

Base run w/o P3D running - 460MB

TSE = 8 and HRT off - 3086MB

TSE = 8 and HRT on - 4118MB

TSE = 9 and HRT off - 4122MB

TSE = 9 and HRT on - 4250MB

TSE = 10 and HRT off - 8211MB

TSE = 10 and HRT on - 8450MB

so there apparently is some effect - at least on memory usage.

My normal setting is TSE=9 and HRT on as I don't like the extreme load times of TSE = 10.

Vic

 

RIG#1 - I9 14900K MSI Pro z790 RTX 5070Ti
40" 4K Monitor 3840x2160 

I've got x 2 980tis in sli what's the best 

TEXTURE_SIZE_EXP=9

Or

TEXTURE_SIZE_EXP=8

Thanks 

 
 
 
 
 
  913456
  • Moderator

well, the BEST for your system is 9 *if* your system can handle it. Change it and fly for a while, if you like what you see and no performance hit - you have a winner.

 

Vic

 

RIG#1 - I9 14900K MSI Pro z790 RTX 5070Ti
40" 4K Monitor 3840x2160 

11 minutes ago, vgbaron said:

well, the BEST for your system is 9 *if* your system can handle it. Change it and fly for a while, if you like what you see and no performance hit - you have a winner.

 

Vic

Cheers 

 
 
 
 
 
  913456
  • Moderator

It's actually a tough question to answer Pete. So much depends on how you have your LOD, texture resolutions, etc set up. If you set up with TSE=0 and HRT on and max detail, etc - you will probably have performance issues. Adjusting and balancing those settings will, hopefully, find you a sweet spot

A little trick I've learned through the years - when you are making changes that might result in improved or lessened visuals and performance - make the change and fly with it for several days. My reasoning is when you first make the change, you are looking for ANYTHING that might be different and will notice things that have been happening for a while but you "see" them for the first time. Flying for a few days gets me back in the overall enjoyment phase where I  get a better feel of how the sim is performing.

At least it helps me when I'm changing things.

Vic

 

RIG#1 - I9 14900K MSI Pro z790 RTX 5070Ti
40" 4K Monitor 3840x2160 

  • Author

Ok so something is wrong with loading the textures during the flight. 

I overclocked CPU to 4.9 GHz, during the flight I have approx. 30-50 FPS, most of the sliders I have on HIGH or more.

But there is a moment during the flight when terrain gets totally blurred. It gets sharp again only when I change something in graphic properties and reload it again. But after few minutes there is the same situation.

I tried to freeze the FPS to 20 but it doesn't changed anything.

Any ideas?

Intel i7-7700k @ 4.8 GHz / Gigabyte GA-Z270X-Ultra Gaming 
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Gigabyte GTX-1060 6GB

1 hour ago, tecto said:

Ok so something is wrong with loading the textures during the flight. 

I overclocked CPU to 4.9 GHz, during the flight I have approx. 30-50 FPS, most of the sliders I have on HIGH or more.

But there is a moment during the flight when terrain gets totally blurred. It gets sharp again only when I change something in graphic properties and reload it again. But after few minutes there is the same situation.

I tried to freeze the FPS to 20 but it doesn't changed anything.

Any ideas?

As a test, go back to the settings that I posted earlier.. all of them.. and see what happens.

Bert

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