December 13, 20178 yr I know that for most of the games best settings = max settings. However I've noticed that this rule doesn't apply to P3D. Some settings on max/ultra make the sim graphic artificial or simply ugly looking. Could you please tell me what settings will be the best and will make my sim as real as possible? Regarding add-ons currently I have: FTX Global FTX openLC Europe FTX Norway FTX Vector FS Global 2010 PTA Envtex My specs are: i7-7700k (not overclocked) on Z270 mobo Nvidia GTX 1060 6B 16 GB DDR4 Intel i7-7700k @ 4.8 GHz / Gigabyte GA-Z270X-Ultra Gaming GoodRAM Iridium Red 2x8GB 2400MHz DDR4 Gigabyte GTX-1060 6GB
December 13, 20178 yr tecto, have you tried (backing up) deleting your prepar3d.cfg and restarting the Sim so it creates a new one and having a look ? you will be surprised.. Jorge
December 13, 20178 yr With a 1060 video card you should use "moderate" settings in the sim. But this again depends on the kind of aircraft and area where you fly. It is good practice to have a airliner or a GA profile for less demanding aircrafts. Simstarter NG can do the job using different settings and profiles. A performance hook can be FTX vector. I would be very very careful with the settings and just enable features that you really need for your flight. Usually you do not need to have enabled minor roads, railways or streams if you are doing an IFR flight. It gives you FPS in return! Many people skipped vector for performance reasons or just use it to correct coastlines. Regards, Chris -- PC: Intel 13900K, Gigabyte Geforce RTX 4090, 64GB Fury Beast DDR5 RAM; Display: Varjo Aero VR
December 13, 20178 yr Author Thanks for the replies - however it's not about FPS. It's about the overall view of the textures. I think it's not related with textures loading time since even when I pause the sim, it doesn't "refresh" for a better view after some time... When I watch YT videos the sceneries look awesome, while my impression is that my textures looks poorly even if I move all the graphic sliders to max. I just wondered whether some of the graphic options are causing that (when slided to max) - for instance blur something too much etc. Intel i7-7700k @ 4.8 GHz / Gigabyte GA-Z270X-Ultra Gaming GoodRAM Iridium Red 2x8GB 2400MHz DDR4 Gigabyte GTX-1060 6GB
December 13, 20178 yr When you find a YouTube vid that has awesome looking scenery, check what add-ons are being used. Its likely that some shader add-on is being used, then buy that shader program and replicate the settings.
December 13, 20178 yr 3 hours ago, tecto said: I think it's not related with textures loading time since even when I pause the sim, it doesn't "refresh" for a better view after some time... That sounds normal for P3D. If I slew forward, ground textures get blurry and it needs some significant time until everything is sharp. It it doesn't refresh in your system after a while, then something is not normal. Maybe it would be helpful if you show us your settings and a pic of the situation you mean. Regards, Chris -- PC: Intel 13900K, Gigabyte Geforce RTX 4090, 64GB Fury Beast DDR5 RAM; Display: Varjo Aero VR
December 13, 20178 yr On my [email protected] GTX1070, I use this: SETTINGS within P3Dv4 Display: FXAA off AA: 4XSSAA texture filtering: anisotropic 8X texture resolution: high 2048x2048 Vsync off Target framerate: unlimited Wideview aspect: off mipmap VC panels off Screen resolution: 1920X1080 World LOD radius: high Tesselation factor: high mesh resolution: 5m texture resolution: 1m high resolution terrain unticked Scenery complexity: extremely dense autogen draw distance: medium autogen vegetation density: normal autogen building density: dense Dynamic vegetation: unticked water detail: medium Reflections: user vehicle only Special effects: medium/medium Lighting shadow quality: high draw distance: low casting and receiving: Internal vehicle only HDR on: Brightness 0.85 Bloom 0.85 Saturation 0.80 Dynamic reflections: off In Prepar3D.cfg file: [TERRAIN] TEXTURE_SIZE_EXP=9 Bert
December 13, 20178 yr Author Ok I'm tweaking the sim. I think I had some issues with Orbx libraries... Anyway could you please tell me which setting for AA is better: 4xSSAA or 8xMSAA. On 8xSSAA I have a significant FPS drop but for both 4xSSAA or 8xMSAA FPS looks to be similar. So what to choose - 4xSSAA or 8xMSAA? Or in other words - regarding quality - is it better to choose higher MSAA or lower SSAA? Intel i7-7700k @ 4.8 GHz / Gigabyte GA-Z270X-Ultra Gaming GoodRAM Iridium Red 2x8GB 2400MHz DDR4 Gigabyte GTX-1060 6GB
December 14, 20178 yr If your having texture loading problems try locking your FPS as running unlimited will not help. in your main p3d folder there is a exe called “delete generated files” Run that, it will rebuild your scenery, config etc. then try running a low locked 20 FPS to see if your texture load is good then you can turn that up a bit at a time. That will get you started on the tight path. Also don’t turn off mipmap vc it’s will lower how good your vc looks. use 4x SSAA and 4xMSAA when you use DL Also note adding [TERRAIN] TEXTURE_SIZE_EXP=9 is no different to simply ticking high resolution terrain That option is great for good texture loading as long as you have good texture loading in the first place. David Murden. MSFS • Fenix A320 • PMDG 737 • MG Honda Jet • 414 / TDS 750Xi • FS-ATC Chatter • FlyingIron Spitfire & ME109G • MG Honda Jet • • Fenix A320 Walkthrough PDF • Flightsim.to • DCS • A10c II • F-16c • F/A-18c • F-14 • (Others in hanger) • Supercarrier • Terrains = • Nevada NTTR • Persian Gulf • Syria • Marianas • • [email protected] All Cores HT ON • 32GB DDR4 3200MHz • RTX 3080 • TM Warthog HOTAS • TM TPR • Corsair Virtuoso XT with Dolby Atmos® • Samsung G7 32" 1440p 240Hz • TrackIR 5 & ProClip •
December 14, 20178 yr 34 minutes ago, Nyxx said: If your having texture loading problems try locking your FPS as running unlimited will not help. in your main p3d folder there is a exe called “delete generated files” Run that, it will rebuild your scenery, config etc. then try running a low locked 20 FPS to see if your texture load is good then you can turn that up a bit at a time. That will get you started on the tight path. Also don’t turn off mipmap vc it’s will lower how good your vc looks. use 4x SSAA and 4xMSAA when you use DL Also note adding [TERRAIN] TEXTURE_SIZE_EXP=9 is no different to simply ticking high resolution terrain That option is great for good texture loading as long as you have good texture loading in the first place. To the OP, try both approaches by all means, and choose what works for you! Bert
December 14, 20178 yr 59 minutes ago, Nyxx said: Also note adding [TERRAIN] TEXTURE_SIZE_EXP=9 is no different to simply ticking high resolution terrain That claim is not supported by the LM team's statement: Quote "...the high resolution texture setting effectively doubles your LOD range. Using the TEXTURE_SIZE_EXP=10 in combination with enabling high resolution terrain textures will effectively quadruple your LOD radius." Bert
December 14, 20178 yr Read your “claim” again Bert. You was talking about 9 not 10 and they are talking about the difference between 9 and 10 10 is for 12GB gtx cards only You was talking about adding 9 and 9 as I said was the same as simply ticking “high res terrain “ Its no wonder why new people can get so confused with "statements" like this. ------ To the new people allow me to explain the "Statement " above. Ticking "high resolution terrain" is the same as adding in you config file under [TERRAIN] the line TEXTURE_SIZE_EXP=9 this extends the LOD (level of detail) further out than the normal amount, so you see more detail further out from your aircraft. If you have a 12GB gtx card you can manually add under [TERRAIN] TEXTURE_SIZE_EXP=10 this then gives you the maximum LOD within the sim, quadrupling your LOD radius from the normal amount. It will make your load times increase a lot as it's now loading so much more LOD and needs around 10-12GB of GPU ram. That's why in that "statement" is says " in combination with enabling high resolution terrain textures " because it giving you so much more on top of ticking high resolution terrain ( TEXTURE_SIZE_EXP=9), Do not try this unless you have a 12GB GPU. So to conclude "high resolution terrain" ticked = doubles your LOD range TEXTURE_SIZE_EXP=10 = quadruple your LOD range With my 1070 with "high resolution terrain" ticked the result is stunning. But you have to set your sim up right to begin with to get beautiful textures loading and stutter free. I hope that was clear. David Murden. MSFS • Fenix A320 • PMDG 737 • MG Honda Jet • 414 / TDS 750Xi • FS-ATC Chatter • FlyingIron Spitfire & ME109G • MG Honda Jet • • Fenix A320 Walkthrough PDF • Flightsim.to • DCS • A10c II • F-16c • F/A-18c • F-14 • (Others in hanger) • Supercarrier • Terrains = • Nevada NTTR • Persian Gulf • Syria • Marianas • • [email protected] All Cores HT ON • 32GB DDR4 3200MHz • RTX 3080 • TM Warthog HOTAS • TM TPR • Corsair Virtuoso XT with Dolby Atmos® • Samsung G7 32" 1440p 240Hz • TrackIR 5 & ProClip •
December 14, 20178 yr Author Thank you all, basing on your posts it's really better now. Thanks! I also bought ENVTEX yesterday and it looks stunning now! Intel i7-7700k @ 4.8 GHz / Gigabyte GA-Z270X-Ultra Gaming GoodRAM Iridium Red 2x8GB 2400MHz DDR4 Gigabyte GTX-1060 6GB
Archived
This topic is now archived and is closed to further replies.