December 17, 20178 yr 11 hours ago, tecto said: Ok so something is wrong with loading the textures during the flight. I overclocked CPU to 4.9 GHz, during the flight I have approx. 30-50 FPS, most of the sliders I have on HIGH or more. But there is a moment during the flight when terrain gets totally blurred. It gets sharp again only when I change something in graphic properties and reload it again. But after few minutes there is the same situation. I tried to freeze the FPS to 20 but it doesn't changed anything. Any ideas? Too high terrain or autogen settings. Also make sure you have no affinity mask or are using all cores. Shanan ASUS Z170 PRO, I7 6700K @ 4.85ghz (HT ON), ZOTAC AMP EXTREME 1080TI GTX (OC), 16 GB DDR4 G.SKILL TRIDENTZ RGB @ 3230MHZ CL 16-17-17-33 (OC) 4X SSDS : WIN 10 (NVME 960 EVO) + P3D + OTHER GAMES, 2X WD BLACKS RAID 0 + 1 SEAGATE BARRACUDA, CORSAIR AX860i PSU, CORSAIR 760T CASE (BLACK), 27 INCH IPS PREDATOR GSYNC 165HZ 1440p + 24 INCH IPS DELL 1080p, THRUSTMASTER HOTAS FCS THROTTLE + FCS16000M CORSAIR K95 RGB + CORSAIR M65 RGB + CORSAIR MM800 POLARIS RGB, CORSAIR H115i v2, CREATIVE GIGAWORKS 7.1 + ASUS D2X XONAR
December 17, 20178 yr 10 hours ago, Bert Pieke said: As a test, go back to the settings that I posted earlier.. all of them.. and see what happens. Hi Bert, Are you using a texture_bandwidth_mult entry in your Display section of P3D.cfg? thx, mike Michael Simbro Intel i7-6700, EVGA GTX 1660ti 6gb, Nvidia 456.71 drivers, Win 10 Pro/64bit
December 17, 20178 yr Author 4 hours ago, orbmis said: Hi Bert, Are you using a texture_bandwidth_mult entry in your Display section of P3D.cfg? thx, mike What this entry does? I've just realized that I had an affinity mask set to 244. I deleted this from cfg file and see whether this will help. I have autogen sliders set to Normal Intel i7-7700k @ 4.8 GHz / Gigabyte GA-Z270X-Ultra Gaming GoodRAM Iridium Red 2x8GB 2400MHz DDR4 Gigabyte GTX-1060 6GB
December 17, 20178 yr 5 hours ago, orbmis said: Hi Bert, Are you using a texture_bandwidth_mult entry in your Display section of P3D.cfg? thx, mike No Bert
December 17, 20178 yr 2 hours ago, tecto said: What this entry does? I've just realized that I had an affinity mask set to 244. I deleted this from cfg file and see whether this will help. I have autogen sliders set to Normal Yeah the affinity mask must be it. Back when I was testing AM with v4 I had blurries as long as I didn't use 255. Meaning all cores. The terrain doesn't have enough resources to load if you restrict to less it than 6 threads hence the blurries. The texture bandwith limit is supposed to reduce or stop black textures or slow loading textures by increasing it. In my experience it doesn't do much however, and definitely doesn't help with blurries. Shanan ASUS Z170 PRO, I7 6700K @ 4.85ghz (HT ON), ZOTAC AMP EXTREME 1080TI GTX (OC), 16 GB DDR4 G.SKILL TRIDENTZ RGB @ 3230MHZ CL 16-17-17-33 (OC) 4X SSDS : WIN 10 (NVME 960 EVO) + P3D + OTHER GAMES, 2X WD BLACKS RAID 0 + 1 SEAGATE BARRACUDA, CORSAIR AX860i PSU, CORSAIR 760T CASE (BLACK), 27 INCH IPS PREDATOR GSYNC 165HZ 1440p + 24 INCH IPS DELL 1080p, THRUSTMASTER HOTAS FCS THROTTLE + FCS16000M CORSAIR K95 RGB + CORSAIR M65 RGB + CORSAIR MM800 POLARIS RGB, CORSAIR H115i v2, CREATIVE GIGAWORKS 7.1 + ASUS D2X XONAR
December 18, 20178 yr Moderator Beau Hollis has replied to the TSE + HRT issue - http://www.prepar3d.com/forum/viewtopic.php?f=6312&t=127871 Vic RIG#1 - I9 14900K MSI Pro z790 RTX 5070Ti 40" 4K Monitor 3840x2160
December 18, 20178 yr 42 minutes ago, vgbaron said: Beau Hollis has replied to the TSE + HRT issue - http://www.prepar3d.com/forum/viewtopic.php?f=6312&t=127871 Vic OK - so there are indeed 3 levels... 256 - 512 - 1024.. aka 8 - 9 - 10. Bert
December 18, 20178 yr I told you....... All joking aside glad it's now clear. David Murden. MSFS • Fenix A320 • PMDG 737 • MG Honda Jet • 414 / TDS 750Xi • FS-ATC Chatter • FlyingIron Spitfire & ME109G • MG Honda Jet • • Fenix A320 Walkthrough PDF • Flightsim.to • DCS • A10c II • F-16c • F/A-18c • F-14 • (Others in hanger) • Supercarrier • Terrains = • Nevada NTTR • Persian Gulf • Syria • Marianas • • [email protected] All Cores HT ON • 32GB DDR4 3200MHz • RTX 3080 • TM Warthog HOTAS • TM TPR • Corsair Virtuoso XT with Dolby Atmos® • Samsung G7 32" 1440p 240Hz • TrackIR 5 & ProClip •
December 20, 20178 yr Beau's second post in that thread: http://www.prepar3d.com/forum/viewtopic.php?f=6312&t=127871 "Thanks for bringing this to our attention. There are actually two places, and one of them does not override the TSE value based on the HRTT setting. As a result, mismatched settings may have some negative side effects. Until we can fix this, please limit your combination of these options to these three combinations: For default 256: HIGH_RESOLUTION_TERRAIN_TEXTURES=0 TEXTURE_SIZE_EXP=8 (or not set) For 512: HIGH_RESOLUTION_TERRAIN_TEXTURES=1 TEXTURE_SIZE_EXP=9 (or not set) For 1024: HIGH_RESOLUTION_TERRAIN_TEXTURES=1 TEXTURE_SIZE_EXP=10 Please do not use these setting combinations as they may cause problems: HIGH_RESOLUTION_TERRAIN_TEXTURES=0 TEXTURE_SIZE_EXP=9 HIGH_RESOLUTION_TERRAIN_TEXTURES=0 TEXTURE_SIZE_EXP=10 HIGH_RESOLUTION_TERRAIN_TEXTURES=1 TEXTURE_SIZE_EXP=8 Thanks" YSSY. Win 10, [email protected], Corsair H115i Cooler, RTX 4070Ti, 32GB G.Skill Trident Z F4-3200, Samsung 960 EVO M.2 256GB, ASUS Maximus VIII Ranger, Corsair HX850i 850W, Thermaltake Core X31 Case, Samsung 4K 65" TV.
December 23, 20178 yr Author On 17.12.2017 at 5:45 PM, TheBoom said: Yeah the affinity mask must be it. Back when I was testing AM with v4 I had blurries as long as I didn't use 255. Meaning all cores. The terrain doesn't have enough resources to load if you restrict to less it than 6 threads hence the blurries. The texture bandwith limit is supposed to reduce or stop black textures or slow loading textures by increasing it. In my experience it doesn't do much however, and definitely doesn't help with blurries. Guys, so regarding affinity mask - is it better to set the affinity mask to 255 to use all 8 cores or don't use it and let P3D to do it automatically? What is better to have better performance? Intel i7-7700k @ 4.8 GHz / Gigabyte GA-Z270X-Ultra Gaming GoodRAM Iridium Red 2x8GB 2400MHz DDR4 Gigabyte GTX-1060 6GB
December 23, 20178 yr 1 hour ago, tecto said: Guys, so regarding affinity mask - is it better to set the affinity mask to 255 to use all 8 cores or don't use it and let P3D to do it automatically? What is better to have better performance? Essentially the same. Shouldn’t have any difference in performance whatsoever. You can just set it to be 255 to be safe though. Shanan ASUS Z170 PRO, I7 6700K @ 4.85ghz (HT ON), ZOTAC AMP EXTREME 1080TI GTX (OC), 16 GB DDR4 G.SKILL TRIDENTZ RGB @ 3230MHZ CL 16-17-17-33 (OC) 4X SSDS : WIN 10 (NVME 960 EVO) + P3D + OTHER GAMES, 2X WD BLACKS RAID 0 + 1 SEAGATE BARRACUDA, CORSAIR AX860i PSU, CORSAIR 760T CASE (BLACK), 27 INCH IPS PREDATOR GSYNC 165HZ 1440p + 24 INCH IPS DELL 1080p, THRUSTMASTER HOTAS FCS THROTTLE + FCS16000M CORSAIR K95 RGB + CORSAIR M65 RGB + CORSAIR MM800 POLARIS RGB, CORSAIR H115i v2, CREATIVE GIGAWORKS 7.1 + ASUS D2X XONAR
December 23, 20178 yr Author What about version of Windows? Does it have an impact on performance? Currently I have Windows 7 and I'm wondering whether it'll be any difference in performance after switching to 10. Intel i7-7700k @ 4.8 GHz / Gigabyte GA-Z270X-Ultra Gaming GoodRAM Iridium Red 2x8GB 2400MHz DDR4 Gigabyte GTX-1060 6GB
December 25, 20178 yr On 12/23/2017 at 0:06 PM, tecto said: What about version of Windows? Does it have an impact on performance? Currently I have Windows 7 and I'm wondering whether it'll be any difference in performance after switching to 10. No it shouldn't make any difference. Alan
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