January 19, 20188 yr Can anyone recommend a solid drivable car for v4? Jacek G. Ryzen 5800X3D | Asus RTX4090 OC | 64gb DDR4 3600 | Asus ROG Strix X570E | HX1000w | Fractal Design Torrent RGB | AOC AGON 49' Curved QHD |
January 19, 20188 yr http://www.formula1-game.com/uk/home https://www.projectcarsgame.com/ Location: Vleuten, The Netherlands, 17.3dme SPL 108.40 | Simulator: FS2024 System: AMD 7800X3D - Gigabyte X670 - RTX 4090 - 64GB DDR5 - 2 x 2TB SSD - 32" 1440p Display - Windows 11 Pro
January 19, 20188 yr Author 14 minutes ago, Egbert Drenth said: http://www.formula1-game.com/uk/home https://www.projectcarsgame.com/ I was thinking about drivable cars in P3Dv4 :) Jacek G. Ryzen 5800X3D | Asus RTX4090 OC | 64gb DDR4 3600 | Asus ROG Strix X570E | HX1000w | Fractal Design Torrent RGB | AOC AGON 49' Curved QHD |
January 19, 20188 yr Saying that someone did that on vatsim years ago, he used to be the follow me driver in palma and Malaga, it'd was brilliant
January 19, 20188 yr Try this: The free avatars from aerosoft include a mitsubishi pajero, i think this works in V4 also http://freeware.aerosoft.com/forum/downloads/AS_AIRPORT-AVATARS_P3D.zip You can check here and try, several FSX work in V4 http://simviation.com//fsxmisc4.htm Marques Ryzen 7 [email protected] | Arctic Liquid Freezer II 360| RTX 4070 ti | 32GB Ram @5600MHZ| Crucial MX 200 M.2 500GB |Crucial MX200 SATA 500GB | HTC Vive | XIAOMI 43" 4k TV | Acer Predator 27" G-Sync | AOC 32" Freesync
January 27, 20188 yr Hi Drumcode! Yes, I know a very good one which works in P3D v4 seamlessly. It's the BMW 760I conversion mod by Mike Teller (the original BMW was made by the legendary Hama). You can get it here: https://flyawaysimulation.com/downloads/files/6163/fsx-bmw-760i/ Getting a functional car for P3D v4 is pretty difficult, but this one - Mike Tellers mode - works really awesome (very, very performance friendly and agile/plausible in sim). Most of the other cars (for example Erwin Welker made a lot of wonderful cars for FSX, but they all don't work in P3D v4) have FS9 files inside, and some of them even lead to CTD when prompted in P3D v4 menu - and I've tried a looooot of them. Many other simmers - for sorry - screw up their noses when it comes to this question, regarding a driveable car in FSX/P3D. It just dazzles their lack of fantasie: the word of FSX/P3D became so huge and wonderful over the years, with the help of so many creative developers - and of course your own imagination - that it is a really good idea to explore these beautiful sceneries by car sometimes. Something I can really recommend! The versatility of this beautiful, beautiful sim - P3D v4 - is really impressive and something wich attracts me afresh. Cheers to all.
January 27, 20188 yr 33 minutes ago, KBUR said: Hi Drumcode! Yes, I know a very good one which works in P3D v4 seamlessly. It's the BMW 760I conversion mod by Mike Teller (the original BMW was made by the legendary Hama). You can get it here: https://flyawaysimulation.com/downloads/files/6163/fsx-bmw-760i/ Getting a functional car for P3D v4 is pretty difficult, but this one - Mike Tellers mode - works really awesome (very, very performance friendly and agile/plausible in sim). Most of the other cars (for example Erwin Welker made a lot of wonderful cars for FSX, but they all don't work in P3D v4) have FS9 files inside, and some of them even lead to CTD when prompted in P3D v4 menu - and I've tried a looooot of them. Many other simmers - for sorry - screw up their noses when it comes to this question, regarding a driveable car in FSX/P3D. It just dazzles their lack of fantasie: the word of FSX/P3D became so huge and wonderful over the years, with the help of so many creative developers - and of course your own imagination - that it is a really good idea to explore these beautiful sceneries by car sometimes. Something I can really recommend! The versatility of this beautiful, beautiful sim - P3D v4 - is really impressive and something wich attracts me afresh. Cheers to all. I agree. I believe there were also Ship/boat add-ons for fsx/p3d a while back! PC- AMD Ryzen 7800X3D, 64gb 6400mhz RAM, Nvidia RTX4090
January 27, 20188 yr Author Excellent, thanks for the input. I did have the beemer in FSX, completely forgot about it. Jacek G. Ryzen 5800X3D | Asus RTX4090 OC | 64gb DDR4 3600 | Asus ROG Strix X570E | HX1000w | Fractal Design Torrent RGB | AOC AGON 49' Curved QHD |
January 27, 20188 yr 15 hours ago, KBUR said: Hi Drumcode! Yes, I know a very good one which works in P3D v4 seamlessly. It's the BMW 760I conversion mod by Mike Teller (the original BMW was made by the legendary Hama). You can get it here: https://flyawaysimulation.com/downloads/files/6163/fsx-bmw-760i/ Getting a functional car for P3D v4 is pretty difficult, but this one - Mike Tellers mode - works really awesome (very, very performance friendly and agile/plausible in sim). Most of the other cars (for example Erwin Welker made a lot of wonderful cars for FSX, but they all don't work in P3D v4) have FS9 files inside, and some of them even lead to CTD when prompted in P3D v4 menu - and I've tried a looooot of them. Many other simmers - for sorry - screw up their noses when it comes to this question, regarding a driveable car in FSX/P3D. It just dazzles their lack of fantasie: the word of FSX/P3D became so huge and wonderful over the years, with the help of so many creative developers - and of course your own imagination - that it is a really good idea to explore these beautiful sceneries by car sometimes. Something I can really recommend! The versatility of this beautiful, beautiful sim - P3D v4 - is really impressive and something wich attracts me afresh. Cheers to all. Thanks, I just downloaded and installed for my grandson to drive around. I have a Saitek Pro Flight yoke and rudder pedals. I mapped the "axis_rudder_set" to the yoke aileron axis for the steering wheel and it works but I can't figure out the other controls. I'd like to map the right brake pedal to the accelerator and the left brake pedal to the brake. Any help appreciated. [CPL] : I9-9900K @5.0GHz HT ON, Maximus XI Hero, ASUS TUF RTX4080 OC, 32GB DDR4 3200 14, 1TB NVMe SSD, 500GB SSD, 1TB HDD, 40" Samsung 4K TV, Honeycomb Alpha & Bravo, Logitech Rudder Pedals, WIN11
January 27, 20188 yr 5 hours ago, bbuckley said: Thanks, I just downloaded and installed for my grandson to drive around. I have a Saitek Pro Flight yoke and rudder pedals. I mapped the "axis_rudder_set" to the yoke aileron axis for the steering wheel and it works but I can't figure out the other controls. I'd like to map the right brake pedal to the accelerator and the left brake pedal to the brake. Any help appreciated. Yea, that is a "problem" - lying in the meaning of the sim itself. Because FSX/P3D v4 is primarily a Flight Simulator (and U-Boot Sim additionally) and it will stay a flight sim. The whole core and it's flight dynamics/controls is designed for maneuvering aircrafts (& ships, U-Boats). So, when you want to drive by car through the wonderful world of P3D you always have to deal with compromises regarding its controls and physics (--> especially physics; becaus the demands of physics of a car are opposite to the needs of an aircraft). The simplest way is to "drive" around with the same controller settings as you usually run an aircraft --> Rz Axis of the joy for wheel steering, acceleration = throttle and break button for differential brakes (or toe breaks for peddals). Or you can play around to try different settings for your own. But always keep in mind that you've to deal with compromises. During my first attempts driving a car in FSX I used a steering wheel with brake/acceleration peddals, but found out after some tinkering/try and arrow, that it's the best to use my joystick for driving, because car driving iin a flightsim is something I do occasionally (probably like other simmers who appreciate this kind of alternation). Best regards to you PS: What really helps if you are using a steering wheel is to map an own button of the wheel switches for parking brakes; because sometimes when the speed of the car gets too high it tends to lift off (remind: its still a flight simulator with appropriate physics) or to sling around, which is very hard to control but becomes steerable by pressing the "emergency" parking brakes button on the wheel quickly.
January 28, 20188 yr @KBUR Thanks! I'll play around with it. It's for my 3 yr old grandson, he's not very picky about realism! His favorite thing so far is to take off in the red Extra 300 and do constant aileron rolls into the ground. As a real world pilot, it makes me break out in cold sweats. [CPL] : I9-9900K @5.0GHz HT ON, Maximus XI Hero, ASUS TUF RTX4080 OC, 32GB DDR4 3200 14, 1TB NVMe SSD, 500GB SSD, 1TB HDD, 40" Samsung 4K TV, Honeycomb Alpha & Bravo, Logitech Rudder Pedals, WIN11
January 29, 20188 yr On 28.1.2018 at 2:14 PM, bbuckley said: @KBUR Thanks! I'll play around with it. It's for my 3 yr old grandson, he's not very picky about realism! His favorite thing so far is to take off in the red Extra 300 and do constant aileron rolls into the ground. As a real world pilot, it makes me break out in cold sweats. Ah, I understand; 'm pretty sure you'll fiddle it out. Your grandson seems to be very earthbound , changing to cars seems a good choice for him. Have a good time, stay save and happy landings. Klaus (from Germany)
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