January 24, 20188 yr I used to fly with crash detection on, but since I crashed into invisible objects over some ORBX scenery a few times, I have turned it off with a grain of salt. I would have preferred to turn it on if it wasn't for the invisible objects.
January 24, 20188 yr Author Thank you for all answers. I'll turn this off too. For me the most annoying was that for instance: I'm landing, I'm aligned correctly with the runway but turned my joystick a little bit to the right/left. Everything seemed to be ok but suddenly - boom-crash :O Safety first but I don't think such small - let say - deviations can cause a crash - especially watching all these real life pilots landing during huge storms etc. Setting this on can of course improve landing skills a lot but I guess that this is not ideally related with real flight and spoils all the fun Intel i7-7700k @ 4.8 GHz / Gigabyte GA-Z270X-Ultra Gaming GoodRAM Iridium Red 2x8GB 2400MHz DDR4 Gigabyte GTX-1060 6GB
January 24, 20188 yr Off because of collisions with trees that were > 50 meters from the wingtip. Anyway, I know when I've done something that would count as a crash in the real world. In my experience it doesn't interfere with A2A failures.
January 24, 20188 yr 19 hours ago, threegreen said: Off because of things like taxiing to runway 5 in FT CYYZ and crashing into an invisible building on the taxiway. Or, worse, on final at FB KSFO and right before the threshold my plane just plunges into that seawall and I have Asiana 214 all over again (not saying it's a fault of the sceneries). Pretty sure the Asiana guys suffered from some elevation issues with FTX :-D
May 15, 20197 yr Hi ! WHen I uncheck ignore damage and collision, if I retart the flight, the option return alone to checked... I use the superhornet from VRS. Is it because of it ? Edited May 15, 20197 yr by supersym i9 14900KF 64 Gb DDR5 @ 6 Ghz CAS 32 Asus Apex Z790 W11 64 bits pro sur Kingston FURY Renegade 2 To, MSFS 2024 sur 2 ème Kingston FURY Renegade 2 To, RTX 5090 Alim Asus Thor 1600 W Gold Ecran Samsung G9 57 pouces 8K WC AIO ARTIC liquid freezer II 420 Boitier Gigabyte 3d mars https://www.youtube.com/channel/UCEFAk464aSg22aGFZ2LxeFg/videos
May 15, 20197 yr On 1/23/2018 at 2:17 PM, Bobsk8 said: Turned it off in the days of FS9. Same here. Too many undue crashes due to invisible objects. The crashes were very unrealistic too. I'm not sure it has changed much in P3D4, and I'm happy with it. I fly on IVAO and the recommend having it off too. Guillaume YouTube Channel : The Flying Frog (P3D flying) My Flickr Gallery : clicky clicky CPU: Ryzen 5800X3D at 4.5 Ghz Motherboard: Gigabyte AORUS X470 Ultra Gaming RAM: 48 Gb GPU: 1x RTX 4090 OS : Win 11 Display : Philips BD4350UC (4K 43" display) + 1 AOC 21" FHD side displayHardware: Virpil WarBRD Base with WarBRD Grip OR Warthog Grip, VPC ACE Collection Rudder Pedals, Honeycomb Bravo Throttle, Goflight MCP Pro, Custom homecockpit.
May 15, 20197 yr Ignore. Had some awful times where I've "crashed" on approach because the sim felt like the tree 10 meters below me actually hit the plane. [MSI MPG X870E Carbon | 9800X3D (PBO +200Mhz / -20 Offset) | Corsair 64GB DDR5 (Custom Timings) | RTX 4090 Founders Edition (Undervolted) | WD SNX 850X 4TB + 4TB | Antec Flux Pro]
May 15, 20197 yr I ran with it on until I bought FSDT KCLT. If I land on 36L and cross the bridge on the taxi back to the terminal, something causes a crash either on, or just after the bridge. The only other place I ever had a problem was at the default KLAX. There was a taxiway there that also caused a crash. I like it better turned on. Edited May 15, 20197 yr by MDFlier i9-10850K, ASUS TUF GAMING Z490-PLUS (WI-FI), 32GB G.SKILL DDR4-3603 / PC4-28800, GIGABYTE RTX5080 16GB WF OC 3 FAN running 3440x1440
May 15, 20197 yr I use crash detection fully on A2A aircraft. For everything else, i have collision detection turned off, but aircraft damage by stress in on.
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