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P3D V4 Texture Resolution & CPU

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Hello All!

For some reason when I try to lower the texture res lower than 5M, my CPU spikes very bad. I do have High res textures checked. 

Does this happen to any of you?


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I can go down to 1m without impact, but 7cm doubled my CPU load..


Bert

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Really interesting stuff. I'd never even thought about the impact on CPU utilization with small texture sizes. Like Bert I see a huge difference between 1m and 7cm. At 1m the CPU is just loafing along at 18-25% (all other scenery sliders are at 100%). When I drop the texture size down to 7cm the CPU jumps up to 50-60%. So, I learned something new today..........Doug


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On 3/25/2018 at 8:06 AM, W2DR said:

Really interesting stuff. I'd never even thought about the impact on CPU utilization with small texture sizes. Like Bert I see a huge difference between 1m and 7cm. At 1m the CPU is just loafing along at 18-25% (all other scenery sliders are at 100%). When I drop the texture size down to 7cm the CPU jumps up to 50-60%. So, I learned something new today..........Doug

Good to know about trying to keep it at 1m. 


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On 3/25/2018 at 1:38 AM, Bert Pieke said:

I can go down to 1m without impact, but 7cm doubled my CPU load..

Same for me 1m is Ok. I think I can start seeing the difference at 2m? Is that right? Or it's my eyes playing tricks on me?

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Depends on what scenery you are looking at.. photoreal areas can look quite fuzzy, even at 1m..


Bert

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2 hours ago, Bert Pieke said:

Depends on what scenery you are looking at.. photoreal areas can look quite fuzzy, even at 1m..

No, I'm talking about FTX Global+LC+V or FTX Region. I think I like what I see in 1m more than 2m on the ground, and I'm flying tubes mostly. 

Can anybody confirm 2m is inferior visually for them to 1m?

Thanks.

 

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FTx regions have photoreal areas close to airports in particular..


Bert

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30cm is my sweet spot for detailed roads and the bits of photoreal OLC has 1m and them bits are blurry.

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I believe vector objects are 7cm like shorelines and rivers 

But yeah my computer stutters with 7cm. It was terrible in FSX but a little less noticeable in P3D 


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