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ORBX EU Netherlands TrueEarth released

Featured Replies

Quote

Why do you call it console style gameplay? As if it is something bad or something for stupid teen gamers.

60fps was always the "buzz word" with consoles of the past, as if that kind of performance was imperative for maximum enjoyment with games. That was never the case with me, as I could play even first person shooters quite happily at half that framerate. Civilian flight simulators do not require such high framerates to be perfectly playable, and therefore I would rather sacrifice half of those frames (or more) to keep my view of the outside world as realistic as possible.

Edited by Christopher Low

Christopher Low

AMD Ryzen 7 9800X3D CPU / 64GB DDR5-6000 RAM / 12GB Nvidia RTX 4070 Super GPU / Gigabyte X870E Aorus Elite Wifi 7 / 1+2TB Samsung Evo Plus M2 Nvme

UK2000 Beta Tester

  • Replies 231
  • Views 43.2k
  • Created
  • Last Reply
36 minutes ago, Christopher Low said:

perfectly playable

For me there is a siginificant difference between playable and enjoyable. 😉

2 hours ago, J van E said:

Hm, wow... I have a i7 [email protected], 16 GB RAM that was top speeds some 4 years ago and a GTX1080. I can't get close to 30+fps in all situations no matter what (with scenery sliders full right). My monitor is also quite old and only likes 60 Hz so I can't lock it to that.

And no, 20 fps is a no go for me. Even 30 fps is on the edge and only feels smooth sometimes. Everything below 25 looks stuttering to my (!!!) eyes. Which is why I am looking forward to the Aerofly FS 2 version where 60 fps won't be a problem AT ALL. (I hope.)

BTW I just made a picture of my hometown for Orbx support, the infamous situation with the 'flats' over there and boy, I have to say that with autogen at Dense it looks BETTER than with Extremely dense autogen.

Extremely dense (part of the full screen picture):

2018-4-25_20-43-11-341.jpg

Dense:

2018-4-28_13-15-8-289.jpg

Too much autogen can make things look ugly...! With lesser autogen you see more of the original photoreal which sometimes can look better. (Take note this picture was taken at 1315 ft: for TrueEarth I advice to fly at 3.000 ft at least!)

Orbx advises both AG at Dense if I am correct. Not Very Dense or higher.

I agree that the apartment buildings should be higher.

Edited by GSalden

5950x3d 5.4-5.7 GHz - Asus ROG 870 Crosshair Apex - GSkill Neo 2x 24 Gb 6000 mhz / cas 26 -  MSI RTX 5090 Gaming Trio OC - 1x SSD M2 6000 2TB - 1x SSD M2 2800/1800 1Tb -  Corsair 5400  case - Corsair 360 liquid cooling set  - 3x 75’ TCL tv.

13600  6 cores @ 5.1 GHz / 8 cores @ 4.0 GHz (hypterthreading on) - Asus ROG Strix Gaming D - GSkill Trident 4x Gb 3200 MHz cas 15 - Asus TUF RTX 4080 16 Gb  - 1x SSD M2 2800/1800 2TB - 2x  Sata 600 SSD 500 Mb - Corsair D4000 Airflow case - NXT Krajen Z63 AIO liquide cooling - 

FOV : 200 degrees

My flightsim vids :  https://www.youtube.com/user/fswidesim/videos?shelf_id=0&sort=dd&view=0

 

I am not quite getting the logic behind creating a super high detail scenery package, and then recommending that your customers run it at mid range settings.....:huh:

Edited by Christopher Low

Christopher Low

AMD Ryzen 7 9800X3D CPU / 64GB DDR5-6000 RAM / 12GB Nvidia RTX 4070 Super GPU / Gigabyte X870E Aorus Elite Wifi 7 / 1+2TB Samsung Evo Plus M2 Nvme

UK2000 Beta Tester

33 minutes ago, Christopher Low said:

I am not quite getting the logic behind creating a super high detail scenery package, and then recommending that your customers run it at mid range settings.....:huh:

I suspect those are settings they believe an average machine can reach comfortably. People with supercomputers can obviously ignore them.

We are all connected..... To each other, biologically...... To the Earth, chemically...... To the rest of the Universe atomically.
 
Devons rig
Intel Core i5 13600K @ 5.1GHz / G.SKILL Trident Z5 RGB Series Ram 64GB / GIGABYTE GeForce RTX 4070 Ti GAMING OC 12G Graphics Card / Sound Blaster Z / Meta Quest 2 VR Headset / Klipsch® Promedia 2.1 Computer Speakers / ASUS ROG SWIFT PG279Q ‑ 27" IPS LED Monitor ‑ QHD / 1x Samsung SSD 850 EVO 500GB / 2x Samsung SSD 860 EVO 1TB /  1x Samsung - 970 EVO Plus 2TB NVMe /  1x Samsung 980 NVMe 1TB / 2 other regular hd's with up to 10 terabyte capacity / Windows 11 Pro 64-bit / Gigabyte Z790 Aorus Elite AX Motherboard LGA 1700 DDR5
3 hours ago, GSalden said:

Orbx advises both AG at Dense if I am correct. Not Very Dense or higher.

This is indeed because of performance issues. If you want the scenery to look as close to real life as possible all sliders should be set completely right.

BTW I flew near the borders for the first time: it shows that we've come a long way...! Seeing those default textures sure makes you appreciate what Orbx has done for us. 😉

2018-4-28_16-27-32-867.jpg

2018-4-28_16-30-22-761.jpg

The borders are pretty hard btw and there isn't any overlap into Belgium or Germany. I just install Global: that should make the difference less obvious. 😉

 

The city of Heel (never heard of it before) in Limburg. Just a random shot. The more I fly over TrueEarth the more I want it in Aerofly FS 2. I really want ALL the autogen out there and sharper ground textures. Still, if you don't look to hard things look pretty cool. I was thinking though that P3D could use some sort of autogen softener: the buildings really look too sharp from a distance and stick out of the ground textures too much. Not a TrueEarth problem btw. 

2018-4-28_20-6-7-231.jpg

Vlissingen and Middelburg in the distance.

2018-4-28_20-56-27-278.jpg

EDIT
Don't want to turn this into a screenshot topic so check out some more shots here:

https://orbxsystems.com/forum/topic/153698-some-trueearth-pictures/

Edited by Guest

I am saying it for years : photoreal scenery + custom AG + objects is the way to go.

It is what I have for the whole of Europe. Only for Gernany I switches to FTX Germany as there is no good photo real scenery for it ( too much color differences )

Edited by GSalden

5950x3d 5.4-5.7 GHz - Asus ROG 870 Crosshair Apex - GSkill Neo 2x 24 Gb 6000 mhz / cas 26 -  MSI RTX 5090 Gaming Trio OC - 1x SSD M2 6000 2TB - 1x SSD M2 2800/1800 1Tb -  Corsair 5400  case - Corsair 360 liquid cooling set  - 3x 75’ TCL tv.

13600  6 cores @ 5.1 GHz / 8 cores @ 4.0 GHz (hypterthreading on) - Asus ROG Strix Gaming D - GSkill Trident 4x Gb 3200 MHz cas 15 - Asus TUF RTX 4080 16 Gb  - 1x SSD M2 2800/1800 2TB - 2x  Sata 600 SSD 500 Mb - Corsair D4000 Airflow case - NXT Krajen Z63 AIO liquide cooling - 

FOV : 200 degrees

My flightsim vids :  https://www.youtube.com/user/fswidesim/videos?shelf_id=0&sort=dd&view=0

 

2 hours ago, GSalden said:

I am saying it for years : photoreal scenery + custom AG + objects is the way to go.

+ season (4 of them)  

Cheers, Rob.

12 hours ago, Christopher Low said:

I am not quite getting the logic behind creating a super high detail scenery package, and then recommending that your customers run it at mid range settings.....:huh:

I'm not quite getting your logic about "super high detail scenery package" as it applies to this topic about the Netherlands photoscenery product.  It's not a new earth-shattering, breath-taking, uber increase in technology when it comes to photoreal scenery and autogen levels.  1-meter per pixel photoreal scenery has been commercially available for YEARS already.  Autogen level availability that could choke a pony has ALSO been available in scenery products for years too.

It is NOT a developers fault that they produce, market, and sell a scenery product that an end-user will buy that the end-user has NO CHANCE WHATSOEVER of running on their outdated hardware with all the graphics slider settings maxed out while using another developer's massive "study sim" aircraft, along with a real-time weather generation application throwing 120 miles in all directions 4096 cloud textures into the mix. But ever scenery developer KNOWS that is going to happen, so they include "advice" on how to get the product to run in a REASONABLE manner on outdated hardware.

Then somebody undoubtably comes along and wants to question the DEVELOPER'S logic, and imply they are "screwing the customer"?  Please..........  🙄

Rick Ryan

My comment was not intended to suggest that ORBx are "screwing the customer". I would not want to run TrueEarth at anything less than maximum detail levels, but I certainly understand the advice to set autogen at mid range levels for older hardware if the user is trying to run multiple other power hungry addons at the same time. I assumed that Gerard was referring to advice he was given for his own setup, and that is anything but "outdated".

Anyway, apologies if my comment caused offence.

Edited by Christopher Low

Christopher Low

AMD Ryzen 7 9800X3D CPU / 64GB DDR5-6000 RAM / 12GB Nvidia RTX 4070 Super GPU / Gigabyte X870E Aorus Elite Wifi 7 / 1+2TB Samsung Evo Plus M2 Nvme

UK2000 Beta Tester

As TE NL was too heavy with many detail and I did not feel setting water to Off and Disabling Shadows I have made a Hybrid version that works very well on my triple view system icw my Prosim 737 .

Tested it with 240 knots at 2500 ft over Amsterdam , The Hague-Delft and the The Maasvlakte-Rotterdam in heavy weather with rain.

In my Scenery Library :

  1. Samscene I Amsterdam City X
  2. Fly Tampa Amsterdam ( with modified photo colors and some files taken out too match the photo real underground ) 
  3. NL2000 v4 Libraries
  4. NL2000 v4 3D
  5. NL2000 EHEH ( Eindhoven, latest version )
  6. NL2000 EHBK ( Beek, latest version )
  7. Dutch Airports - Rotterdam 
  8. Dutch Airports - Lelystad
  9. FTXAA_ORBXLIBS
  10. FTX_EU_!NLD_06_CVX  ( Roads taken out because of Nightenvironment Benelux )
  11. FTX_EU_!NLD_07_Mesh ( however , at some places I prefer to disable it and use Fs Global Ultimate )
  12. FTX_EU_!NLD_07_CUSTOM  ( disabled the Orbx AG and enabled a less heavy set , made by myself )

 As you can see I do not use FTX_EU_!NLD_05_SCENERY , as it contains the inner cities of the large cities. These inner cities can be set to off / on with the scenery complexity slider. Sparse = off and all above sparse is on. Unfortunately there is no density connection to th slider. On my triple view system this was too much.

I started with resizing the textures which helped a little. By disabling the SCENERY entry I lost all custom objects... To solve that I now use the NL2000 3D objects. All known POI are there including the Kurhaus at Scheveningen, power towers, many apartment blocks that shape the view of many cities , the SS passenger ship lying at Rotterdam and lots of other objects

Orbx NL - mod 1.jpg

Orbx NL - mod 2.jpg

Orbx NL - mod 3.jpg

 

 

  

 

Edited by GSalden

5950x3d 5.4-5.7 GHz - Asus ROG 870 Crosshair Apex - GSkill Neo 2x 24 Gb 6000 mhz / cas 26 -  MSI RTX 5090 Gaming Trio OC - 1x SSD M2 6000 2TB - 1x SSD M2 2800/1800 1Tb -  Corsair 5400  case - Corsair 360 liquid cooling set  - 3x 75’ TCL tv.

13600  6 cores @ 5.1 GHz / 8 cores @ 4.0 GHz (hypterthreading on) - Asus ROG Strix Gaming D - GSkill Trident 4x Gb 3200 MHz cas 15 - Asus TUF RTX 4080 16 Gb  - 1x SSD M2 2800/1800 2TB - 2x  Sata 600 SSD 500 Mb - Corsair D4000 Airflow case - NXT Krajen Z63 AIO liquide cooling - 

FOV : 200 degrees

My flightsim vids :  https://www.youtube.com/user/fswidesim/videos?shelf_id=0&sort=dd&view=0

 

Hm, I am currently doing a flight along the North Sea coast but there performance really struggles, even with my lowered settings. Fps around 20 to 25, stutters and seeing all that autogen sticking very sharp out of the blurried textures isn't a joy to behold (to put it mildly). I think I will wait for the Aerofly FS 2 version before flying there again. I think I will do some flights in the east where things aren't that heavy on performance but after that it's bye bye TrueEarth in P3D until I can say hello TrueEarth in Aerofly FS 2... It really is a mixed bag.

EDIT
Just stopped the flight and quitted P3D. Couldn't stand the bad performance and bad looks anymore. I don't want to get tired of flying around the Netherlands without being able to actually enjoying it so I am defenitely going to wait for the Aerofly FS 2 version. I bought the P3D version as a test because I didn't want to wait that long but well, the testing is done: TrueEarth is way too heavy for my system and P3D. Hopefully Orbx will release the Aerofly FS 2 version pretty soon.

Edited by Guest

Just found a spot between The Hague and Hoek van Holland were stutters appear , even with lowered settings..

Will test with MSE Netherland sand the same 3D objects to see if it is caused by the photoreal bgl files. I would have preferred to manually . or by utility change the seasons. Now all seasons are in each photo bgl file which is harder than with only the same season in one bgl set.    

5950x3d 5.4-5.7 GHz - Asus ROG 870 Crosshair Apex - GSkill Neo 2x 24 Gb 6000 mhz / cas 26 -  MSI RTX 5090 Gaming Trio OC - 1x SSD M2 6000 2TB - 1x SSD M2 2800/1800 1Tb -  Corsair 5400  case - Corsair 360 liquid cooling set  - 3x 75’ TCL tv.

13600  6 cores @ 5.1 GHz / 8 cores @ 4.0 GHz (hypterthreading on) - Asus ROG Strix Gaming D - GSkill Trident 4x Gb 3200 MHz cas 15 - Asus TUF RTX 4080 16 Gb  - 1x SSD M2 2800/1800 2TB - 2x  Sata 600 SSD 500 Mb - Corsair D4000 Airflow case - NXT Krajen Z63 AIO liquide cooling - 

FOV : 200 degrees

My flightsim vids :  https://www.youtube.com/user/fswidesim/videos?shelf_id=0&sort=dd&view=0

 

5 hours ago, GSalden said:

As TE NL was too heavy with many detail and I did not feel setting water to Off and Disabling Shadows I have made a Hybrid version that works very well on my triple view system icw my Prosim 737 .

Tested it with 240 knots at 2500 ft over Amsterdam , The Hague-Delft and the The Maasvlakte-Rotterdam in heavy weather with rain.

In my Scenery Library :

  1. Samscene I Amsterdam City X
  2. Fly Tampa Amsterdam ( with modified photo colors and some files taken out too match the photo real underground ) 
  3. NL2000 v4 Libraries
  4. NL2000 v4 3D
  5. NL2000 EHEH ( Eindhoven, latest version )
  6. NL2000 EHBK ( Beek, latest version )
  7. Dutch Airports - Rotterdam 
  8. Dutch Airports - Lelystad
  9. FTXAA_ORBXLIBS
  10. FTX_EU_!NLD_06_CVX  ( Roads taken out because of Nightenvironment Benelux )
  11. FTX_EU_!NLD_07_Mesh ( however , at some places I prefer to disable it and use Fs Global Ultimate )
  12. FTX_EU_!NLD_07_CUSTOM  ( disabled the Orbx AG and enabled a less heavy set , made by myself )

 As you can see I do not use FTX_EU_!NLD_05_SCENERY , as it contains the inner cities of the large cities. These inner cities can be set to off / on with the scenery complexity slider. Sparse = off and all above sparse is on. Unfortunately there is no density connection to th slider. On my triple view system this was too much.

I started with resizing the textures which helped a little. By disabling the SCENERY entry I lost all custom objects... To solve that I now use the NL2000 3D objects. All known POI are there including the Kurhaus at Scheveningen, power towers, many apartment blocks that shape the view of many cities , the SS passenger ship lying at Rotterdam and lots of other objects

Orbx NL - mod 1.jpg

Orbx NL - mod 2.jpg

Orbx NL - mod 3.jpg

 

 

  

 

Fantastic shots Gerard. What are your cloud textures?

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