Skip to content
View in the app

A better way to browse. Learn more.

The AVSIM Community

A full-screen app on your home screen with push notifications, badges and more.

To install this app on iOS and iPadOS
  1. Tap the Share icon in Safari
  2. Scroll the menu and tap Add to Home Screen.
  3. Tap Add in the top-right corner.
To install this app on Android
  1. Tap the 3-dot menu (⋮) in the top-right corner of the browser.
  2. Tap Add to Home screen or Install app.
  3. Confirm by tapping Install.

ORBX EU Netherlands TrueEarth released

Featured Replies

14 hours ago, J van E said:

Very true, so I found out yesterday. After some posts of Nick Cooper on the Orbx forum I decided to give TrueEarth another try, this time with quite lower settings and less addons but with all scenery sliders full right (terrain and scenery objects, mesh at 5). Turns out I can actually enjoy a smooth flight (yes, even at 26 fps, so I discovered...). What’s also nice, I can even use 8xSSAA now which makes a world of difference: no shimmers at ALL anymore!

So yes, I had to compromise quite a bit but I can now fully enjoy TrueEarth in all its glory! Very happy with that!

Read more about my findings here:

https://orbxsystems.com/forum/topic/153802-holy-cow-thank-you-nick/

Yes taking away all the detail like cloud shadows, terrain shadows, and effects will make the sim look bland like fsx but the upside is that gives you good performance!

Edited by Boeing or not going

  • Replies 231
  • Views 43.2k
  • Created
  • Last Reply
1 hour ago, Boeing or not going said:

Yes taking away all the detail like cloud shadows, terrain shadows, and effects will make the sim look bland like fsx but the upside is that gives you good performance!

The point is not what was reduced/removed, but to find a compromise, Jeroen was able to find that compromise for this specific add-on ... if you look at his settings he enjoys high levels of AA (8XSSAA) and has maintained Terrain and Scenery Objects at their max settings (this far exceeds what FSX can do and I doubt FSX could even run for very long in this region without an OOM). 

It's an interesting set of graphics settings as he gets to keep huge amounts of AutoGen and high LOD radius.  I think he might be able to get away with adding Cloud Shadows but they'll need to be lower quality clouds (256-512) as 8XSSAA and Clouds will really stress out a GPU.

I think if more people experimented with their settings, they'd be able to find a good compromise they can live with ... balance CPU and GPU ... if either gets overloaded blurries will soon follow, finding the balance that works is key, well done Jeroen and it didn't cost you a dime. 🙂

Cheers, Rob.

1 hour ago, downscc said:

I am using the default terrain size exp setting but will play with the =10 setting to see out the 1080Ti SLI handles it..... I noticed totat GPU load was 30-ish with 3.7 GB VRAM indicated.

TEXTURE_SIZE_EXP=10 will consume a lot of VRAM.  For a region like Netherlands with very few mountains the TEXTURE_SIZE_EXP=10 setting will not make much of a difference in visual quality in the distance ... that setting becomes more beneficial in mountain regions that are LC (landclass).  If someone wants to really go crazy with this area, they can extend the AG distance even more with AUTOGEN_DRAW_DISTANCE=72000.000000  ([SCENERY] section) ... but don't blame me if your CPU/GPU melts.

Cheers, Rob.

9 hours ago, Boeing or not going said:

Yes taking away all the detail like cloud shadows, terrain shadows, and effects will make the sim look bland like fsx but the upside is that gives you good performance!

You understood him wrong. Or at least in my case, I can use almost max. settings (even higher I used before) now that I tried Nick's suggestion of limiting the FPS inside P3D to below 30, in my case 28. Smooth as silk (slightly exagerated) and except over bigger cities, permantently 28FPS.

Greetings, Chris

AMD Ryzen 7 9800X3D, 2x32GB DDR5 6000MT/s RAM, MSI RTX 4090 Ventus 3X, Windows 11 Home, MSFS2024

11 hours ago, Boeing or not going said:

Yes taking away all the detail like cloud shadows, terrain shadows, and effects will make the sim look bland like fsx but the upside is that gives you good performance!

So if you fly in P3D with all those options on but on a sunny cloudless day your sim looks bland like FSX...? 😉

TrueEarth doesn't look bland AT ALL with my current settings (for this specific addon)! Thing look vibrant and very real! In fact, thanks to the photoreal textures and the extreme amount of detail all the way to the horizon (and 8xSSAA and PTA) things look more real than ever before! To compare what I see with FSX is... very odd. It's totally awesome! I only have one problem now: flying low and slow anywhere else has become quite awful: landclass or empty flat photoreal doesn't cut it for me anymore. I hope Orbx will release their next TrueEarth regions soon so I can enjoy them in all their er... 'glorious blandness'. 😜

Of course I'd like to be able to use all kinds of shadows and reflections and AI and whatever but I rather enjoy TrueEarth with my current settings and the advantages they give me than having to fly over TrueEarth with shadows and reflections but sparse autogen and low AA and still get low fps. It's all a matter of preference. And compromise. Or no, let me call that balance. 😉

9 hours ago, Rob Ainscough said:

finding the balance that works is key, well done Jeroen and it didn't cost you a dime. 🙂

Amen to that! 😉

Edited by Guest

Hi Jeroen,

Huge thanks from me! I must confess I was sitting on the fence with this one but your recent posts, including the link to Nick’s helpful contribution, have swayed my decision and now I couldn’t be happier!

If anyone else is still hesitating I would encourage you to read these threads over at the ORBX forum:

https://orbxsystems.com/forum/topic/153802-holy-cow-thank-you-nick/

https://orbxsystems.com/forum/topic/153634-trueearth-second-flight/?do=findComment&comment=1353913

........Truly astonishing, revelatory and, for me, really quite surprising 😃 

Best regards,

Mike

 

On ‎4‎/‎30‎/‎2018 at 4:21 PM, Rob Ainscough said:

You know I can't say what is "in the works" but yes PR is a weakness in P3D, hopefully that changes.  PR is a weakness in all the platforms, just more so in P3D.

Sorry, wasn't asking you to spill any secrets of what LM may or may not be looking at, just wondered what your personal thoughts were about this scenery and the way P3D4.2 renders it?

Kevin Firth - AMD 9800X3D; Asus Prime X670E; 64Gb Cas30 6000 DDR5; RTX5090; AutoFPS

2 hours ago, Cruachan said:

Hi Jeroen,

Huge thanks from me! I must confess I was sitting on the fence with this one but your recent posts, including the link to Nick’s helpful contribution, have swayed my decision and now I couldn’t be happier!

If anyone else is still hesitating I would encourage you to read these threads over at the ORBX forum:

https://orbxsystems.com/forum/topic/153802-holy-cow-thank-you-nick/

https://orbxsystems.com/forum/topic/153634-trueearth-second-flight/?do=findComment&comment=1353913

........Truly astonishing, revelatory and, for me, really quite surprising 😃 

Best regards,

Mike

 

Good to hear and you're very welcome! 😉

After making similar to changes to what Nick/Jeroen have suggested I find the performance much improved with minimal lose in visual fidelity.  I increased a few settings 4K, cloud shadows, UTLive, AS4, Water at Ultra, but at 4XMSAA not 8XSSAA and performance was mostly locked at 30 FPS with a few pauses here and there but overall a great experience.  So thank you to Jeroen and Nick C. at Orbx.

Raw unedited footage (graphics settings in video 13:37 min, AS4 added 18:01 min):

Same settings and add-on, except this time using PMDG 737 out of EHAM:

Small compromises can make a big difference.

Cheers, Rob.

 

Using the insim frame limiter is nothing new really. Its just that most people don't understand how it works. Its completely different than an external limiter as the insim one is linked to your fibre frame setting in the prepare.cfg(needs to be manually added or the default setting is .33) Which at default gives you a much lower frame rate which puts people off straight away.

 

if your using the default fiber frame rate(0.33) your scenery/autogen will always be loaded but a cost to to FPS, if you set it to a lower number like 0.01 less priority is given to loading scenery but your fps will be as high as possible at the expense of loading scenery/autogen, the trick is to find a setting somewhere in the middle, like the 0.10 - 0.15 range depending on you computer specs. I've been locked at 30fps internally for a while now but use FSPS dynamic fiber frame tool which automatically changes my setting on the fly.

That's what I though, but the experience with TE Netherlands contradicts this "paradigm". As a matter of fact, I get blurries over landclass based scenery pretty fast and pretty bad with an internal framelock of 28FPS, which in turn provides super results over TE Netherlands without blurries. As soon as I switch to "unlimited" over landclass based scenery, the blurries instantly resolve and the terrain is loaded in its highest LOD level again.

Greetings, Chris

AMD Ryzen 7 9800X3D, 2x32GB DDR5 6000MT/s RAM, MSI RTX 4090 Ventus 3X, Windows 11 Home, MSFS2024

6 hours ago, Rob Ainscough said:

So thank you to Jeroen and Nick C. at Orbx.

You’re very welcome. ☺️ I am amazed how much I am still learning about all this after all these years of simming... 😉

Sorry for peeing on your parade, but no way I'm gonna buy EU Netherlands until before next couple of Intel/nVidia iterations.

My current happy FTX/VECTOR/LC world is already a product of too many fine adjustments and reductive tunings. I don't really need no VIP region in my happy P3Dv4 world, that would need even more trade offs than my current ORBX England + AS Heathrow benchmark.

Just an exchange of opinions, nothing personal.

Cheers,

Edited by Dirk98

7 hours ago, Dirk98 said:

Sorry for peeing on your parade, but no way I'm gonna buy EU Netherlands until before next couple of Intel/nVidia iterations.

My current happy FTX/VECTOR/LC world is already a product of too many fine adjustments and reductive tunings. I don't really need no VIP region in my happy P3Dv4 world, that would need even more trade offs than my current ORBX England + AS Heathrow benchmark.

Just an exchange of opinions, nothing personal.

Cheers,

Actually the trade offs work for both types of sceneries. If your setup and your P3D settings currently run FTX/VECTOR/LC well you won't have problems with the Netherlands package using the same configuration. There is not much difference in performance as I have found out with my mediocre system.

Cheers, Bert

AMD Ryzen 5900X, 32 GB RAM, RTX 3080 Ti, Windows 11 Home 64 bit, MSFS 2024

Same here. The only thing I now have to switch when switching between the TE Netherlands and the rest of the world (LC based in my case), is this framelimiter thing. Means: Above TE Netherlands, I use 28FPS inside P3D. As soon as I leave TE Netherlands either by flying out or by using a new scenario, I put the slider on "unlimited", activate VSYNC and TripleBuffering and that's it. The outside P3D settings in nVidia Driver Panel and Profile Inspector remain untouched, there the FPS Limit of 36FPS remains all the time. Like this, I can basically switch "on the fly", as adjusting FPS Limit and VSYNC/TripleBuffering inside P3D does not result in a reload of the scenario. All good, I am settled now.

Greetings, Chris

AMD Ryzen 7 9800X3D, 2x32GB DDR5 6000MT/s RAM, MSI RTX 4090 Ventus 3X, Windows 11 Home, MSFS2024

Archived

This topic is now archived and is closed to further replies.

Account

Navigation

Search

Search

Configure browser push notifications

Chrome (Android)
  1. Tap the lock icon next to the address bar.
  2. Tap Permissions → Notifications.
  3. Adjust your preference.
Chrome (Desktop)
  1. Click the padlock icon in the address bar.
  2. Select Site settings.
  3. Find Notifications and adjust your preference.