August 15, 20187 yr Commercial Member So I'll get a email says something like "the AM I tried didn't help with my problem so I tried another and another and another and another and".... so it's not the AM then .. "and another and another"... stop - I said it's not the AM! It's not the AM of the sim - so it could well be the way another addon works or combines with other things. AM and HT is a red herring for all those guys that don't understand it. Leave AM and HT off when starting out with your new PC. But waste little time setting it up before adding addons and stuff. Then recheck with your base scenario the loading speed and if it's still not improved dramatically with another LP then LEAVE IT ALONE. Steve Waite: Engineer at codelegend.com
August 15, 20187 yr Commercial Member 4 hours ago, Cargostorm said: The other side is that at least Aerosoft in general recommended for their airliners to set fps to unlimited (at least this was the case prior to v4.3) in order not to loose performance. Not sure whether PMDG suggested the same for their airliners. That's never a good idea. 1. Free running the sim on Unlimited with settings that don't enable fps to reach monitor refresh frequency is a mistake. 2. Free running the sim when it easily reaches the monitor refresh is a mistake - all excess frames are lost to heat. Steve Waite: Engineer at codelegend.com
August 15, 20187 yr Commercial Member When testing do any of you guys have a dll installed in dll.xml? Because that dll process is done with the instruction pointer of the sim. Say: each time a custom gauge is set it takes 10ms to calculate - that's sim ms. Say that's done 6 times a second, that's 60ms per frame count. Changing settings doesn't alter that 60ms. So do your testing with a stock B58, then test complex planes in the mix, only after that add in some fancy AI traffic.. Edited August 15, 20187 yr by SteveW Steve Waite: Engineer at codelegend.com
August 15, 20187 yr 1 hour ago, pmb said: No, no AM. Here's my prepar3d.cfg [GRAPHICS] SCREEN_CAPTURE_MAX_JOBS=10 VIDEO_CAPTURE_WIDTH=720 VIDEO_CAPTURE_HEIGHT=480 VIDEO_CAPTURE_FPS=30 VIDEO_CAPTURE_BIT_RATE=3200000 VIDEO_CAPTURE_IS_THREADED=True VIDEO_CAPTURE_INFO_SEND_RATE=20 VIDEO_CAPTURE_MAX_FRAME_SIZE=500000 VIDEO_CAPTURE_TTL=255 HDR_BRIGHTNESS=1.250000 HDR_BLOOM_THRESHOLD=3.000000 HDR_BLOOM_MAGNITUDE=1.000000 HDR_BLOOM_BLUR_SIGMA=0.800000 TONEMAP_DAY_EXPOSURE_KEY=0.280000 TONEMAP_NIGHT_EXPOSURE_KEY=0.130000 HDR_SATURATION=1.200000 MAX_POINT_LIGHTS=250 MAX_SPOT_LIGHTS=250 ViewGroup_Number=-1 MAP_DRAW_THREADED=1 MIPMAP_VC_PANELS=1 TEXTURE_MAX_LOAD=4096 NUM_LIGHTS=4 COCKPIT_HIGH_LOD=1 AIRCRAFT_REFLECTIONS=1 LANDING_LIGHTS=1 DYNAMIC_LIGHTING=1 DAWN_DUSK_SMOOTHING=1 LENSFLARE=1 HDR=1 DYNAMIC_REFLECTIONS=0 SHADOW_QUALITY=4 SHADOW_DRAW_DISTANCE=3 CONTENT_NO_SHADOW=0 INTERIOR_SHADOWS_CAST=0 EXTERIOR_SHADOWS_CAST=1 SIMOBJECT_SHADOWS_CAST=0 TERRAIN_SHADOWS_CAST=0 VEGETATION_SHADOWS_CAST=0 BUILDING_SHADOWS_CAST=1 CLOUD_SHADOWS_CAST=1 PARTICLES_SHADOWS_CAST=0 INTERIOR_SHADOWS_RECEIVE=0 EXTERIOR_SHADOWS_RECEIVE=0 SIMOBJECT_SHADOWS_RECEIVE=0 TERRAIN_SHADOWS_RECEIVE=1 VEGETATION_SHADOWS_RECEIVE=1 BUILDING_SHADOWS_RECEIVE=1 SHADOW_NUM_CASCADES_LOW=4 SHADOW_NUM_CASCADES_MID=5 SHADOW_NUM_CASCADES_HIGH=7 SHADOW_NUM_CASCADES_ULTRA=12 OPAQUE_SHADOW_TEXTURE_SIZE=2048 TRANSLUCENT_SHADOW_TEXTURE_SIZE=512 OPAQUE_SHADOW_DRAW_DISTANCE=2000 TRANSLUCENT_SHADOW_DRAW_DISTANCE=2000 SHADOW_LOG_PARTITION_LOW=0.850000 SHADOW_LOG_PARTITION_MID=0.850000 SHADOW_LOG_PARTITION_HIGH=0.850000 SHADOW_LOG_PARTITION_ULTRA=0.850000 EFFECTS_QUALITY=2 EFFECTS_DISTANCE=2 TEXTURE_QUALITY=3 IMAGE_QUALITY=0 See_Self=1 RS_MIN_OBJECT_PIXEL_RADIUS=2.000000 Text_Scroll=1 [WEATHER] CLOUD_FACING_MODE=0 MinGustTime=10 MaxGustTime=500 MinGustRampSpeed=1 MaxGustRampSpeed=200 MinVarTime=5 MaxVarTime=50 MinVarRampSpeed=10 MaxVarRampSpeed=75 TurbulenceScale=1.000000 WeatherGraphDataInDialog=0 AdjustForMagVarInDialog=1 DynamicWeather=0 DownloadWindsAloft=0 DisableTurbulence=0 CLOUD_DRAW_DISTANCE=7 DETAILED_CLOUDS=1 OPTIMIZE_DENSE_CLOUDS=0 CLOUD_COVERAGE_DENSITY=8 THERMAL_VISUALS=0 VolumetricFog=1 DetailedPrecipitation=1 WindshieldPrecipitationEffects=1 [DISPLAY] ChangeTime=4.000000 TransitionTime=4.000000 TEXTURE_FILTERING=16 MSAA=0 SSAA=8 VSYNC=0 FXAA=0 TRIPLE_BUFFER=0 SKINNED_ANIMATIONS=1 UPPER_FRAMERATE_LIMIT=24 WideViewAspect=True FullScreenBackground=True FullScreenAutoFill=True ActiveWindowTitleTextColor=255,255,255 ActiveWindowTitleBackGroundColor=0,28,140,64 NonActiveWindowTitleTextColor=255,255,255 NonActiveWindowTitleBackGroundColor=24,33,87,64 InfoUpperLeftTextColorUser=255,0,0 InfoUpperLeftTextColorNonUser=255,127,0 InfoUpperLeftBackGroundColor=0,0,0,0 InfoUpperRightTextColor=255,0,0 InfoUpperRightBackGroundColor=0,0,0,0 InfoLowerLeftTextColor=255,255,255 InfoLowerLeftBackGroundColor=255,0,0,128 InfoLowerRightTextColor=255,255,255 InfoLowerRightBackGroundColor=255,0,0,128 InfoBrakesEnable=False InfoParkingBrakesEnable=False InfoPauseEnable=True InfoSlewEnable=False InfoStallEnable=False InfoOverspeedEnable=False InfoWeaponSystemEnable=False InfoCountermeasureEnable=False InfoUpperRightTextEnable=True TextureMaxLoad=3 FULLSCREEN=True TEXTURE_BANDWIDTH_MULT=30 [SCENERY] AUTOGEN_DRAW_DISTANCE=30000.000000 AUTOGEN_TREE_DRAW_DISTANCE_PERCENT=0.900000 AUTOGEN_TREE_MIN_DISTANCE_TO_LOD=2500.000000 POP_FREE_AUTOGEN=1 AUTOGEN_BATCH_LOD=2 AUTOGEN_VEGETATION_TYPE=0 IMAGE_COMPLEXITY=5 MaxRegionsPurgePerFrame=16 [MAIN] User Objects=Airplane, Helicopter, Submersible, ExternalSim, Avatar LabelsSupported=Airplane, Helicopter Location=1200,309,2240,1088,\\.\DISPLAY1 LocationFullScreen=0,0,3440,1440,\\.\DISPLAY1 ShowInfoText=1 Maximized=1 HideMenuNormal=0 HideMenuFullscreen=1 [PANELS] IMAGE_QUALITY=1 SAVE_AND_LOAD_PANEL_STATE=0 MAX_VC_TEXTURE_RESOLUTION=4096 PANEL_OPACITY=100 QUICKTIPS=1 PANEL_MASKING=1 PANEL_STRETCHING=1 UNITS_OF_MEASURE=0 PANELS_ALWAYS_ON_TOP=1 [CONTROLS] Controls_Default=Standard Controls_Current=Standard KBDAIL=64 KBDELEV=64 KBDRUD=64 stick_sensitivity_mode=0 [TextInfo.1] Latitude=1,1 Longitude=1,2 Altitude=1,3 Heading=1,4 AirSpeed=1,5 AverageFrameRate=1,2 LockedFrameRate=1,3 WindDirectionAndSpeed=1,6 [TextInfo.2] FrameRate=1,1 LockedFrameRate=1,2 GForce=1,3 FuelPercentage=1,4 Altitude=1,1 Heading=1,2 Latitude=1,2 HealthPoints=1,5 [TextInfo.3] Latitude=1,1 Longitude=1,2 Altitude=1,3 Heading=1,4 AirSpeed=1,5 WindDirectionAndSpeed=1,6 FrameRate=2,1 LockedFrameRate=2,2 GForce=2,3 FuelPercentage=2,4 HealthPoints=2,5 [SlewTextInfo.1] Latitude=1,1 Longitude=1,2 Altitude=1,3 Heading=1,4 AirSpeed=1,5 [SlewTextInfo.2] FrameRate=1,1 LockedFrameRate=1,2 HealthPoints=1,3 [SlewTextInfo.3] Latitude=1,1 Longitude=1,2 Altitude=1,3 Heading=1,4 AirSpeed=1,5 FrameRate=2,1 LockedFrameRate=2,2 HealthPoints=2,3 [Avatar] AvatarModeEnabled=1 DefaultAvatar=Airport Male Falconer [DynamicHeadMovement] LonAccelOnHeadLon=-0.020000 LonAccelOnHeadPitch=-0.010000 RollAccelOnHeadLat=0.010000 YawAccelOnHeadLat=-0.100000 RollAccelOnHeadRoll=0.100000 MaxHeadAngle=5.000000 MaxHeadOffset=0.300000 HeadMoveTimeConstant=1.000000 [VirtualCopilot] VirtualCopilotActive=0 [USERINTERFACE] SHOW_SCENARIO_WINDOW=0 BroadcastGPSData=0 PAUSE_ON_LOST_FOCUS=1 PROMPT_ON_EXIT=0 RestoreTimeOnMove=1 ScreenshotImageFormat=2 SHOW_MISSION_CAPTIONS=0 SITUATION=C:\Users\Michael_Basler_2016\Documents\Prepar3D v4 Files\SIMstarter NG Map_Orientation=2 ShowMessageText=True [DISPLAY.Device.NVIDIA GeForce GTX 1080 Ti.0.0] Mode=3440x1440x32 [TrafficManager] AirlineDensity=0 GADensity=0 FreewayDensity=12 ShipsAndFerriesDensity=10 LeisureBoatsDensity=50 IFROnly=0 AIRPORT_SCENERY_DENSITY=0 [AContain] ShowLabels=0 ShowUserLabel=0 ShowLabelManufacturer=1 ShowLabelModel=1 ShowLabelTailNumber=0 ShowLabelDistance=1 ShowLabelAltitude=1 ShowLabelAirline=0 ShowLabelAirlineAndFlightNumber=0 ShowLabelFlightPlan=0 ShowLabelContainerId=0 ShowLabelAirspeed=0 ShowLabelHeading=0 LabelDelay=1000 LabelColor=FFFF0000 EnableRibbonVisuals=0 ShowRibbonUserObject=0 ShowRibbonUserAvatar=0 ShowRibbonAircraft=0 ShowRibbonGroundVehicles=0 ShowRibbonBoats=0 ShowRibbonAvatars=0 ShowRibbonWeapons=0 ShowRibbonCountermeasures=0 UserObjectRibbonColor=FFFF0000 UserAvatarRibbonColor=FFFF8000 AircraftRibbonColor=FF0000FF GroundVehicleRibbonColor=FF00FF00 BoatRibbonColor=FF00FFFF AvatarRibbonColor=FFFFFF00 WeaponRibbonColor=FF800000 CountermeasureRibbonColor=FF640080 RibbonFidelity=5.000000 RibbonMaxDistance=3218.689941 [TERRAIN] LOD_RADIUS=6.500000 TESSELLATION_FACTOR=90 MESH_RESOLUTION=23 TEXTURE_RESOLUTION=29 AUTOGEN_VEGETATION_DENSITY=5 AUTOGEN_BUILDING_DENSITY=5 DETAIL_TEXTURE=1 HIGH_RESOLUTION_TERRAIN_TEXTURES=1 WATER_REFLECT_CLOUDS=0 WATER_REFLECT_USERAIRCRAFT=0 WATER_REFLECT_SIMOBJECTS=0 WATER_REFLECT_TERRAIN=0 WATER_REFLECT_AUTOGEN_VEGETATION=0 WATER_REFLECT_AUTOGEN_BUILDINGS=0 WATER_REFRACT_CLOUDS=0 WATER_REFRACT_USERAIRCRAFT=0 WATER_REFRACT_SIMOBJECTS=0 WATER_REFRACT_TERRAIN=0 WATER_REFRACT_AUTOGEN_VEGETATION=0 WATER_REFRACT_AUTOGEN_BUILDINGS=0 ENABLE_BATHYMETRY=0 WATER_CLARITY=30 WATER_DETAIL=4 TEXTURE_SIZE_EXP=10 UseGlobalTerrainView=False [ATC] AutoOpenAirTrafficWindow=1 UsePilotVoice=1 ShowATCText=1 PilotVoice=0 COMM_MSG_AI_ATC_COLOR=0XFF8C00 COMM_MSG_ATC_AI_COLOR=0X00008B COMM_MSG_ATC_USER_COLOR=0X006400 COMM_MSG_USER_ATC_COLOR=0XA52A2A COMM_MSG_ATIS_COLOR=00000000 [INTERNATIONAL] ASLAT=2 ASLON=1 MEASURE=0 [REALISM] PFactor=1.000000 Torque=1.000000 GyroEffect=1.000000 CrashTolerance=1.000000 General=1.000000 UnlimitedFuel=False AllowEngineDamage=True TrueAirspeed=False AutoCoord=False RealMixture=True StressDamage=True GEffect=True ManualLights=True GyroDrift=False CrashWithDyn=True CrashDetection=False AvatarNoCollision=False MomentumEffect=True OnCrashAction=0 [ATTACHMENTS] WeaponHighlight=False HighlightDuration=1.000000 AutoWeaponSwitching=False UnlimitedWeapons=False UnlimitedCountermeasures=False IgnoreAttachmentWeight=True IgnoreAttachmentForces=True [RECORDER] RecordAITraffic=True RecordAirportVehicles=True RecordLeisureBoats=True [SIM] SYSCLOCK=0 OPTIMIZE_PARTS=1 [SOUND] SOUND=1 SOUND_QUALITY=2 SOUND_LOD=0 PrimaryPlaybackDevice={DEF00000-9C6D-47ED-AAF1-4DDA8F2B5C03} VoicePlaybackDevice={DEF00002-9C6D-47ED-AAF1-4DDA8F2B5C03} VoiceCaptureDevice={DEF00003-9C6D-47ED-AAF1-4DDA8F2B5C03} [STARTUP] DEMO=0 STARTUP_DEMO= LOAD_SCENARIO_TOOLS=1 LoadCorePlugins=1 LoadVirtualReality=1 EnableVirtualRealityOnStartup=0 EnableVoiceControl=0 LoadWindow=1 [PointOfInterestSystem] CycleSetting=0 [FACILITIES] COUNTRY= STATE= CITY= GTL_BUTTON=4096 [MISC] Com_Rate=7 [MULTIPLAYER] FrameSyncRate=0 A quick overview... TEXTURE_MAX_LOAD=4096 (Way high) SSAA=8 (This would drive my performance to somewhere between 5-10 fps, and I have a fast machine) TextureMaxLoad=3 (Why did you do this? Default is 6!) [DISPLAY.Device.NVIDIA GeForce GTX 1080 Ti.0.0] Mode=3440x1440x32 (You're running a very high resolution) HIGH_RESOLUTION_TERRAIN_TEXTURES=1 (Lose this) Delete and rebuild your cfg. No AV, no weather, stock settings. Cheers, Mark
August 15, 20187 yr Just now, newtie said: A quick overview... TEXTURE_MAX_LOAD=4096 (Way high) SSAA=8 (This would drive my performance to somewhere between 5-10 fps, and I have a fast machine) TextureMaxLoad=3 (Why did you do this? Default is 6!) [DISPLAY.Device.NVIDIA GeForce GTX 1080 Ti.0.0] Mode=3440x1440x32 (You're running a very high resolution) HIGH_RESOLUTION_TERRAIN_TEXTURES=1 (Lose this) Delete and rebuild your cfg. No AV, no weather, stock settings. Cheers, Mark Hi Mark, at first: I don't have much performance issues in general. Which may partially be a result of shifting quite some load to a networked 2nd machine (and this way I don't have any virtual cockpit on screen). I already tried lowering TML to 1024. I tried lowering AA. I tried unchecking HIGH_RESOLUTION_TERRAIN_TEXTURES=1 (and removing TEXTURE_SIZE_EXP=10). I am sorry, but all this didn't help with the specific issue of patchy autogen loading. I also rebuilt the prepar3d.cfg. This actually DID resolve issue - as long as I didn't raise the autogen distance slider higher than medium afterwards, where it re-appeared. While I now use Skyforce clouds, those on my LM forum videos a year ago were stock - and autogen was patchy despite. Any yes, I tried switching off AV (Bitdefender) which didn't help either. Kind regards, Michael Intel i7-13700K / AsRock Z790 / Crucial 32 GB DDR 5 / ASUS RTX 4080OC 16GB / BeQuiet ATX 1000W / WD m.2 NVMe 2TB (System) / WD m.2 NVMe 4 TB (MSFS) / WD HDD 10 TB / XTOP+Saitek hardware panel / LG 34UM95 3440 x 1440 / HP Reverb 1 (2160x2160 per eye) / Win 11
August 15, 20187 yr To add: I have been chasing this patchy autogen issue for more than a year now, and I tried quite an eytended number of settings (including HT on/off and a couple of AMs as well, btw). I now start to loose confidence it can be improved on my end. There have been running 3, 4, 5... or even more long threads on this on the LM forum where Rob McCarthy promised they understood and will look into the issue. The result so far was nil. But I feel this does deviate too much from the original post, thus I think I shouldn't pursue it here any further. Kind regards, Michael Edited August 15, 20187 yr by pmb Intel i7-13700K / AsRock Z790 / Crucial 32 GB DDR 5 / ASUS RTX 4080OC 16GB / BeQuiet ATX 1000W / WD m.2 NVMe 2TB (System) / WD m.2 NVMe 4 TB (MSFS) / WD HDD 10 TB / XTOP+Saitek hardware panel / LG 34UM95 3440 x 1440 / HP Reverb 1 (2160x2160 per eye) / Win 11
August 15, 20187 yr 14 minutes ago, newtie said: TextureMaxLoad=3 What about this? Not sure in this case where it comes from, but I'll see if removing the entry helps. Kind regards, Michael Intel i7-13700K / AsRock Z790 / Crucial 32 GB DDR 5 / ASUS RTX 4080OC 16GB / BeQuiet ATX 1000W / WD m.2 NVMe 2TB (System) / WD m.2 NVMe 4 TB (MSFS) / WD HDD 10 TB / XTOP+Saitek hardware panel / LG 34UM95 3440 x 1440 / HP Reverb 1 (2160x2160 per eye) / Win 11
August 15, 20187 yr Quote 1. Free running the sim on Unlimited with settings that don't enable fps to reach monitor refresh frequency is a mistake. 2. Free running the sim when it easily reaches the monitor refresh is a mistake - all excess frames are lost to heat. So what is the solution, Steve? Framerates vary quite a bit depending on where you are in the sim world, so Unlimited will never reliably match the monitor refresh frequency at all times. If I decide to limit the framerate to (for example) 25 on my PC, framerates in very dense scenery areas (and I don't do sparse or medium settings) will drop significantly lower than they would be when using Unlimited. That is not a great solution when framerates in some areas are already struggling to get past 15-20. Edited August 15, 20187 yr by Christopher Low Christopher Low AMD Ryzen 7 9800X3D CPU / 64GB DDR5-6000 RAM / 12GB Nvidia RTX 4070 Super GPU / Gigabyte X870E Aorus Elite Wifi 7 / 1+2TB Samsung Evo Plus M2 Nvme UK2000 Beta Tester
August 15, 20187 yr Commercial Member 22 minutes ago, Christopher Low said: So what is the solution, Steve? Framerates vary quite a bit depending on where you are in the sim world, so Unlimited will never reliably match the monitor refresh frequency at all times. If I decide to limit the framerate to (for example) 25 on my PC, framerates in very dense scenery areas (and I don't do sparse or medium settings) will drop significantly lower than they would be when using Unlimited. That is not a great solution when framerates in some areas are already struggling to get past 15-20. Limit to 25 how? With the locked setting on the slider? That's not just a limiter, since it builds look ahead frames it's just like Unlimited in that it starts to draw the next frame right away. Since the sim wobbles it will be replenishing look ahead frames all the time unless turned right down on the settings. The only limit is a limiter or a VSync=On limit to the monitor frequency. And couple that with not too much settings so your main core is less than 100%. Otherwise you are using another kind of setup - whereby the sim never reaches monitor refresh and is never relaxed. Steve Waite: Engineer at codelegend.com
August 15, 20187 yr Commercial Member 2 hours ago, SteveW said: 1. Free running the sim on Unlimited with settings that don't enable fps to reach monitor refresh frequency is a mistake. 2. Free running the sim when it easily reaches the monitor refresh is a mistake - all excess frames are lost to heat. Locked on the in-sim slider is not a limit. Limit with VSync=On or reduce the locked fps rate and reduce settings. Or simply have a sim running as fast as it can all the time is just another way of setting up - like a game rather than a simulation. Only the locked setting at a rate that can be maintained is a simulation. Steve Waite: Engineer at codelegend.com
August 15, 20187 yr 58 minutes ago, pmb said: Not sure in this case where it comes from, but I'll see if removing the entry helps. TextMaxLoad is used (when using unlimited frames) to calculate the data to be processed. The default value is 6. TEXTURE_BANDWIDTH_MULT is used in the calculation for data when a TFR has been adopted. When changing the frame rate it will change the amount of data to be processed unless you change the TFR as well. bob
August 15, 20187 yr Commercial Member ...so to cut a long story short - limiting fps kills framerate because it's not a limit and it has to build look-ahead frames as well as your regular frame. It kills fps because the CPU cannot run faster than 100%. Say you are climbing at full throttle, you can't climb more during a down-drought so your altitude reduces accordingly. Your fps reduces when your CPU is at 100% on the main core and more demand comes in with the scene changing. Steve Waite: Engineer at codelegend.com
August 15, 20187 yr Commercial Member 2 hours ago, SteveW said: ...excerpt from my site: "Enable HT, enable LPs until the sim stops loading any faster, keep to single LPs per core unless they are purely gathering data. With lesser cores available we can gang up two LPs per core, but this intensifies workload on the core and extra work done = extra heat made. So be sure to moderate the overclock setting to accommodate HT enabled. HT off is no competition with the proper Affinity Mask applied. Remember that simply using all the cores in your brand new 32 core CPU will oversaturate the bus using up all the memory bandwidth and slow down the sim, perhaps gradually throughout the flight getting worse. Vsync=on Unlimited and Monitor refresh of 60Hz gives ~60 fps holding back the sim. Locked fps keeps a look ahead and is more taxing on the system. Unlimited with VSync=Off runs faster than the monitor refresh if it can and all those frames are unused = excess heat. Therefore Unlimited set alone is simply a debugging mode or performance check. The Triple Buffer simply means the sim works out the places of moving objects more precisely, but not as well as the fixed fps setting." Longtime Simmer/Developer here. Pardon my ignorance but what's LP? I actually just upgraded from the AMD TR 16 Core 1950X which I got in Aug 2017 to the just released 32 Core 2990WX. Ran the 1950X without HT so it was just the 16 cores. But giving HT a go on the 2990WX for 64 threads. Multitasking and speed of Audio/Video encoding is absolutely amazing. No plans to overclock it as it will go up to 4.2 on its own even though I have a great TR specific liquid cooler. Running my 32GB of DDR4 at 3333 and CL15 with SLI 1080TIs. Unlimited as always been the smoothest experience for me. Even when I had 3+ yr i7 3770K build until last Summer. As whenever I set to 30fps I basically get half the FPS I normally get. In FSX and now P3Dv4 I have always gotten the best experience with no Affinity Mask setting and Unlimited FPS with Vsync Off in the Sim but with it Set in NI. I did get issues when running time accleration on my 1950X after about 10 minutes of 4x the ground starts getting very blurry when doing long haul flight tests. And I have to refresh the scenery when going back to 1x. From what I've gathered from this thread (I run a 27" Dell TFT U2711 w/ DP at 60hz) limiting to 30 FPS with FFTF of 0.15 for the best balance of frames and texture/autogen would be ideal? I have never tried using the FFTF setting when limiting FPS. Perhaps that's why It never worked out for me. Also I can run at 30hz but find the sluggishness of the mouse unacceptable to me when not in FS and switching back and forth not practical. But have used the 60hz with half refresh rate Vsync in Nvidia Inspector as that has provided a very smooth experience even with unlimited FPS in P3Dv4. I'm gonna try limiting to 30fps and playing with FFTF. Great Thread.
August 15, 20187 yr Commercial Member LP = Logical Processor currently regular desktops we have two per core. If either LP of a core shows 100% and even if the other LP is at 0% - that core is at 100%. (HT Enabled) Edited August 15, 20187 yr by SteveW Steve Waite: Engineer at codelegend.com
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