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X-Plane 11.30 Beta is out!

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RC1 is out!

Release Candidate 1

  • XPD-9460 Shadow LOD bias adjusted to artist recommendation.
  • XPD-9495 Particle FX are canceled by replay.
  • XPD-9498 Engine FX follow thrust vectors.
  • XPD-9520, XPD-9725 Fixed shader compile issue with old drivers and dome.glsl.
  • XPD-9599 Fixed light level differences when using auto-adjust.
  • XPD-9609 Fixed asan trip on exit due to OGL_shader.
  • XPD-9615 Turned off cloud-based lighting in particles.
  • XPD-9662 Auto-toe-brake set to 11.26 versions in file loader for old planes.
  • XPD-9687, XPD-9682 Fixed particles appearing in C172.
  • XPD-9697 Sounds are killed for AI aircraft that are removed.
  • XPD-9702 Disable the Stinson for AI.
  • XPD-9705 Fixed crash with glass blend in scenery.
  • XPD-9706 Probe heat doesn’t turn on static heat in the 737.
  • XPD-9707 Took new art to fix tree transparency.
  • XPD-9710 Fixed inverted hard surfaces.
  • XPD-9711 Fixed incorrect low LOD when HDR 4x SSAA was on.
  • XPD-9713 Fixed crash adding OBJ in Plane Maker.
  • XPD-9718 dv-inc as fm2 dataref.
  • XPD-9719 Enabled vector thrust without check box for old ACF from 11.26.
  • XPD-9721 Logbook not showing the destination/arrival airport ICAO in the Logbook.
  • XPD-9722 Transparent objects cast shadows when “draw shadows on scenery” is enabled.
  • XPD-9724 Aircraft objects loaded as AI cause VR config file error.

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Have they improved performance?  I've lost 10-20 FPS in all the 11.30 versions so far. 

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For me the framerate has more than doubled from beta 7 to this release candidate! Good job, Laminar:

beta 7 at La Guardia runway 21 - only 35 fps - booo

rc 1 at Bermuda Island runway 21 - 79 fps  - yay!

Cheers, Jan

😀

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Hmm maybe some fps loss or no change. no complaints though being on an old system. Works smooth with medium objects and high GPU stuff


Ryzen 5 1600x - 16GB DDR4 - RTX 3050 8GB - MSI Gaming Plus

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XPD-9702 Disable the Stinson for AI.

We have a new "torque bug"... 🙂  But this turn around they're actively after it, and we can hope for some fix before XP11 comes to final.

or … we can use tricks, like adapted aerodynamics parameters, or use ASXP and tame the x-wind components...

Edited by jcomm

Main Simulation Rig:

Ryzen 5600x, 32GB RAM, Nvidia RTX 3060 Ti, 1 TB & 500 GB M.2 nvme drives, Win11.

Glider pilot since 1980...

Avid simmer since 1992...

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30 minutes ago, jcomm said:

Well, sorry but no go for me while things like this:

XPD-9702 Disable the Stinson for AI.

We have a new torque bug...

or … we can use tricks, like irrealistic aerodynamics parameters, or use ASXP and tame the x-wind components...

Jozeh , think that is to not use the Stinson as an AI traffic.

new torque bug ?


Ryzen 5 1600x - 16GB DDR4 - RTX 3050 8GB - MSI Gaming Plus

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4 minutes ago, HumptyDumpty said:

Jozeh , think that is to not use the Stinson as an AI traffic.

new torque bug ?

It's me playing 🙂

I mean the new problems with taildraggers in the flight model...

But I know they're trying to fix it...

Let's hope for the best !


Main Simulation Rig:

Ryzen 5600x, 32GB RAM, Nvidia RTX 3060 Ti, 1 TB & 500 GB M.2 nvme drives, Win11.

Glider pilot since 1980...

Avid simmer since 1992...

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6 minutes ago, jcomm said:

It's me playing 🙂

I mean the new problems with taildraggers in the flight model...

But I know they're trying to fix it...

Let's hope for the best !

You should start playing WT.


Ryzen 5 1600x - 16GB DDR4 - RTX 3050 8GB - MSI Gaming Plus

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1 minute ago, HumptyDumpty said:

You should start playing WT.

I am !  Vigorously !

One of my preferred flightsim games these days... 


Main Simulation Rig:

Ryzen 5600x, 32GB RAM, Nvidia RTX 3060 Ti, 1 TB & 500 GB M.2 nvme drives, Win11.

Glider pilot since 1980...

Avid simmer since 1992...

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19 minutes ago, jcomm said:

I am !  Vigorously !

One of my preferred flightsim games these days... 

so how are tail draggers in WT ?

 

SOrry back to OP's topic.


Ryzen 5 1600x - 16GB DDR4 - RTX 3050 8GB - MSI Gaming Plus

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6 hours ago, Janov said:

For me the framerate has more than doubled from beta 7 to this release candidate! Good job, Laminar:

beta 7 at La Guardia runway 21 - only 35 fps - booo

rc 1 at Bermuda Island runway 21 - 79 fps  - yay!

Cheers, Jan

😀

Jan, may I ask which aircraft provides you with this bonus? 

Edited by LecLightning56

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Did some tests I have lost around 8 fps whoops but still smooth

Edited by HumptyDumpty

Ryzen 5 1600x - 16GB DDR4 - RTX 3050 8GB - MSI Gaming Plus

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Have they fixed or improved the AA / flashing roofs / flashing buildings issue in any of these releases?

Have they fixed the odd water reflections (at night) in any if these releases?

 

 

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RC1 has made a huge difference in FPS for me. Running @ 1080, objects at highest setting, AA at highest setting, HDR, max textures,  Orbx True Earth GB, UWXP on its initial preset and ASXP live weather (the UK today was thick overcast, rain/sleet in places pretty much across the whole of England), sim was locked at 30fps.  It was smooth as butter over London even with full overcast and heavy rain - never been able to do that before. Everything just worked. I cleared all preferences, removed ASXP and UWXP prior to uploading RC1 then reloaded ASXP Connect plugin and UWXP. Love the fact that clouds are no longer see through at night. Flew from London City to Newcastle up above the cloud layer in the Milviz 310. Landing at Newcastle there was a 12kt 90 degree variable cross wind shifting between 100 and 200 degrees. Runway in use was 25. Very interesting landing with ASXP doing its thing. Will put a short video up later to show landing and Fraps  showing FPS absolutely locked @ 30. Best flight experience I think I have had to date in any sim. 

 

Cheers

Peter. 

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