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phmcr

spring?

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As far as i know, I am using the GeP3D global textures in P3D. But suddenly I see 'spring' written all over my textures in fluoriserend green.

Does anybody where this comes from? And how to get back to my default GEP3D textures?

 

Thanks!

 

 

 


Menno 

i7-11700, 16GB, 1 TB SSD, 2 TB HDD, RTX 3070, Windows 11, MSFS 2020 DeLuxe, P3D 4.5

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Nothing "spring" about those textures, they are simply corrupted textures. Not sure how they have become that way, and even shaders may have some play in this corruption. You might go to the simforums concerning GP3D and go thru the post about reinstalling (considering that you may need to re-install Sceneries.msi) first simple thing is to refresh the shaders and go on from there.


Intel(R) Core(TM) i7-10700F CPU @ 2.90GHz (8 cores) Hyper on, Evga RTX 3060 12 Gig, 32 GB ram, Windows 11, P3D v6, and MSFS 2020 and a couple of SSD's

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I'd start by clearing your shaders and go from there.

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22 hours ago, phmcr said:

As far as i know, I am using the GeP3D global textures in P3D

 

As far as you know?!

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Good suggestion. I normally clear the shaders after each driver update but didn't do that this time. Will do that first.

 


Menno 

i7-11700, 16GB, 1 TB SSD, 2 TB HDD, RTX 3070, Windows 11, MSFS 2020 DeLuxe, P3D 4.5

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Robert.

Did you find a solution to this phenomena?

See my post (Monday), showing exact same 'problem'

Thanks.

Al

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Hello,

The textures are unlocked FSX test textures.

the solution for Orbx Global Base owners is to reinstall it.

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46 minutes ago, Reader said:

Hello,

The textures are unlocked FSX test textures.

the solution for Orbx Global Base owners is to reinstall it.

This.

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He is not using Orbx Global Base he is using GeP3D.

 

Vic


 

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