August 28, 20196 yr 4 hours ago, jcomm said: After having watched Austin's video about the new FDM features for 11.40, I'm sure going for XP11 can not mean going wrong. That doesn't mean FS2020 isn't Great News, but, just like Austin pointed out, they're different sims, aimed at different wants, and although I have a serious blockage in my mind regarding using more than one flight simulator, and even more problematic when their types overlap, I can perfectly understand others who say - use both. Of course each time new features are introduced, like the new propwash model that gave rise to that "use experimental flight model" option in XP11, aircraft designed for the standard model will probably have problems, developers will complaint about the "instability" of the development cycle, and on and on... but it's X-Plane, so, for teh good and for the "bad" you have to accept the not so good stuff in oreder to be able to profit from it's musts... Which sim is perfect jozeh ? Ryzen 5 1600x - 16GB DDR4 - RTX 3050 8GB - MSI Gaming Plus
August 28, 20196 yr 2 hours ago, HumptyDumpty said: Which sim is perfect jozeh ? XP11 🙂 Edited August 28, 20196 yr by jcomm Flying gliders since 1980 Flightsimming since 1992 AMD Ryzen 5600x, 32GB RAM, GPU Nvidia RTX 3060 Ti 8 GB, 1 TB and 500 GB nvme2 SSD drives, HP 27" 60Hz LED monitor @ 1920x1080, T16000, Hotas from old X52 Pro, Saitek Combat Rudder Pro (2010 model)
August 28, 20196 yr 35 minutes ago, jcomm said: XP11 🙂 Then it should not be reinstalled after every week 😁 Edited August 28, 20196 yr by HumptyDumpty Ryzen 5 1600x - 16GB DDR4 - RTX 3050 8GB - MSI Gaming Plus
August 28, 20196 yr No, never uninstalled again! NEVER! XP11 Rulezzzzz, and Austin is my Spiritual Inspiration ! 😍 Flying gliders since 1980 Flightsimming since 1992 AMD Ryzen 5600x, 32GB RAM, GPU Nvidia RTX 3060 Ti 8 GB, 1 TB and 500 GB nvme2 SSD drives, HP 27" 60Hz LED monitor @ 1920x1080, T16000, Hotas from old X52 Pro, Saitek Combat Rudder Pro (2010 model)
August 28, 20196 yr Are you sure it's not il2 somewhere in your mind Ryzen 5 1600x - 16GB DDR4 - RTX 3050 8GB - MSI Gaming Plus
August 28, 20196 yr 25 minutes ago, HumptyDumpty said: Are you sure it's not il2 somewhere in your mind That bellongs to the Dark Side of my simmer life... Fun appart, I am really up to testing 11.40 and the announced FDM changes. Emailed Austin reminding him again of free-running turbine modeling and asking for Perpetual Callendar for XP12 🙂 Edited August 28, 20196 yr by jcomm Flying gliders since 1980 Flightsimming since 1992 AMD Ryzen 5600x, 32GB RAM, GPU Nvidia RTX 3060 Ti 8 GB, 1 TB and 500 GB nvme2 SSD drives, HP 27" 60Hz LED monitor @ 1920x1080, T16000, Hotas from old X52 Pro, Saitek Combat Rudder Pro (2010 model)
August 28, 20196 yr I re-downloaded the demo last night and WOW has it improved since the last time I tried it! I last ran it around release over 2 years ago and apart from being about 3 GB bigger, the latest demo performed far better on my PC. While I could only get fps in the low 30s on the outskirts of Seattle and in the low-mid 20's at 1,000 ft over downtown, the handling and view were surprisingly smooth. And man are the look and feel of those aircraft cockpits ever nice! The elevator trim and rudder pedals were over sensitive, but I haven't yet found where I can customize axis sensitivity? The weirdest thing was that the Baron 58 locked up its left wheel in a skid which oddly I could unlock by pressing my pedals left toe brake - say what!? The Cessna 172 didn't exhibit any such behavior? I visually checked that the parking brake wasn't engaged, so that behavior remains a mystery. These were the graphic settings I ran with: Visual Effects = medium Texture Quality = medium Antialiasing = 2x Draw Shadows on Scenery = checked Number or World Objects = medium Reflection Detail = low Draw Parked Aircraft = checked This is my PC: Intel i5 2500 4 cores @ 3.3ghz, 8 GB DDR3 RAM, Geforce 680 TX w/2GB RAM, display @ 1080p. Like I said above, my gaming rig is very long-in-the-tooth. 😉 Flying the same areas in FSX:SE with stock terrain, but enhanced terrain mesh I'm only about 10 fps faster; and not all of my FSX display settings are maxed. I must say FSX's Seattle looks more real life in comparison to what the XP-11 demo is giving me; albeit XP's building textures are definitely superior. I'm guessing I'd have to be able to set Number of World Objects to high to get it closer, but even just moving that setting from low to medium cost me about 10 fps in object-intense areas. Anyhow....much better results than I expected and I'll definitely purchase XP-11 before the years out. 👍 Call me skeptical, but I can't imagine FS2040 giving performance even close to this on such a low spec'd PC. [Edit] TrackIR integration was good, but I found it odd that if I moved enough to the left I'd be outside the aircraft with the sounds of the outside enviro assaulting my ears. I'd much prefer it if it were like FSX where such movement is bounded by the body of the aircraft; is there any way to do that in XP-11? Edited August 28, 20196 yr by Kronovan
August 29, 20196 yr Quote Quote The elevator trim and rudder pedals were over sensitive, but I haven't yet found where I can customize axis sensitivity? Lots of settings form adjusting sensitivity in Xplane under Controls. Quote TrackIR integration was good, but I found it odd that if I moved enough to the left I'd be outside the aircraft with thesounds of the outside enviro assaulting my ears. I'd much prefer it if it were like FSX where such movement is bounded bythe body of the aircraft; is there any way to do that in XP-11? Use Xcamera
September 13, 20196 yr As an old fart, non-pilot, aviation nut I will add my two cents worth to this thread: 1) Microsoft will most likely aim their product at the "gaming" crowd with lots of pizazz on looks and easy to fly programming as is their current product with less attention to actual flight characteristics. 2) If their FS2020 teaser represents their actual product I will bet my funeral expense insurance policy it will be subscription based, require high powered and/or MS equipment and it's anybody's guess on when it will be available. 3) In the meantime, the ONE TIME price for X-Plane 11 is a no-brainer!! 4) Hopefully Laminar will find a reasonable way to incorporate Ortho type graphics.
September 13, 20196 yr 2 minutes ago, jdr37 said: As an old fart, non-pilot, aviation nut I will add my two cents worth to this thread: 1) Microsoft will most likely aim their product at the "gaming" crowd with lots of pizazz on looks and easy to fly programming as is their current product with less attention to actual flight characteristics. 2) If their FS2020 teaser represents their actual product I will bet my funeral expense insurance policy it will be subscription based, require high powered and/or MS equipment and it's anybody's guess on when it will be available. 3) In the meantime, the ONE TIME price for X-Plane 11 is a no-brainer!! 4) Hopefully Laminar will find a reasonable way to incorporate Ortho type graphics. I guess than you have noticed, xplane is a flight sim, but they all want iot to look like a game, and that is why many will run after MSFS because it looks pretty. pretty sells just look at apple.
September 14, 20196 yr 19 hours ago, jdr37 said: 1) Microsoft will most likely aim their product at the "gaming" crowd with lots of pizazz on looks and easy to fly programming as is their current product with less attention to actual flight characteristics. I'm not so sure about that. MS just posted a pretty convincing short video clip of a Cessna entry to stall, spin, and then spin recovery on the main MSFS web site: https://cdn.microsoftstudios.com/fsi/EarlyStallTesting.mp4 The scenery is impressive too -- I think that's south of Seattle with Boeing Field off to the left at the end. But the main thing they're showing off here is something X-Plane doesn't always model well; the stall and spin recovery. With that little teaser, it seems to me that they're taking at least one aspect of flight model seriously. My main worry for the moment, and I know it's still early days, is that they haven't shown a helicopter yet. Anyway, I'm still assuming that no matter how good or bad the new MSFS is, I want to at least check it out, unless the early reports suggest that it actually is more "game" than "simulation." Meanwhile, I'll still be flying XP11 and will buy XP12 when it comes out, because this is where all my favorite aircraft types currently live, and I spend most of my civilian flight sim time in the FSEconomy game. Even if the new MSFS is eventually supported by FSE, it will take a long time to fill out the stable of aircraft I enjoy flying like a PC-12, a Bell 412, a Goose, a DC-3, DHC-6, and so on. That won't happen overnight. Edited September 14, 20196 yr by Paraffin X-Plane and Microsoft Flight Simulator on Windows 10 i7 6700 4.0 GHz, 32 GB RAM, GTX 1660 ti, 1920x1200 monitor
September 14, 20196 yr That video is fierce. Especially the complete absence of (micro)stutters. - Currently giving X-Plane 12.10 a spin on Shadow PC. 10 years with X-Plane now, since 10.20
September 14, 20196 yr On 9/13/2019 at 10:00 PM, jdr37 said: 2) If their FS2020 teaser represents their actual product I will bet my funeral expense insurance policy it will be subscription based, require high powered and/or MS equipment and it's anybody's guess on when it will be available. I will take that bet, right here, right now. I honestly don't understand why people find logic in Microsoft, owners of some of the largest data farms on the planet, serving insane amounts of bandwidth each minute through their hundreds of services -- Including the tens and thousands of users, including enterprise, using Bing and its services, would want to completely wing-clip their game by asking a subscription fee to supposedly cover a comparatively pathetic amount of bandwidth used? That would be an absolute PR nightmare and ground the game before it even manages to take off, pun intended. It's also supposedly built on the Forza engine, which is extremely polished and optimized, so I will bet you it will run much, much better than both of the major simulation platforms on identical equipment. Why do you think Aerofly 2 FS manages to run several hundreds of FPS even in scenes with thousands of objects? Because it's a new, optimized engine. We've come a long way on the engine front. Edited September 14, 20196 yr by Sethos [MSI MPG X870E Carbon | 9800X3D (PBO +200Mhz / -20 Offset) | Corsair 64GB DDR5 (Custom Timings) | RTX 4090 Founders Edition (Undervolted) | WD SNX 850X 4TB + 4TB | Antec Flux Pro]
September 14, 20196 yr 52 minutes ago, Sethos said: I will take that bet, right here, right now. I honestly don't understand why people find logic in Microsoft, owners of some of the largest data farms on the planet, serving insane amounts of bandwidth each minute through their hundreds of services -- Including the tens and thousands of users, including enterprise, using Bing and its services, would want to completely wing-clip their game by asking a subscription fee to supposedly cover a comparatively pathetic amount of bandwidth used? That would be an absolute PR nightmare and ground the game before it even manages to take off, pun intended. It's also supposedly built on the Forza engine, which is extremely polished and optimized, so I will bet you it will run much, much better than both of the major simulation platforms on identical equipment. Why do you think Aerofly 2 FS manages to run several hundreds of FPS even in scenes with thousands of objects? Because it's a new, optimized engine. We've come a long way on the engine front. The Forza engine never had to render anything remotely close to the complexity of what's required for flight simulation. It's polished but focused on a very small window into the world. I doubt it can be scaled to earth scale while maintaining its polish. Look at polished flight sim engines on consoles such as Ace Combat - looks stunning but never comes close to handling the amount of objects required for real flight simulation. If MS really wants to break new grounds here, it would be server based rendering, think Google Stadia. Yes that would be subscription based, of course (even streaming only scenery into a client based flight sim would probably require that) - but it would mean that anybody with a decent internet connection could enjoy FULL FIDELITY, something only a top of the line pc (probably even exceeding that) could. If they're able to do that (they have the infrastructure) - I'd be throwing money at them. Imagine that - the detail we see in those videos at 60FPS for anyone - a new era. - Currently giving X-Plane 12.10 a spin on Shadow PC. 10 years with X-Plane now, since 10.20
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