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[30 MAY 2020] UGCX VERSION 2.0 RELEASED!!!

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UGCX Captains,

Version 2.0 is now available!

 

How to install the latest Version!

IMPORTANT!

If you want to keep your custom made AIRCRAFT PROFILES and AIRPORT PROFILES:

Prior to installing the latest version, manually backup the AIRCRAFT and AIRPORT Profiles folders located here:

C:\Users\***Your user name***\AppData\Roaming\Ultimate Ground Crew X

 

You do NOT need to uninstall the previous prior to installing the latest version!

 

Important: 

Version V2.0 is an REQUIRED UPDATE.  UGCX will not function without it.  UGCX will notify you that an update is available.

 

V2.0 Change Log

Date: 30 May 2020

New Features and Changes:

  • Pushback support for the Majestic Dash 8 and an additional pushback option for the PMDGs called the FREEZE METHOD.  This new option is available in “Aircraft Profile” menu.   With this method enabled, UGCX will move the aircraft by essentially slewing it, rather than physically pushing it.  Note that the wheels will not turn.  PMDG users may find their pushbacks smoother when using the FREEZE METHOD.  If using the Dash 8, you must use the FREEZE METHOD.

ugcx3a.PNG

  • Fixed Add-on.xml file reader exception handling.
  • Fixed cache loader to read only airports with runways, not heliports.
  • Fixed Top-down view issue with Window 10 animations.
  • Fixed Canada language selection.
  • Fixed and improved marshalling onto stand guidance.
  • Fixed rare cases where the tow bar would disconnect visually from tug and nosewheel.
  • New Options Menu function to exclude “heliports” or any other desired airport by ICAO ID or Scenery Name.  This prevents, for example, heliports from being read.  The new option is called: “EXCLUDE AIRPORT OR SCENERY AREA”.

ugcx1a.PNG

 

 

ugcx2a.png

  • Added a new aircraft offset: “MAIN EXIT DOOR”, which helps UGCX define the final stop position when marshalling onto the stand.
  • New feature to scan the nearest airport’s ICAO name to improve scenery cache loading speed.
  • Added a small window to allow users to move the marshaller’s location during the following ground services.  This is useful if the marshaller is ever place inside a building so you can't see him.
  1. Engine startup by hand signals
  2. Marshaling onto stand operations
  3. Follow me car

     

 

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V1.9 Change Log

Date: 25 April 2020

  • FREE support for P3D V5.  When you run the UGCX installer, you will see a new P3D V5 install option!
  • Scenery indexing times improved.

 

V1.8 Change Log

Date: 12 April 2020

Be sure to watch the V1.8 videos here:
https://www.youtube.com/c/UltimateGroundCrewXOfficial

 

  • Bypass Pin Agent Calibration issue fixed.
  • If creating a custom pushback route using the Top Down View (ore previewing a pushback route), you will now automatically be returned to the Virtual Cockpit when you click the X sign in the Airport Diagram Viewer to close it.
  • Extreme bank and main gear sinking during turns while towing large aircraft mitigated.
  • Scenery Layer reading system updated.
  • CTD fixed if using a long Custom Route Pushback name.
  • Map view now removed automatically after use.
  • New option to disable the Map View.
  • Parking spots are now reserved after requesting a tow to parking.  This way an AI aircraft cannot take your spot.
  • Flying fire truck issue fixed.
  • For home cockpit users, the UGCX volume can now be controlled via this new LVAR:  UGCX_AUDIO_VOLUME
  • Ops Manual Changes: OPEN and CLOSE MAP voice commands removed from manual.  Additional information on assigning joystick buttons added.

 

 

V1.7 Change Log

Date: 14 March 2020

  • Edit computer generated and existing custom pushback routes.
  • Assign English names to computer generated and custom pushback routes.
  • Top-down view (map view) of custom locations in the simulation.
  • Preview computer generated or custom pushback routes directly in the simulation.
  • Push-To-Talk key assignment for communications with ground crew when using Voice Control.
  • Bypass removal animations on 3rd party aircraft now occur exactly when the ramp agent's animation ends.
  • Tug now stops pushback exactly at the pushback route's last waypoint location.
  • Support for parallel lanes pushback at complex airports.
  • New option to display only pushback route names in the menus rather than entire phrase.  For example, "We are ready for pushback and engine start, tail southwest" can now be shown simply as "Tail southwest".
  • Modify existing pushback route nodes locations by just performing a simple drag-n-drop.
  • Speech recognition engine can recognize custom pushback route names using voice commands.
  • New voice commands for engine startup during pushback.
  • Support for the PMDG B737 NGXu.
  • Added a minimize button to the airport chart viewer's window.
  • Ability to modify aircraft's final nose heading with the mouse wheel on the airport map window.
  • External cameras attached to the ground crew (Prepar3D only).
  • Calibrate the bypass pin's agent location per aircraft's profile.
  • Create and edit custom pushback routes directly in the simulation.
  • Fixed overshooting during pushback with large aircraft such as the Boeing 747, 777, etc.
  • Custom key assignments to decouple glider and carrier simulation operations from UGCX events.
  • New available voice callouts during pushback: “ARE WE CLEAR TO START ENGINE (1 / 2 / 3/ 4)”.
  • New Aircraft Profile option to suppress Hard/Soft Mute alert in Green Bar.
     

 

V1.3 Change Log

Date: 12 October 2019

  • Scenery indexing load times should optimized.
  • Fixed the performance issue during when loading the scenery cache. This happened during landings and when opening the UGCX main menu.
  • Fixed the PMDG 747/777 models long pushback issues.
  • Fixed the nose wheel angle after pushback, so it's always straight/centered
  • Added the "Stop Pushback" option to the pushback sequence in case you want to stop before you hit something!
  • Added the "Disable Tow Plane Commands" option for allow compatibility with gliders and WAMA.
  • Added a warning to the log when loading and if the "Advanced Animations" option is disabled.
  • Added the PMDG 747/777 models push method option so you can choose when you would like to use the "Braking" or "Toggle Pushback" method.
  • Fixed issue where Config Manager would not install custom Logo on the Wollard Tug.
  • Updated Airports database so US airports will use English even if UGCX menu set to non-English.
  • Fixed volume control (if your sounds sound garbled, select a lower volume setting in the UGCX Audio menu).
  • Added option to suppress use of MUTE buttons for users using UGCX Voice Control with FS2Crew Button Control at the same time.
  • Other improvements.

 

V1.2 Change Log

Date: 28 Sept 2019

  • Fixed speech recognition error some users experienced.
  • Potential fix for users using SimStarter.
  • Dramatically improved scenery indexing times.
  • Restricted voice commands so they can only be triggered while on ground while a UGCX service is running.
  • Fixed pin insertion on engine startup sequences.
  • Added ability to read 4-digits code instead of only 2 digits on Regional sound pack INI.  This allows us to offer more refined regional accents.  In V1.1, major airports in Quebec, Canada, will now use French accents rather than English.  
  • Initial 3rd party SDK support.  If you wish to integrate your addon with UGCX, please send FS2Crew an Support Ticket.
  • Replaced repetitive "Braking" commands by using the default TOGGLE PUSHBACK command (pushback) only on PMDG 747/777 models. This only happens on pushback not towing at this point.
  • Fixed random 30 degree when selecting engine startup by intercom.

 

V1.1 Change Log

Date: 28 Sept 2019

  • Update immediately pulled due to P3D V4 scenery reading issue that crept in undetected.  Issue immediately fixed in V1.2.
Edited by byork

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Dear Bryan.

Thanks for the update.

One Question: was does the option for the PMDG 747/777 "Braking" / "toggle pushback" method mean?

Best regards,

Toto

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1 minute ago, Sonne said:

Dear Bryan.

Thanks for the update.

One Question: was does the option for the PMDG 747/777 "Braking" / "toggle pushback" method mean?

Best regards,

Toto

The PMDG 777 and 747 have a quirk.  We can't push them back like normal airplanes due to the way PMDG designed them.

So we either have to fire the brakes every second or use the key toggle pushback, otherwise the PMDG 747/777 starts jerking.

So you can choose which method you want to use:  Fire brakes or use the default pushback event.  They both work.

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1 hour ago, byork said:

The PMDG 777 and 747 have a quirk.  We can't push them back like normal airplanes due to the way PMDG designed them.

So we either have to fire the brakes every second or use the key toggle pushback, otherwise the PMDG 747/777 starts jerking.

So you can choose which method you want to use:  Fire brakes or use the default pushback event.  They both work.

Hi. Thanks for the update. When you refer to "default" pushback, I'm not sure what this means. Is this the P3D pushback method?


Peter Webber

Prepar3D v5 & MSFS / Windows 10 Home Edition / CPU i7-7700K / MSI Z270 XPower Gaming Titanium / Samsung 970 EVO PLUS M.2 500GB / Corsair Vengeance DDR4 32GB 3000MHz / MSI Geforce GTX 1080Ti Gaming X

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hi. again pushback never stops with toggle pushback method unlike the previous beta 1.3 and after requesting follow me car menu window offers wrong gates/stands and airport map viewer is empty.


  

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1 hour ago, keight said:

hi. again pushback never stops with toggle pushback method unlike the previous beta 1.3 and after requesting follow me car menu window offers wrong gates/stands and airport map viewer is empty

Hey keight,

It should, however, if it doesn't, you have an option named "stop pushback", in the menu.

About airport empty, try to regenerate the scenery indexes,something changed there, and to ensure it's all ok, you need to rebuild it.


ugcx_dev.png

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1 hour ago, keight said:

requesting follow me car menu window offers wrong gates/stands and airport map viewer is empty

I think, and sounds like...UGCX things you are in another airport...that's why it seems like airport map is blank, because airport map just loads the airport that you are in. Try to see your UGCX LOG, and you will see the airport ID and scenery file where that airport data was taken from, and from that we can confirm if UGCX was confused or not.

Cheers


ugcx_dev.png

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2 hours ago, Manuel82 said:

Hey keight,

It should, however, if it doesn't, you have an option named "stop pushback", in the menu.

About airport empty, try to regenerate the scenery indexes,something changed there, and to ensure it's all ok, you need to rebuild it.

I had the same issue at Gatwick yesterday , a blank screen then i remembered i changed some settings to the AFCAD so i needed to rebuild the index (forgot to do it before i loaded P3D) ..all was fine after .


ugcx_banner.png

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Yep, we changed few things on the rebuild scenery indexes process, in order to make the loading cache process faster.

Cheers,


ugcx_dev.png

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I was having lots of problems with the menu not showing up in v1.2 (ie, click UGCX in the addons menu"), it says "Loading data..," and nothing happens.  Sometimes, doing this 3 or 4 times it will finally show up, others it will not show up at all.

Was this a known issue, and is it fixed for 1.3?

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