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Real-time/Real-world weather with sim Winter Calander...?

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I don’t understand how this is going to work?

 

Does MSFS have a FSX calander that only reflects summer months or can you pick to fly out of Ontario in January where the real world weather calls for heavy snow squalls and you are in the middle of July summer textures and scenery?

 

Will it snow in this sim in January if the location and weather calls for it?

 

It would look really absurd in my opinion if so and the ground is displaying summer greenery!

 

How is this going to work on release and appear realistic?

Chris Camp

Exactly what I have been wondering. For example if you fly to Alaska, what are you going to see? I did see some snow covered mountains in the trailer though.

Edited by Baber20

Baber

 

My Youtube Channel http://www.youtube.com/user/HDOnlive

5 minutes ago, Baber20 said:

Exactly what I have been wondering. For example if you fly to Alaska, what are you going to see? I did see some snow covered covered mountains in the trailer though.

Some mountain tops are covered by snow the whole year, hence why the satellite captured it. It's just on the imagery, it's not an indication they implemented snow on the sim.

That said, I'm sure we will have seasons. Like they said, it's just a matter of when for most of the features. If they feel it's a priority, we will have it sooner on the sim. 

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  • Author
9 minutes ago, ca_metal said:

Some mountain tops are covered by snow the whole year, hence why the satellite captured it. It's just on the imagery, it's not an indication they implemented snow on the sim.

That said, I'm sure we will have seasons. Like they said, it's just a matter of when for most of the features. If they feel it's a priority, we will have it sooner on the sim. 

I hope so...!

 

Still have no idea how it’s going to be implemented in the meantime as stated in my OP?

Chris Camp

10 minutes ago, Kilo60 said:

I hope so...!

 

Still have no idea how it’s going to be implemented in the meantime as stated in my OP?

You have to understand that they are using photoimagery and the ground will loook just how it looks on Bing Maps. When they implement the seasons, they will probably use shaders, using masks over the imagery and objects on the scenery. 

If they release the v1.0 of the sim without seasons, we won't have seasons (at least we won't SEE the effects). If seasons are so important to you, get in the insider program and give them your feedback about it. If they feel a lot of people are asking for it, they will implement it faster.

They said they can't have it all in the first release, some features will have to come post-release updates. They intend to update/improve this sim for 10 years (2030). So I'm sure a lot of the features, if not all, you will be in the sim. It's just a matter of prioritization. The more people wanting a feature, the faster it will be implemented.

And to be clear, seasons are possible in the engine. That was confirmed by the devs. It's not implemented yet because they have other priorities for now. The engine can generate frozen lakes and all.

Edited by ca_metal

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9 minutes ago, ca_metal said:

You have to understand that they are using photoimagery and the ground will loook just how it looks on Bing Maps. When they implement the seasons, they will probably use shaders, using masks over the imagery and objects on the scenery. 

If they release the v1.0 of the sim without seasons, we won't have seasons (at least we won't SEE the effects). If seasons are so important to you, get in the insider program and give them your feedback about it. If they feel a lot of people are asking for it, they will implement it faster.

They said they can't have it all in the first release, some features will have to come post-release updates. They intend to update/improve this sim for 10 years (2030). So I'm sure a lot of the features, if not all, you will be in the sim. It's just a matter of prioritization. The more people wanting a feature, the faster it will be implemented.

And to be clear, seasons are possible in the engine. That was confirmed by the devs. It's not implemented yet because they have other priorities for now. The engine can generate frozen lakes and all.

Sigh....

 

That wasn’t my question.

 

I asked how it is going to be implemented now!!!

 

Not if it is possible and when it may come...

 

.

 

 

 

 

Edited by Kilo60

Chris Camp

13 minutes ago, Kilo60 said:

Sigh....

 

That wasn’t my question.

 

I asked how it is going to be implemented now!!!

 

Not if it is possible and when it may come...

 

.

 

 

 

 

And I think answered that. Unless they implement the seasons, you will see what is there in the bing maps. Seasons are not implemented on the sim right now (visually speaking). You won't see snow on the ground, or trees changing colors and losing their leafs. You won't see the ground changing colors. That's the current state, as far as I understood, regarding seasons. They don't know yet when seasons will be implemented. 

If not having visual effects of the seasons (seeing the changes in the sim) would be a deal-breaker for you, make it vocal and they can speed-up the process of implementation. Do it as soon as they open the feedback pipeline. 

Edited by ca_metal

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So, here's my guess. The atmospheric model will be fully capable of producing and rendering all seasonal weather, including snow, ice, rain, hurricanes, sleet, rain shafts, rainbows, etc.The world model/visual representation of the effects of those seasonal changes will not be visible at initial release. There will be a disconnect between what you experience in the sky and what you see on the ground.

Bottom line: Immersion will be shattered. The world will cease to rotate as people's brains struggle to cope with the confusion of snow falling on summer ground scene. Eventually the whole thing implodes into the first commercially available simulation of a black hole...which, let's be honest, won't really be all that spectacular either because...you know...no VR.

 

Or, or, or

You can just kinda deal with it, and enjoy what is there, with the likelihood that seasonal ground representation will eventually make it into the sim.

Chris

15 minutes ago, snglecoil said:

So, here's my guess. The atmospheric model will be fully capable of producing and rendering all seasonal weather, including snow, ice, rain, hurricanes, sleet, rain shafts, rainbows, etc.The world model/visual representation of the effects of those seasonal changes will not be visible at initial release. There will be a disconnect between what you experience in the sky and what you see on the ground.

Bottom line: Immersion will be shattered. The world will cease to rotate as people's brains struggle to cope with the confusion of snow falling on summer ground scene. Eventually the whole thing implodes into the first commercially available simulation of a black hole...which, let's be honest, won't really be all that spectacular either because...you know...no VR.

  

Or, or, or

You can just kinda deal with it, and enjoy what is there, with the likelihood that seasonal ground representation will eventually make it into the sim.

🤣

Besides the joke, yes, that's what I understood. The effects of seasons would affect your flight, but until they implement the visual effects of it, the ground and objects on the scenery won't be visually affected by the seasons.

You will "feel" the effects of the seasons on the aircraft, but you won't see it on the ground. That of course until they implement it.

Edited by ca_metal

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  • Author
35 minutes ago, ca_metal said:

🤣

Besides the joke, yes, that's what I understood. The effects of seasons would affect your flight, but until they implement the visual effects of it, the ground and objects on the scenery won't be visually affected by the seasons.

You will "feel" the effects of the seasons on the aircraft, but you won't see it on the ground. That of course until they implement it.

Which sort of makes adding seasons a mandatory update...

Chris Camp

1 hour ago, snglecoil said:

So, here's my guess. The atmospheric model will be fully capable of producing and rendering all seasonal weather, including snow, ice, rain, hurricanes, sleet, rain shafts, rainbows, etc.The world model/visual representation of the effects of those seasonal changes will not be visible at initial release. There will be a disconnect between what you experience in the sky and what you see on the ground.

Bottom line: Immersion will be shattered. The world will cease to rotate as people's brains struggle to cope with the confusion of snow falling on summer ground scene. Eventually the whole thing implodes into the first commercially available simulation of a black hole...which, let's be honest, won't really be all that spectacular either because...you know...no VR.

 

Or, or, or

You can just kinda deal with it, and enjoy what is there, with the likelihood that seasonal ground representation will eventually make it into the sim.

That's what I did when I hopped over to X-plane from P3D. I settled for less in terms of seasons and weather in order to enjoy better eye-candy.  The X-plane world, with Orthos especially knocks the socks off of P3D by light years.  However, the absence of options for decent weather and seasons is a huge drawback. 

I'm so tired of "dealing" with glaring oversights by both of those developers.  I can't imagine MSFS not giving us seasons, after spending so much time on weather and environment...But nothing seems to surprise me in the sim-universe.  Fingers crossed...

1 hour ago, Kilo60 said:

Sigh....

 

That wasn’t my question.

 

I asked how it is going to be implemented now!!!

 

Not if it is possible and when it may come...

It'd be the same way it's implemented in XP11. You get the weather but no accumulation on the ground. 

Hopefully they come up with a shader based solution prior to launch though. Perhaps as an experimental option at least. 

Edited by bonchie

25 minutes ago, bonchie said:

It'd be the same way it's implemented in XP11. You get the weather but no accumulation on the ground. 

Hopefully they come up with a shader based solution prior to launch though. Perhaps as an experimental option at least. 

Good luck with that.

They may bring Multithreading to FSX now they have it back like they said years ago.

Edited by rjfry

 

Raymond Fry.

PMDG_Banner_747_Enthusiast.jpg

Aside from seasons in the sim, I hope that there will be the ability to use historic weather. If it's January and I want to fly in the summer, I don't want to end up in snow using real world weather or having to select a fixed theme.

Best regards,

 

Alexander Rietveld

38 minutes ago, AlexMD11 said:

Aside from seasons in the sim, I hope that there will be the ability to use historic weather. If it's January and I want to fly in the summer, I don't want to end up in snow using real world weather or having to select a fixed theme.

Unless there's some very specific weather conditions you want to experience from the previous summer (and you can remember the exact date and time they happened), why not just use a good weather theme? I hope that with the much more advanced weather engine in the new sim, it will also have much better weather themes which will take full advantage of it.

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