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guenseli

Realistic Storm :)

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As we talk about weather: Asobo, this is what we expect in MSFS2020

😉

 

 

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Guenter Steiner
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Betatester for: A2A, Hifi, LORBY 
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This is a clip from the Unreal Engine generating realistic storm

 


Guenter Steiner
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Betatester for: A2A, Hifi, LORBY 
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I was about to say that there is no way that this is a real storm.

Waaaay too much debris flying around.

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What I expect then is an ATC which closes the affected airport and diverts me to another airport 😃


Dominique

Simming since 1981 -  4770k@3.7 GHz with 16 GB of RAM and a 1080 with 8 GB VRAM running a 27" @ 2560*1440 - Warthog HOTAS - MFG pedals - MFS Standard version with Steam

 

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36 minutes ago, Farlis said:

Waaaay too much debris flying around.

 

Aha ...

 


Guenter Steiner
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Betatester for: A2A, Hifi, LORBY 
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I would not fly in weather like that.  No, what I would do would be to crouch in a corner, put my head between my knees and kiss my butt goodbye. :ohmy:


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1 hour ago, guenseli said:

Aha ...

Cool as that is, footage of Hurricane Irma (a category 5 hurricane that was the fourth-costliest hurricane on record) is atypical of a storm and not what Asobo should be using as a base for weather in flight simming.

Trying to fly in 180 mph winds is fun for a bit, but I don't think that most simmers want a constant stream of trees, trucks or trampolines (there's always footage of a trampoline being blown away) thrown at them after about 5 minutes of mucking about.

Could be interesting for MSFS to include a mission to storm chase in NOAA's Lockheed WP-3D Orion.
However, I'd rather weather modelling of updrafts, downdrafts, foehn winds, rotors, clear air turbulence, windshear, etc. was given the most attention - we'll find out next week.


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3 hours ago, Farlis said:

I was about to say that there is no way that this is a real storm.

Waaaay too much debris flying around.

It's realistic for a hurricane at ground level, but nobody would be flying in it except the NOAA crew.

What I want for a realistic storm -- as basically a litmus test for realism -- is an accurate 3-dimensional model of a towering cumulonimbus, including vertical convection up and down, the temperature changes, and the ground effects like microbursts:

http://adrienne-bailon.com/wp-content/uploads/2019/09/thunderstorm-meteorology-britannica-com-updrafts-structure-atmosphere-downdrafts-thunderclou-how-did-cumulonimbus-clouds-form-are-formed-do-cumulus-high-can-tornadoes-does.jpg

I suppose there is an argument that a flight sim doesn't need this kind of modeling because you'd be nuts to fly inside the thing, especially as a GA pilot. But commercial aircraft do sometimes experience the outer edge or worse of a big towering CB, and it should be modeled as part of the aviation environment.

If a flight sim has a weather engine sophisticated enough to model a CB, including the internal 3D wind and temperature dynamics, then it can model any other weather effect like large rotating systems (hurricanes, cyclones, tornadoes) and dynamic weather fronts.

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