November 20, 20196 yr 8 minutes ago, micstatic said: I notice on some of them they require changing the max spot lights lines. Assume this can mess with other airport DL? No. It will just raise the maximum allowed number of lights. It can impact performance if you are already on edge, but it certainly will not interfere with anything.
November 22, 20196 yr Wow this looks great for older airports which haven’t been updated with DL’s! Gonna have to add this one to my list! Chris Camp
November 23, 20196 yr 22 hours ago, Kilo60 said: Wow this looks great for older airports which haven’t been updated with DL’s! Gonna have to add this one to my list! Taxi2Gate VHHH is like a new airport with the inibuilds
November 23, 20196 yr 22 minutes ago, Boeing or not going said: Taxi2Gate VHHH is like a new airport with the inibuilds And the FPS hit is minimal I presume? Chris Camp
November 23, 20196 yr 2 hours ago, Kilo60 said: And the FPS hit is minimal I presume? It is a small performance hit with dynamic lights but inibuilds is the lightest dynamic light hit I see compared to scenery developers doing their own dynamic lights
November 23, 20196 yr These guts are amazing! They have also updated Split and it looks great in P3D v4. MSFS
November 23, 20196 yr I use this for all DD, T2G, PacSim and FSDT scenery. I created a folder and dumped all the FSDT inibuild DL files into it. Makes it easier to reinstall them because every time you run live update it overwrites them. Eric
November 24, 20196 yr Before applying these DL sets first check if the airport not already has DL. Several developers have added DL in their latest updates. E.g. FlyTampa Amsterdam’s latest version has it already.. 5950x3d 5.4-5.7 GHz - Asus ROG 870 Crosshair Apex - GSkill Neo 2x 24 Gb 6000 mhz / cas 26 - MSI RTX 5090 Gaming Trio OC - 1x SSD M2 6000 2TB - 1x SSD M2 2800/1800 1Tb - Corsair 5400 case - Corsair 360 liquid cooling set - 3x 75’ TCL tv. 13600 6 cores @ 5.1 GHz / 8 cores @ 4.0 GHz (hypterthreading on) - Asus ROG Strix Gaming D - GSkill Trident 4x Gb 3200 MHz cas 15 - Asus TUF RTX 4080 16 Gb - 1x SSD M2 2800/1800 2TB - 2x Sata 600 SSD 500 Mb - Corsair D4000 Airflow case - NXT Krajen Z63 AIO liquide cooling - FOV : 200 degrees My flightsim vids : https://www.youtube.com/user/fswidesim/videos?shelf_id=0&sort=dd&view=0
November 24, 20196 yr Maybe a basic question😁 but when dynamic lighting is added what does it exactly mean? Lamp glows texture on the ground is replaced...? Casting of light on the surface is enabled? Or both? Thanks Edited November 24, 20196 yr by Shomron Shom MSFS2024 running on Win 11, 4K screen, Z790 AORUS ELITE AX-W, i9-14900K, MSI 3080Ti, Corsair 2x32GB 6000 MHz, 1+2TB M.2 NVMEs
November 24, 20196 yr 11 hours ago, Shomron said: Maybe a basic question😁 but when dynamic lighting is added what does it exactly mean? Lamp glows texture on the ground is replaced...? Casting of light on the surface is enabled? Or both? Thanks Without dynamic lighting, all lighting is baked in to textures which makes it look like it's receiving light. You can see it when you are in an airport without dynamic lighting. Ground looks like it's lit, but you aircraft and all airport traffic is unlit and whole scene looks very odd. Dynamic lighting actually projects light from the source (lamps in this case) and lights up the environment and all sim objects properly. I never fly to airports without dynamic lighting anymore. Not having it is a complete immersion killer for me. Edited November 24, 20196 yr by Evros
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