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Dominique_K

EP#3 Aerodynamics is staggering

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2 hours ago, papaja said:

I wonder if they are gonna simulate wake turbulence. With the current tec i really dont doubt they can.

Asobo didn't say anything about that or I missed it.  Interesting question anyway : we know that the airflow (including the prop wash hitting the tail) impacts the way the aircraft flies, we don't know whether the aircraft impacts the way the air flows behind itself.

  

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Dominique

Simming since 1981 -  4770k@3.7 GHz with 16 GB of RAM and a 1080 with 8 GB VRAM running a 27" @ 2560*1440 - Windows 10 - Warthog HOTAS - MFG pedals - MSFS Standard version with Steam

 

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21 hours ago, irrics said:

Also, yet another shout out to Asobo and how great their presenters have been.

It's incredibly engaging, light hearted but yet content filled and just immensely satisfying to take in.

You can tell they LOVE this.

This right here.  When folks love what they do they tend to produce an excellent product.  You can tell this team is passionate about flying, this simulator and bringing the best they can.  I forgot which individual said it from the XO19 interview by FSElite - but it went something along the lines of if we do it, were going to do it right.  No half assing anything here it seems!

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Chris DeGroat  

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5 hours ago, papaja said:

I wonder if they are gonna simulate wake turbulence. With the current tec i really dont doubt they can.

 

DCS World did a great job simulating wake turbulence.

 

Hope they can add the effect on FS.

Edited by EduSCA
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3 hours ago, MatthewS said:

So the wingflex we've seen in P3D with PMDG is just a "canned" animation? 

Sort of probably, but maybe not technically implemented that way. Remember the devs telling us that FSX only simulated one point on the aircraft? So for example FSX (and P3D) just can't simulate one wing dropping because of a downdraft hitting it. MSFS will be able to do this, so asymmetric wing flex will probably become a reality at some point in time.  

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With the way they’ve implemented the air, I wouldn’t be surprised if wake turbulence isn’t already added (or on the road map)

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On 11/21/2019 at 4:30 PM, shivers9 said:

Well as someone who has taken a wait and see attitude 😉 I must say based on this vid they now have my full attention! It is great to see that they are at the very least trying to get the nuts and bolts correct. The fact that there will be a separate legacy mode is very important. One huge question for me has been... how can they upgrade things very much and still claim that a lot of the old models from FSX etc. will still be compatible. Now we know and that is great news and a game changer in my mind. 

I wonder to what extent the gauges will be compatible though. 


Rhett

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There's alerady wake in X-Plane too, recently fine tuned and with a lot less impact in performance compared to the presenet solution in DCS World.


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1 hour ago, jcomm said:

There's alerady wake in X-Plane too, recently fine tuned and with a lot less impact in performance compared to the presenet solution in DCS World.

Uh? Where is this coming from? The impact of performance on DCS caused by the wake turbolence?


Chock 1.1: "The only thing that whines louder than a jet engine is a flight simmer."

 

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51 minutes ago, france89 said:

Uh? Where is this coming from? The impact of performance on DCS caused by the wake turbolence?

In my DCS install if I enable the new "wake turbulence" feature and enter one of the bomber escort or attack missions fps drops to single digits.

Edited by jcomm

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37 minutes ago, jcomm said:

In my DCS install if I enable the new "wake turbulence" feature and enter one of the bomber escort or attack missions fps drops to single digits.

I can't tell since i barely have WW2 modules, but anyway it looks like it's more of a bug than anything else 🙂 I hope


Chock 1.1: "The only thing that whines louder than a jet engine is a flight simmer."

 

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