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tommy10101

Head movement in VR

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A big hit of immersion for me comes from the camera effects. Previously ezdock and now fs2020 has it natively 

with a headset on this camera effect is not possible 

I love VR but loosing the camera effects of head movement being affected by in game g forces almost negates VR immersion for me.

anyone agree?

i think to implement such a camera effect in Vr would induce motion sickness 

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4 hours ago, tommy10101 said:

i think to implement such a camera effect in Vr would induce motion sickness 

Maybe. People have varying sensitivity to such things, so we probably will never know, until we get the opportunity to try it and see what happens....


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They do. They still emulate acceleration, deceleration, turbulence etc. I am having trouble turning off horizon hold in EZdok. That's the only one that's not suitable for VR IMO

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21 hours ago, tommy10101 said:

Surely head movement camera effects do not work in VR as your head is not moving in reality. 
 

They work perfectly

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Why would they not work? They’re visual effects, you see them on a screen. VR still has a screen. 


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My point was, head movement camera effects work well on a 2d screen but when you take those same effects into VR they can induce motion sickness as your head is not actually moving in real life, yet the surroundings are. Without the proper g effects on your body, this can cause some discomfort

this isn’t an issue on 2d screen as you are not as immersed 

They are not as effective as they are on 2D at conveying realistic head movement 

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in VR its done different, the cockpit moves up and down in turbulences, comes closer when you brake,

gets further away while throttle ect.

This way you get no motion sickness but feel whats going up around you.

 

 


100% VR flyer - Valve Index & RTX 2080 ti

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It’s the same thing. Your head, relative to the cockpit is moving, but in real life it’s not and surely this would feel a bit odd in VR. I disabled ezdok and have never tried it in VR, but I will have a go and see

 

 

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