December 13, 20196 yr A big hit of immersion for me comes from the camera effects. Previously ezdock and now fs2020 has it natively with a headset on this camera effect is not possible I love VR but loosing the camera effects of head movement being affected by in game g forces almost negates VR immersion for me. anyone agree? i think to implement such a camera effect in Vr would induce motion sickness
December 13, 20196 yr 4 hours ago, tommy10101 said: i think to implement such a camera effect in Vr would induce motion sickness Maybe. People have varying sensitivity to such things, so we probably will never know, until we get the opportunity to try it and see what happens.... We are all connected..... To each other, biologically...... To the Earth, chemically...... To the rest of the Universe atomically. Devons rig Intel Core i5 13600K @ 5.1GHz / G.SKILL Trident Z5 RGB Series Ram 64GB / GIGABYTE GeForce RTX 4070 Ti GAMING OC 12G Graphics Card / Sound Blaster Z / Meta Quest 2 VR Headset / Klipsch® Promedia 2.1 Computer Speakers / ASUS ROG SWIFT PG279Q ‑ 27" IPS LED Monitor ‑ QHD / 1x Samsung SSD 850 EVO 500GB / 2x Samsung SSD 860 EVO 1TB / 1x Samsung - 970 EVO Plus 2TB NVMe / 1x Samsung 980 NVMe 1TB / 2 other regular hd's with up to 10 terabyte capacity / Windows 11 Pro 64-bit / Gigabyte Z790 Aorus Elite AX Motherboard LGA 1700 DDR5
December 13, 20196 yr Author Surely head movement camera effects do not work in VR as your head is not moving in reality.
December 14, 20196 yr They do. They still emulate acceleration, deceleration, turbulence etc. I am having trouble turning off horizon hold in EZdok. That's the only one that's not suitable for VR IMO
December 14, 20196 yr 21 hours ago, tommy10101 said: Surely head movement camera effects do not work in VR as your head is not moving in reality. They work perfectly Asus Maximus X Hero Z370/ Windows 10 MSI Gaming X 1080Ti (2100 mhz OC Watercooled) 8700k (4.7ghz OC Watercooled) 32GB DDR4 3000 Ram 500GB SAMSUNG 860 EVO SERIES SSD M.2
December 17, 20196 yr Why would they not work? They’re visual effects, you see them on a screen. VR still has a screen. Oz Sim Rig: MSI RTX3090 Suprim, an old, partly-melted Intel 9900K @ 5GHz+, Honeycomb Alpha, Thrustmaster TPR Rudder, Warthog HOTAS, Reverb G2, Prosim 737 cockpit. Currently flying: MSFS: PMDG 737-700, Fenix A320, Leonardo MD-82, MIlviz C310, Flysimware C414AW, DC Concorde, Carenado C337. Prepar3d v5: PMDG 737/747/777. "There are three simple rules for making a smooth landing. Unfortunately, no one knows what they are."
December 18, 20196 yr Author My point was, head movement camera effects work well on a 2d screen but when you take those same effects into VR they can induce motion sickness as your head is not actually moving in real life, yet the surroundings are. Without the proper g effects on your body, this can cause some discomfort this isn’t an issue on 2d screen as you are not as immersed They are not as effective as they are on 2D at conveying realistic head movement
December 18, 20196 yr in VR its done different, the cockpit moves up and down in turbulences, comes closer when you brake, gets further away while throttle ect. This way you get no motion sickness but feel whats going up around you.
December 19, 20196 yr Author It’s the same thing. Your head, relative to the cockpit is moving, but in real life it’s not and surely this would feel a bit odd in VR. I disabled ezdok and have never tried it in VR, but I will have a go and see
January 28, 20224 yr The dreaded head lurch. I've had VR since the first Vive, I'm very resilient to motion sickness, otherwise it took two days on open ocean in a little rust bucket as old as myself. In FS2020 I'm definitely feeling it when I have to hold short 🤢 but because I can brake much smoother it's less of a sudden punch to the gut, and more like a ...weird disorienting sickening floaty feeling. I can deal with it for the experience of cruising around for 30 minutes looking out the window, but it's def something I could do without. VR is very tricky to get right 🙂
January 31, 20224 yr There is one golden rule in VR: don't move the camera, the user IS the camera! https://forums.flightsimulator.com/t/bug-feature-fs2020-is-breaking-the-vr-golden-rule-dont-move-the-camera-the-user-is/344861?u=cptlucky8
February 1, 20224 yr On 12/19/2019 at 3:11 AM, tommy10101 said: My point was, head movement camera effects work well on a 2d screen but when you take those same effects into VR they can induce motion sickness as your head is not actually moving in real life, yet the surroundings are. Without the proper g effects on your body, this can cause some discomfort this isn’t an issue on 2d screen as you are not as immersed They are not as effective as they are on 2D at conveying realistic head movement I understand what you are saying, and yeah it makes me VR sick. I've turned the effect off.
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