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A big hit of immersion for me comes from the camera effects. Previously ezdock and now fs2020 has it natively 

with a headset on this camera effect is not possible 

I love VR but loosing the camera effects of head movement being affected by in game g forces almost negates VR immersion for me.

anyone agree?

i think to implement such a camera effect in Vr would induce motion sickness 

4 hours ago, tommy10101 said:

i think to implement such a camera effect in Vr would induce motion sickness 

Maybe. People have varying sensitivity to such things, so we probably will never know, until we get the opportunity to try it and see what happens....

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I use EZdok 3 in VR at 30fps its awesome.

  • Author

Surely head movement camera effects do not work in VR as your head is not moving in reality. 
 

They do. They still emulate acceleration, deceleration, turbulence etc. I am having trouble turning off horizon hold in EZdok. That's the only one that's not suitable for VR IMO

21 hours ago, tommy10101 said:

Surely head movement camera effects do not work in VR as your head is not moving in reality. 
 

They work perfectly

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Why would they not work? They’re visual effects, you see them on a screen. VR still has a screen. 

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  • Author

My point was, head movement camera effects work well on a 2d screen but when you take those same effects into VR they can induce motion sickness as your head is not actually moving in real life, yet the surroundings are. Without the proper g effects on your body, this can cause some discomfort

this isn’t an issue on 2d screen as you are not as immersed 

They are not as effective as they are on 2D at conveying realistic head movement 

in VR its done different, the cockpit moves up and down in turbulences, comes closer when you brake,

gets further away while throttle ect.

This way you get no motion sickness but feel whats going up around you.

 

 

  • Author

It’s the same thing. Your head, relative to the cockpit is moving, but in real life it’s not and surely this would feel a bit odd in VR. I disabled ezdok and have never tried it in VR, but I will have a go and see

 

 

  • 2 years later...

 

The dreaded head lurch.

I've had VR since the first Vive, I'm very resilient to motion sickness, otherwise it took two days on open ocean in a little rust bucket as old as myself.

In FS2020 I'm definitely feeling it when I have to hold short 🤢 but because I can brake much smoother it's less of a sudden punch to the gut, and more like a ...weird disorienting sickening floaty feeling. I can deal with it for the experience of cruising around for 30 minutes looking out the window, but it's def something I could do without.

VR is very tricky to get right 🙂

 

On 12/19/2019 at 3:11 AM, tommy10101 said:

My point was, head movement camera effects work well on a 2d screen but when you take those same effects into VR they can induce motion sickness as your head is not actually moving in real life, yet the surroundings are. Without the proper g effects on your body, this can cause some discomfort

this isn’t an issue on 2d screen as you are not as immersed 

They are not as effective as they are on 2D at conveying realistic head movement 

I understand what you are saying, and yeah it makes me VR sick. I've turned the effect off.

 

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